In an alternate timeline where the Battle of Endor did not transpire well for the Rebels, fight for power in a new war as the Black Sun Pirates, Empire, or Mandalorians. Featuring two converted factions, graphical enhancements, new nonplayable factions, GCs, and more.

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PvM 0.99: Mobile Bunker PvM 0.97: More Derelict ISD PvM 0.97: Derelict Star Destroyer
Blog RSS Feed Report abuse Latest News: PvM update: 12/14/14

3 comments by Mogenar on Dec 14th, 2014

PvM fans,

It's been a while since I've updated this page with any progress on Pirates vs. Mandalorians. With a busy summer job and a hectic school year, finding time to work on PvM has been difficult.

That being said, I've been working tirelessly on PvM when given the chance, and now I present open beta 0.99 to the community.

Why have there been no other updates? 0.99 is going to be the last version of the open beta. I've spent the last few months combing through the mod, adding and finalizing features I desired in the first true release for PvM. Many of these features include scripting changes, hence why few images have been posted in the past few weeks.

So what's been done?

MDUs are back!
PvM 0.99: Mobile Bunker
After largely removing them for bug fixing, MDUs are back in the game and ready for use. Particularly for the Pirates and Mandalorians, MDUs have been overhauled to include more useful and interested options. For example, as the image indicates, Mandalorians can now construct a makeshift bunker anywhere on the battlefield with their MDU.

The Mandalorian tech system works!
Getting the technician system to work properly has been a challenge in its own right, partially due to my learning of more of Empire at War's code as I move along with the PvM project. Finally, however, the technician system works as initially intended, with technicians recruitable from any planet in any order. For more information, check out PvM's tutorial, redone for the changes in 0.99.

A bunch of fixes
Of course, PvM couldn't be properly prepared for a full release without mopping up some bugs. A variety of scripting and text errors have been fixed, including one where minor heroes would respawn (forcing a player to fight all Imperial Warlords on the same planet!).

Approaching a full release, I've looked back to see if everything in PvM was up to par and mattered for the whole of the mod. To ensure that every aspect of PvM works as intended, a few things were removed. For example, perhaps at least temporarily, Rav Bralor has been removed, as her hero unit design was bland and lacked a well-defined role. In PvM Warzone, the Warlords presence on Mustafar has been temporarily removed, as this was part of an attempted Warlord base in the past that never saw realization. I will probably try to re-implement this base properly after 1.0.

To everyone who has provided feedback and encouragement, thank you. All of you have helped Pirates vs. Mandalorians get to where it is today. The first non-beta release of Pirates vs. Mandalorians will soon be upon us!

On behalf of the PvM Team,
Sith of Steel/Mogenar

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Pirates vs. Mandalorians Open Beta Patch 0.991

Pirates vs. Mandalorians Open Beta Patch 0.991

Dec 31, 2014 Patch 0 comments

Extract to your FoC Mods folder and overwrite all files/folders. This provides a number of UI, balance, and AI fixes.

Pirates vs. Mandalorians Open Beta 0.99

Pirates vs. Mandalorians Open Beta 0.99

Dec 14, 2014 Full Version 0 comments

Provides numerous changes to gameplay, graphics, etc. in preparation for a full release. See the changelog for more details.

Post comment Comments  (20 - 30 of 207)
Tiberium_Exposure Oct 27 2013, 12:27am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote     reply to comment
Mogenar Creator
Mogenar Nov 5 2013, 1:15pm replied:

This is something that I would love to do, but I haven't looked much into it. I believe a lot of teaming-stuff is hardcoded though.

+1 vote   reply to comment
rumiks Oct 24 2013, 6:33pm says:

for the pirates you can use booster terrick you could use some old clone war era things somehow none ever explained what happened to all of it just make them small in number for mandos maybe spirit of vengeance the also had a ventor like ship or just maybe a couple more or 1 space hero for the mandos but your games rock at the moment don't worry to much mate ..oh yeah and why not give the pirates the rebels base or change it a bit

+1 vote     reply to comment
Mogenar Creator
Mogenar Nov 5 2013, 1:16pm replied:

The Pirates have the rebel starbase for lack of a better model.

I'm not using more Clone Wars models than I have to for the Pirates. Using CW stuff for criminal factions has been done over and over again in Empire at War mods, and at this point, I generally find it boring and unoriginal.

+1 vote   reply to comment
Eight92 Sep 7 2013, 5:10am says:

Great idea guys. One thing though: wouldn't you consider to make pirates more unique, by making their space station an asteroid base? It's just too... basic, to have pirate base that look like the alliance's.

ps. I hope, you won't give up on this mod, cause even in it's beta status it's really enjoyable. ;)

+1 vote     reply to comment
Mogenar Creator
Mogenar Sep 10 2013, 5:30pm replied:

Haven't given up on it yet.

I would love to give the Pirates a different starbase model, but there aren't many 5-level starbase models out there that would appropriately fit Black Sun.

+1 vote   reply to comment
Mogenar Creator
Mogenar Jun 10 2013, 6:51pm says:


That is all.

+2 votes   reply to comment
intercepter66 Jun 12 2013, 9:31pm replied:

woot woot!

+1 vote     reply to comment
rumiks Jun 9 2013, 3:33am says:

******* awsome mod seriously great

+1 vote     reply to comment
MuchTooLearnUSH Apr 25 2013, 12:59pm says:

A good initial release...looking forward to future versions!

+2 votes     reply to comment
Mogenar Creator
Mogenar May 1 2013, 7:10pm replied:

Thanks! I'm thinking about how much I want to add before hitting 1.0...I don't have as much free time as I used to although I still might add the last planned minor faction.

+2 votes   reply to comment
Darth_Saber Jun 10 2013, 1:05pm replied:

The Invids, a coalition of pirates ed by ex-Moff Leonia Tavira would be a great addition to the mod.

Ex-Moff Leonia had the allegiance of several Jensaarai warriors: formidable force wielding warriors who were able to shield ships and units from detection using the force.

Mentioned in the book: "I, Jedi" by Michael Stackpole. The Invids were eventually disrupted by Corran Horn and Luke Skywalker.

+1 vote     reply to comment
Mogenar Creator
Mogenar Jun 14 2013, 12:09pm replied:

Interesting although not a lot of information seems available on them. The only confirmed type of ships they have are the Invidious and those "Clutch" fighters. My concern with including them would be having too many pirate factions.

+1 vote   reply to comment
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Pirates vs. Mandalorians
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