In an alternate timeline where the Battle of Endor did not transpire well for the Rebels, fight for power in a new war as the Black Sun Pirates, Empire, or Mandalorians. Featuring two converted factions, graphical enhancements, new nonplayable factions, GCs, and more.

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PvM 0.99: Mobile Bunker PvM 0.97: More Derelict ISD PvM 0.97: Derelict Star Destroyer
Blog RSS Feed Report abuse Latest News: PvM update: 12/14/14

3 comments by Mogenar on Dec 14th, 2014

PvM fans,

It's been a while since I've updated this page with any progress on Pirates vs. Mandalorians. With a busy summer job and a hectic school year, finding time to work on PvM has been difficult.

That being said, I've been working tirelessly on PvM when given the chance, and now I present open beta 0.99 to the community.

Why have there been no other updates? 0.99 is going to be the last version of the open beta. I've spent the last few months combing through the mod, adding and finalizing features I desired in the first true release for PvM. Many of these features include scripting changes, hence why few images have been posted in the past few weeks.

So what's been done?

MDUs are back!
PvM 0.99: Mobile Bunker
After largely removing them for bug fixing, MDUs are back in the game and ready for use. Particularly for the Pirates and Mandalorians, MDUs have been overhauled to include more useful and interested options. For example, as the image indicates, Mandalorians can now construct a makeshift bunker anywhere on the battlefield with their MDU.

The Mandalorian tech system works!
Getting the technician system to work properly has been a challenge in its own right, partially due to my learning of more of Empire at War's code as I move along with the PvM project. Finally, however, the technician system works as initially intended, with technicians recruitable from any planet in any order. For more information, check out PvM's tutorial, redone for the changes in 0.99.

A bunch of fixes
Of course, PvM couldn't be properly prepared for a full release without mopping up some bugs. A variety of scripting and text errors have been fixed, including one where minor heroes would respawn (forcing a player to fight all Imperial Warlords on the same planet!).

Removals
Approaching a full release, I've looked back to see if everything in PvM was up to par and mattered for the whole of the mod. To ensure that every aspect of PvM works as intended, a few things were removed. For example, perhaps at least temporarily, Rav Bralor has been removed, as her hero unit design was bland and lacked a well-defined role. In PvM Warzone, the Warlords presence on Mustafar has been temporarily removed, as this was part of an attempted Warlord base in the past that never saw realization. I will probably try to re-implement this base properly after 1.0.

To everyone who has provided feedback and encouragement, thank you. All of you have helped Pirates vs. Mandalorians get to where it is today. The first non-beta release of Pirates vs. Mandalorians will soon be upon us!

On behalf of the PvM Team,
Sith of Steel/Mogenar

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Pirates vs. Mandalorians Open Beta 0.99

Pirates vs. Mandalorians Open Beta 0.99

Dec 14, 2014 Full Version 0 comments

Provides numerous changes to gameplay, graphics, etc. in preparation for a full release. See the changelog for more details.

Post comment Comments  (70 - 80 of 206)
DarkDragonic
DarkDragonic Jul 5 2012, 12:34am says:

I wish Keldabe and the Venator had hangers. I also like the new laser schemes, however, the blasters for infantry should not be that big, you could keep it the same, but tone down the size of it just a bit. The Mandalorian Tank seems a little useless to me at close range, i was firing at AT-ST's and the shots would go right thru it with no damage and explode somewhere off screen if u didn't track it.

+1 vote     reply to comment
Mogenar Creator
Mogenar Jul 9 2012, 4:29pm replied:

Any smaller, and the blaster particles will be barely visible. Perhaps that's more realistic, but I think a lot of people would rather see what's going on.

Yeah, Bralor's a bit underpowered at the moment. We're working on it.

+1 vote   reply to comment
DarkDragonic
DarkDragonic Jul 5 2012, 5:00pm replied:

My hanger reasoning is that the Imperial Bombers can prove quite a nuisance and when the Emps start to bring out Star Destroyers, ur Crusaders or IPV (or w/e the pirates use) cant be everywhere at once. The pirates and Mandalorians should both get hangers with at least fighters imo. In any case, Still fun :D Love the Mandalorian infantry.

+1 vote     reply to comment
Mogenar Creator
Mogenar Jul 9 2012, 4:28pm replied:

I'm not making more carriers than are necessary. Having large amounts of carriers was a unique mechanic exclusively for the Empire in FoC, and we have no intention of changing that.

+1 vote   reply to comment
DarkDragonic
DarkDragonic Jul 3 2012, 1:45am says:

Ok i need help installing this. I've tried repeatedly to play the .85 but cannot get it to work with Steam. I did all the steps correctly, i triple checked it. Does it not work because its the gold edition? I do have the patch for FoC cause it came with the download. Plz help :o

+1 vote     reply to comment
Mogenar Creator
Mogenar Jul 9 2012, 4:29pm replied:

I use the Steam Gold Pack when creating PvM. 0.85 should work with Steam.

+1 vote   reply to comment
DarkDragonic
DarkDragonic Jul 3 2012, 4:41pm replied:

I did do the Clone Wars mod for FoC, but i moved the files out of the folder and still didn't work. However, the set properties for Clone wars is sweaw MODPATH=Mods\star_wars_clone_wars_iii whereas this one is swfoc.exe MODPATH=Mods\PvM,

+1 vote     reply to comment
intercepter66
intercepter66 Jul 3 2012, 6:02pm replied:

Hmmmmmm well I don't have any steam version. But I do have the gold pack. Did you replace The Data File from 0.80 with 0.85???

Its vary simple for me then again I don't have it on steam. But it shouldn't be that much different.

I can tell you what I did.

First I went to The Properties for Star Wars Empire at War Forces of Corruption.

I simply right clicked on my FoC Icon and clicked properties. Then I clicked on " Find Target"

That takes me to my FoC game Files.

Then I just went inside put the 0.80 version On my desktop, Then put the new 0.85 version in.

It worked for me. Reply as soon as possible if this is what you did or not.

+1 vote     reply to comment
DarkDragonic
DarkDragonic Jul 3 2012, 8:33pm replied:

Oops i forgot to edit this, i figured the problem out myself. For whatever reason, it went PvM folder, PvM folder, Data blablabla. I just moved one out and deleted the other. However instead of swfoc.exe like the instructions say, i had to do sweaw MODPATH=Mods\PvM
Btw, Very impressed with the mod :) I always liked to play as pirates.

+1 vote     reply to comment
intercepter66
intercepter66 Jul 3 2012, 8:50pm replied:

Great! Oh and I sent you mail.......

+1 vote     reply to comment
DarkDragonic
DarkDragonic Jul 4 2012, 11:32pm replied:

Ok new problem. I now have multiple mods for this game, and all of them were working fine, now, whenever i start it up and get the first screen, it closes on me and gives me an Except. This is what the except file says...
Exception in thread 1A78 - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 726783B9

Exception occurred at 00492281 - Unknown code pointer

Stack walk:
00563409 : Unknown

Register dump:
Eip:00492281 Esp:0018F160 Ebp:00B67998
Eax:72677055 Ebx:00000000 Ecx:0CD9C0F0
Edx:00000022 Esi:00000001 Edi:009B46A9
EFlags:00010206
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b

Bytes at CS:EIP (00492281): 38 98 64 13 00 00 75 07 89 9C 24 FC 01 00 00 39 B4 24 88 03 00 00 89 B4 24 F8 01 00 00 75 13 8B 15 A0 47 BC 00 83 C2 01 83 E2 07 89 94 24 F8 01 00 00 8B 84 24 90 03 00 00 33 C6 3B 05 60 F7 C8
(Not including Stackdump cause its too big.)
I have no idea what any of that means, I'm not a coder :o

+1 vote     reply to comment
DarkDragonic
DarkDragonic Jul 4 2012, 11:37pm replied:

now it changed its mind, It says that surfaceFX.xml has syntax errors. I can't even find the file.

+1 vote     reply to comment
DarkDragonic
DarkDragonic Jul 5 2012, 12:28am replied:

All good, just had to redownload game

+1 vote     reply to comment
intercepter66
intercepter66 Jul 5 2012, 11:16am replied:

Wow, we'll not sure what happend there, but I am glad to see you got it back up and running :)

+1 vote     reply to comment
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