In an alternate timeline where the Battle of Endor did not transpire well for the Rebels, fight for power in a new war as the Black Sun Pirates, Empire, or Mandalorians. Featuring two converted factions, graphical enhancements, new nonplayable factions, GCs, and more.

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PvM 0.97: More Derelict ISD PvM 0.97: Derelict Star Destroyer 0.97 Preview: TMUs Again
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2 comments by Mogenar on Mar 5th, 2014

EDIT: PvM 0.97 is now available for download!

Ladies and gentlemen, fans of Pirates vs. Mandalorians, it's been a while, hasn't it?  School has often kept me busy, but it has not halted progress on PvM.  In the near future, I plan to release version 0.97, an update primarily concerned with making the Galactic Conquest map feel more like the Star Wars galaxy.  How will that happen?

Thyferran Medical Units
Especially around the time of the Galactic Civil War, Thyferra's a rather important planet.  The source of the galaxy's primary healing agent, it became the main target of Moff Kohl Seerdon in his campaign against the Rebel Alliance.  In canon, Thyferra was again contested when Isard took over the planet, a conflict appropriately dubbed the "Bacta War."  Around the time period of Pirates vs. Mandalorians, Thyferra should be one of the most important planets in the galaxy, as it was during the Galactic Civil War.

In Empire at War, it's one of the most useless.

In standard Empire at War, Thyferra grants a healing bonus to...itself.  Units stationed on Thyferra get an automatic heal.  No other units benefit from controlling one of the galaxy's centers for medical supplies.

0.97 Preview: TMUs0.97 Preview: TMUs Again

To that end, we have introduced the TMU, or Thyferran Medical Unit, a variant of the Mobile Defense Units from Forces of Corruption.  TMUs provide a mobile construction point for a Vratrix Medical Station, a stronger version of the buildable Bacta Tank that can heal multiple units simultaneously.  TMUs can only be built on Thyferra, a result of controlling the center of galactic bacta production.  We hope that this change will put Thyferra back on the map of planets and help make it tactically feel like the critical Thyferra of Star Wars.

Planet Bonus Changes

Thyferra wasn't the only planet to get a canonically inappropriate treatment in Empire at War.  While Petroglyph gave many planets appropriate planet bonuses, other planets received bonuses that correlate little with their existence and galactic role in canon.  0.97 marks the beginning of a planetary bonus overhaul designed to make planets play the part they play in general Star Wars.  Besides Thyferra, four other planets have had their bonuses changed:

20% time reduction to recruit infantry
30% health bonus to Stormtroopers
A universal time reduction bonus reflects a quantity over quality focus, and that seemed inappropriate for the Empire's most elite infantry academy world.

30% health bonus to Stormtroopers
10% cost and time reduction to recruit Zann Consortium mercenaries
Ryloth having a major connection to the Empire never made sense.  The new planetary bonus reflects Ryloth's role as the Zann Consortium's primary hub.

Damage boost to Mandalorian Cruiser
reveals information about nearby planets
The old bonus didn't make sense for Saleucami, even in its original FoC form (a damage bonus to Interceptor IVs and MC-40s).  The new bonus pays a homage to Forces of Corruption's original campaign by using the Hutt listening post as a basis for the new bonus.

Damage boost to Aggressor Destroyers
10% damage boost to all space units
A boost to a ZC unit doesn't make sense, especially one that plays a relatively minor role in PvM.  We decided to give Bespin a bonus reflecting its large supply of tibanna gas.

For the Right Price
Empire at War often did a poor job of portraying the scope of the criminal underworld.  Criminals were always organized and always employed by a major faction like Black Sun, the Hutt Cartel, or the Zann Consortium.  Mercenaries, pirates, and anyone else simply willing to work for the highest bidder were unrepresented.  However, that changes in PvM 0.97 with the introduction of a new mechanic: the derelict Star Destroyer.

PvM 0.97: Derelict Star DestroyerPvM 0.97: More Derelict ISD

The Empire's fragmentation prior to the time period of Pirates vs. Mandalorians left many derelict vessels behind, damaged beyond the point of usefulness to the Imperial Navy.  However, criminal elements have commandeered what's left of these ships and turned them into a gathering point for anyone willing to fight...for the right price.

Derelict Star Destroyers can be found in Galactic Conquest in the space above planets with a strong criminal element.  The derelicts function as a capturable build site; you'll need to secure the area around the derelict to activate the Destroyer's beacon.  Once the beacon is activated (and funds transferred, of course), local mercenaries will flock to fight under your banner for the duration of that battle.  Once the beacon's credit supply is depleted, the beacon will shut down and remain unusable for some time.  The location of derelict Star Destroyers in a map depends largely on the context of the planet itself; centralized criminal centers like Nal Hutta will have derelicts close to the defender's spawn while chaotic hubs like Atzerri will have derelicts in the middle of the map, equally available to all potential employers.  Derelict Star Destroyers allow players to temporarily augment their forces past the population cap with criminal forces, and this new mechanic will make fights above underworld planets much more interesting.

Coming soon!

PvM 0.97 will launch in the next few days, allowing you to experience all of these new features.  In addition, the update will include some more tweaking to the Mandalorian AI and some new, more appropriate fightercraft for the Corellian faction.  For a full list of changes, please see the changelog when the update releases.

Sith of Steel/Mogenar and the PvM Team

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Pirates vs. Mandalorians Open Beta 0.97

Pirates vs. Mandalorians Open Beta 0.97

Mar 5, 2014 Full Version 2 comments

An update to add personality to the Star Wars galaxy! Changes are as follows: -all standard MDUs can no longer be built (a temporary measure until MDUs...

Post comment Comments  (70 - 80 of 205)
DarkDragonic Jul 3 2012, 1:45am says:

Ok i need help installing this. I've tried repeatedly to play the .85 but cannot get it to work with Steam. I did all the steps correctly, i triple checked it. Does it not work because its the gold edition? I do have the patch for FoC cause it came with the download. Plz help :o

+1 vote     reply to comment
Mogenar Jul 9 2012, 4:29pm replied:

I use the Steam Gold Pack when creating PvM. 0.85 should work with Steam.

+1 vote     reply to comment
DarkDragonic Jul 3 2012, 4:41pm replied:

I did do the Clone Wars mod for FoC, but i moved the files out of the folder and still didn't work. However, the set properties for Clone wars is sweaw MODPATH=Mods\star_wars_clone_wars_iii whereas this one is swfoc.exe MODPATH=Mods\PvM,

+1 vote     reply to comment
intercepter66 Jul 3 2012, 6:02pm replied:

Hmmmmmm well I don't have any steam version. But I do have the gold pack. Did you replace The Data File from 0.80 with 0.85???

Its vary simple for me then again I don't have it on steam. But it shouldn't be that much different.

I can tell you what I did.

First I went to The Properties for Star Wars Empire at War Forces of Corruption.

I simply right clicked on my FoC Icon and clicked properties. Then I clicked on " Find Target"

That takes me to my FoC game Files.

Then I just went inside put the 0.80 version On my desktop, Then put the new 0.85 version in.

It worked for me. Reply as soon as possible if this is what you did or not.

+1 vote     reply to comment
DarkDragonic Jul 3 2012, 8:33pm replied:

Oops i forgot to edit this, i figured the problem out myself. For whatever reason, it went PvM folder, PvM folder, Data blablabla. I just moved one out and deleted the other. However instead of swfoc.exe like the instructions say, i had to do sweaw MODPATH=Mods\PvM
Btw, Very impressed with the mod :) I always liked to play as pirates.

+1 vote     reply to comment
intercepter66 Jul 3 2012, 8:50pm replied:

Great! Oh and I sent you mail.......

+1 vote     reply to comment
DarkDragonic Jul 4 2012, 11:32pm replied:

Ok new problem. I now have multiple mods for this game, and all of them were working fine, now, whenever i start it up and get the first screen, it closes on me and gives me an Except. This is what the except file says...
Exception in thread 1A78 - Main Thread
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 726783B9

Exception occurred at 00492281 - Unknown code pointer

Stack walk:
00563409 : Unknown

Register dump:
Eip:00492281 Esp:0018F160 Ebp:00B67998
Eax:72677055 Ebx:00000000 Ecx:0CD9C0F0
Edx:00000022 Esi:00000001 Edi:009B46A9
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b

Bytes at CS:EIP (00492281): 38 98 64 13 00 00 75 07 89 9C 24 FC 01 00 00 39 B4 24 88 03 00 00 89 B4 24 F8 01 00 00 75 13 8B 15 A0 47 BC 00 83 C2 01 83 E2 07 89 94 24 F8 01 00 00 8B 84 24 90 03 00 00 33 C6 3B 05 60 F7 C8
(Not including Stackdump cause its too big.)
I have no idea what any of that means, I'm not a coder :o

+1 vote     reply to comment
DarkDragonic Jul 4 2012, 11:37pm replied:

now it changed its mind, It says that surfaceFX.xml has syntax errors. I can't even find the file.

+1 vote     reply to comment
DarkDragonic Jul 5 2012, 12:28am replied:

All good, just had to redownload game

+1 vote     reply to comment
intercepter66 Jul 5 2012, 11:16am replied:

Wow, we'll not sure what happend there, but I am glad to see you got it back up and running :)

+1 vote     reply to comment
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