In an alternate timeline where the Battle of Endor did not transpire well for the Rebels, fight for power in a new war as the Black Sun Pirates, Empire, or Mandalorians. Featuring two converted factions, graphical enhancements, new nonplayable factions, GCs, and more.

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PvM 0.97: More Derelict ISD PvM 0.97: Derelict Star Destroyer 0.97 Preview: TMUs Again
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2 comments by Mogenar on Mar 5th, 2014

EDIT: PvM 0.97 is now available for download!

Ladies and gentlemen, fans of Pirates vs. Mandalorians, it's been a while, hasn't it?  School has often kept me busy, but it has not halted progress on PvM.  In the near future, I plan to release version 0.97, an update primarily concerned with making the Galactic Conquest map feel more like the Star Wars galaxy.  How will that happen?

Thyferran Medical Units
Especially around the time of the Galactic Civil War, Thyferra's a rather important planet.  The source of the galaxy's primary healing agent, it became the main target of Moff Kohl Seerdon in his campaign against the Rebel Alliance.  In canon, Thyferra was again contested when Isard took over the planet, a conflict appropriately dubbed the "Bacta War."  Around the time period of Pirates vs. Mandalorians, Thyferra should be one of the most important planets in the galaxy, as it was during the Galactic Civil War.

In Empire at War, it's one of the most useless.

In standard Empire at War, Thyferra grants a healing bonus to...itself.  Units stationed on Thyferra get an automatic heal.  No other units benefit from controlling one of the galaxy's centers for medical supplies.

0.97 Preview: TMUs0.97 Preview: TMUs Again

To that end, we have introduced the TMU, or Thyferran Medical Unit, a variant of the Mobile Defense Units from Forces of Corruption.  TMUs provide a mobile construction point for a Vratrix Medical Station, a stronger version of the buildable Bacta Tank that can heal multiple units simultaneously.  TMUs can only be built on Thyferra, a result of controlling the center of galactic bacta production.  We hope that this change will put Thyferra back on the map of planets and help make it tactically feel like the critical Thyferra of Star Wars.

Planet Bonus Changes

Thyferra wasn't the only planet to get a canonically inappropriate treatment in Empire at War.  While Petroglyph gave many planets appropriate planet bonuses, other planets received bonuses that correlate little with their existence and galactic role in canon.  0.97 marks the beginning of a planetary bonus overhaul designed to make planets play the part they play in general Star Wars.  Besides Thyferra, four other planets have had their bonuses changed:

Carida
Old:
20% time reduction to recruit infantry
New:
30% health bonus to Stormtroopers
Why:
A universal time reduction bonus reflects a quantity over quality focus, and that seemed inappropriate for the Empire's most elite infantry academy world.

Ryloth
Old:
30% health bonus to Stormtroopers
New:
10% cost and time reduction to recruit Zann Consortium mercenaries
Why:
Ryloth having a major connection to the Empire never made sense.  The new planetary bonus reflects Ryloth's role as the Zann Consortium's primary hub.

Saleucami
Old:
Damage boost to Mandalorian Cruiser
New:
reveals information about nearby planets
Why:
The old bonus didn't make sense for Saleucami, even in its original FoC form (a damage bonus to Interceptor IVs and MC-40s).  The new bonus pays a homage to Forces of Corruption's original campaign by using the Hutt listening post as a basis for the new bonus.

Bespin
Old:
Damage boost to Aggressor Destroyers
New:
10% damage boost to all space units
Why:
A boost to a ZC unit doesn't make sense, especially one that plays a relatively minor role in PvM.  We decided to give Bespin a bonus reflecting its large supply of tibanna gas.

For the Right Price
Empire at War often did a poor job of portraying the scope of the criminal underworld.  Criminals were always organized and always employed by a major faction like Black Sun, the Hutt Cartel, or the Zann Consortium.  Mercenaries, pirates, and anyone else simply willing to work for the highest bidder were unrepresented.  However, that changes in PvM 0.97 with the introduction of a new mechanic: the derelict Star Destroyer.

PvM 0.97: Derelict Star DestroyerPvM 0.97: More Derelict ISD

The Empire's fragmentation prior to the time period of Pirates vs. Mandalorians left many derelict vessels behind, damaged beyond the point of usefulness to the Imperial Navy.  However, criminal elements have commandeered what's left of these ships and turned them into a gathering point for anyone willing to fight...for the right price.

Derelict Star Destroyers can be found in Galactic Conquest in the space above planets with a strong criminal element.  The derelicts function as a capturable build site; you'll need to secure the area around the derelict to activate the Destroyer's beacon.  Once the beacon is activated (and funds transferred, of course), local mercenaries will flock to fight under your banner for the duration of that battle.  Once the beacon's credit supply is depleted, the beacon will shut down and remain unusable for some time.  The location of derelict Star Destroyers in a map depends largely on the context of the planet itself; centralized criminal centers like Nal Hutta will have derelicts close to the defender's spawn while chaotic hubs like Atzerri will have derelicts in the middle of the map, equally available to all potential employers.  Derelict Star Destroyers allow players to temporarily augment their forces past the population cap with criminal forces, and this new mechanic will make fights above underworld planets much more interesting.

Coming soon!

PvM 0.97 will launch in the next few days, allowing you to experience all of these new features.  In addition, the update will include some more tweaking to the Mandalorian AI and some new, more appropriate fightercraft for the Corellian faction.  For a full list of changes, please see the changelog when the update releases.

Enjoy,
Sith of Steel/Mogenar and the PvM Team

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Pirates vs. Mandalorians Open Beta 0.97

Pirates vs. Mandalorians Open Beta 0.97

Mar 5, 2014 Full Version 2 comments

An update to add personality to the Star Wars galaxy! Changes are as follows: -all standard MDUs can no longer be built (a temporary measure until MDUs...

Post comment Comments  (20 - 30 of 205)
rumiks
rumiks Oct 24 2013, 6:33pm says:

for the pirates you can use booster terrick you could use some old clone war era things somehow none ever explained what happened to all of it just make them small in number for mandos maybe spirit of vengeance the also had a ventor like ship or just maybe a couple more or 1 space hero for the mandos but your games rock at the moment don't worry to much mate ..oh yeah and why not give the pirates the rebels base or change it a bit

+1 vote     reply to comment
Mogenar
Mogenar Nov 5 2013, 1:16pm replied:

The Pirates have the rebel starbase for lack of a better model.

I'm not using more Clone Wars models than I have to for the Pirates. Using CW stuff for criminal factions has been done over and over again in Empire at War mods, and at this point, I generally find it boring and unoriginal.

+1 vote     reply to comment
Eight92
Eight92 Sep 7 2013, 5:10am says:

Great idea guys. One thing though: wouldn't you consider to make pirates more unique, by making their space station an asteroid base? It's just too... basic, to have pirate base that look like the alliance's.

ps. I hope, you won't give up on this mod, cause even in it's beta status it's really enjoyable. ;)

+1 vote     reply to comment
Mogenar
Mogenar Sep 10 2013, 5:30pm replied:

Haven't given up on it yet.

I would love to give the Pirates a different starbase model, but there aren't many 5-level starbase models out there that would appropriately fit Black Sun.

+1 vote     reply to comment
Mogenar
Mogenar Jun 10 2013, 6:51pm says:

BATTLEFRONT 3. YES.

That is all.

+2 votes     reply to comment
intercepter66
intercepter66 Jun 12 2013, 9:31pm replied:

woot woot!

+1 vote     reply to comment
rumiks
rumiks Jun 9 2013, 3:33am says:

******* awsome mod seriously great

+1 vote     reply to comment
Mogenar
Mogenar May 1 2013, 7:10pm replied:

Thanks! I'm thinking about how much I want to add before hitting 1.0...I don't have as much free time as I used to although I still might add the last planned minor faction.

+2 votes     reply to comment
Darth_Saber
Darth_Saber Jun 10 2013, 1:05pm replied:

The Invids, a coalition of pirates ed by ex-Moff Leonia Tavira would be a great addition to the mod.

Ex-Moff Leonia had the allegiance of several Jensaarai warriors: formidable force wielding warriors who were able to shield ships and units from detection using the force.

Mentioned in the book: "I, Jedi" by Michael Stackpole. The Invids were eventually disrupted by Corran Horn and Luke Skywalker.

Starwars.wikia.com

+1 vote     reply to comment
Mogenar
Mogenar Jun 14 2013, 12:09pm replied:

Interesting although not a lot of information seems available on them. The only confirmed type of ships they have are the Invidious and those "Clutch" fighters. My concern with including them would be having too many pirate factions.

+1 vote     reply to comment
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