In an alternate timeline where the Battle of Endor did not transpire well for the Rebels, fight for power in a new war as the Black Sun Pirates, Empire, or Mandalorians. Featuring two converted factions, graphical enhancements, new nonplayable factions, GCs, and more.

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PvM 0.99: Mobile Bunker PvM 0.97: More Derelict ISD PvM 0.97: Derelict Star Destroyer
Blog RSS Feed Post news Report abuse Latest News: PvM update: 12/14/14

3 comments by Mogenar on Dec 14th, 2014

PvM fans,

It's been a while since I've updated this page with any progress on Pirates vs. Mandalorians. With a busy summer job and a hectic school year, finding time to work on PvM has been difficult.

That being said, I've been working tirelessly on PvM when given the chance, and now I present open beta 0.99 to the community.

Why have there been no other updates? 0.99 is going to be the last version of the open beta. I've spent the last few months combing through the mod, adding and finalizing features I desired in the first true release for PvM. Many of these features include scripting changes, hence why few images have been posted in the past few weeks.

So what's been done?

MDUs are back!
PvM 0.99: Mobile Bunker
After largely removing them for bug fixing, MDUs are back in the game and ready for use. Particularly for the Pirates and Mandalorians, MDUs have been overhauled to include more useful and interested options. For example, as the image indicates, Mandalorians can now construct a makeshift bunker anywhere on the battlefield with their MDU.

The Mandalorian tech system works!
Getting the technician system to work properly has been a challenge in its own right, partially due to my learning of more of Empire at War's code as I move along with the PvM project. Finally, however, the technician system works as initially intended, with technicians recruitable from any planet in any order. For more information, check out PvM's tutorial, redone for the changes in 0.99.

A bunch of fixes
Of course, PvM couldn't be properly prepared for a full release without mopping up some bugs. A variety of scripting and text errors have been fixed, including one where minor heroes would respawn (forcing a player to fight all Imperial Warlords on the same planet!).

Approaching a full release, I've looked back to see if everything in PvM was up to par and mattered for the whole of the mod. To ensure that every aspect of PvM works as intended, a few things were removed. For example, perhaps at least temporarily, Rav Bralor has been removed, as her hero unit design was bland and lacked a well-defined role. In PvM Warzone, the Warlords presence on Mustafar has been temporarily removed, as this was part of an attempted Warlord base in the past that never saw realization. I will probably try to re-implement this base properly after 1.0.

To everyone who has provided feedback and encouragement, thank you. All of you have helped Pirates vs. Mandalorians get to where it is today. The first non-beta release of Pirates vs. Mandalorians will soon be upon us!

On behalf of the PvM Team,
Sith of Steel/Mogenar

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Pirates vs. Mandalorians Open Beta Patch 0.991

Pirates vs. Mandalorians Open Beta Patch 0.991

Dec 31, 2014 Patch 1 comment

Extract to your FoC Mods folder and overwrite all files/folders. This provides a number of UI, balance, and AI fixes.

Pirates vs. Mandalorians Open Beta 0.99

Pirates vs. Mandalorians Open Beta 0.99

Dec 14, 2014 Full Version 0 comments

Provides numerous changes to gameplay, graphics, etc. in preparation for a full release. See the changelog for more details.

Post comment Comments  (40 - 50 of 207)
Thread Jan 22 2013, 1:19pm says:

Not all mandalorians are human.

+1 vote     reply to comment
Mogenar Creator
Mogenar Jan 22 2013, 2:18pm replied:

Who said they are?

+1 vote   reply to comment
Thread Jan 24 2013, 10:42am replied:

Well the models of the armor is human mandalorians armor style so I just assumed they were human.

+1 vote     reply to comment
Mogenar Creator
Mogenar Jan 29 2013, 12:48pm replied:

A lot of species in Star Wars are humanoid and could thus wear similar armor. Truth of the matter is, I'm using what models are available.

+1 vote   reply to comment
moddlord1 Jan 18 2013, 3:38pm says:

my fellow pirates let us drink some rum

+1 vote     reply to comment
GameMurderer Jan 19 2013, 12:17pm replied:

aPirate Scum. For the Rebellion\New Republic

+2 votes     reply to comment
Darth_Saber Jan 18 2013, 8:46pm replied:

Thanks, but I'll have an Adir'AE (ah-deer-ay):

Combine several different types of fruit juice; add 3 packets of "Emergen-C" brand electrolytes; add 2 cap fulls of Colloidal minerals; then mix in about 1/2 cup pure lemon juice, and add one bottle of Sierra Mist / Sprite. Mix everything together, and serve ice cold.

That is an Adir'AE, and although it might sound a bit odd, it tastes rather good; providing enough energy to last an entire day, without the need for caffeine. Lol.

+1 vote     reply to comment
intercepter66 Jan 10 2013, 7:43pm says:

Hey... so it the next version almost ready to come out?

+1 vote     reply to comment
Mogenar Creator
Mogenar Jan 18 2013, 2:33pm replied:

It actually has been for a while...schoolwork and a busy winter vacation haven't helped though.

+1 vote   reply to comment
intercepter66 Jan 20 2013, 9:37am replied:

thats sad :(

+1 vote     reply to comment
intercepter66 Oct 8 2012, 8:03pm says:

sent you some mail sith :D

+1 vote     reply to comment
intercepter66 Aug 16 2012, 10:09am says:

So when will you say the next version should be out?

+1 vote     reply to comment
Mogenar Creator
Mogenar Aug 16 2012, 12:21pm replied:

Hopefully, in-team testing will begin soon. The faction is almost entirely coded. College for me starts up in a few days though, and that will be an issue for modding time.

+2 votes   reply to comment
intercepter66 Aug 16 2012, 8:48pm replied:

thats good but sad at the same time

+1 vote     reply to comment
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Pirates vs. Mandalorians
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