In an alternate timeline where the Battle of Endor did not transpire well for the Rebels, fight for power in a new war as the Black Sun Pirates, Empire, or Mandalorians. Featuring two converted factions, graphical enhancements, new nonplayable factions, GCs, and more.

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PvM 0.97: More Derelict ISD PvM 0.97: Derelict Star Destroyer 0.97 Preview: TMUs Again
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2 comments by Mogenar on Mar 5th, 2014

EDIT: PvM 0.97 is now available for download!

Ladies and gentlemen, fans of Pirates vs. Mandalorians, it's been a while, hasn't it?  School has often kept me busy, but it has not halted progress on PvM.  In the near future, I plan to release version 0.97, an update primarily concerned with making the Galactic Conquest map feel more like the Star Wars galaxy.  How will that happen?

Thyferran Medical Units
Especially around the time of the Galactic Civil War, Thyferra's a rather important planet.  The source of the galaxy's primary healing agent, it became the main target of Moff Kohl Seerdon in his campaign against the Rebel Alliance.  In canon, Thyferra was again contested when Isard took over the planet, a conflict appropriately dubbed the "Bacta War."  Around the time period of Pirates vs. Mandalorians, Thyferra should be one of the most important planets in the galaxy, as it was during the Galactic Civil War.

In Empire at War, it's one of the most useless.

In standard Empire at War, Thyferra grants a healing bonus to...itself.  Units stationed on Thyferra get an automatic heal.  No other units benefit from controlling one of the galaxy's centers for medical supplies.

0.97 Preview: TMUs0.97 Preview: TMUs Again

To that end, we have introduced the TMU, or Thyferran Medical Unit, a variant of the Mobile Defense Units from Forces of Corruption.  TMUs provide a mobile construction point for a Vratrix Medical Station, a stronger version of the buildable Bacta Tank that can heal multiple units simultaneously.  TMUs can only be built on Thyferra, a result of controlling the center of galactic bacta production.  We hope that this change will put Thyferra back on the map of planets and help make it tactically feel like the critical Thyferra of Star Wars.

Planet Bonus Changes

Thyferra wasn't the only planet to get a canonically inappropriate treatment in Empire at War.  While Petroglyph gave many planets appropriate planet bonuses, other planets received bonuses that correlate little with their existence and galactic role in canon.  0.97 marks the beginning of a planetary bonus overhaul designed to make planets play the part they play in general Star Wars.  Besides Thyferra, four other planets have had their bonuses changed:

Carida
Old:
20% time reduction to recruit infantry
New:
30% health bonus to Stormtroopers
Why:
A universal time reduction bonus reflects a quantity over quality focus, and that seemed inappropriate for the Empire's most elite infantry academy world.

Ryloth
Old:
30% health bonus to Stormtroopers
New:
10% cost and time reduction to recruit Zann Consortium mercenaries
Why:
Ryloth having a major connection to the Empire never made sense.  The new planetary bonus reflects Ryloth's role as the Zann Consortium's primary hub.

Saleucami
Old:
Damage boost to Mandalorian Cruiser
New:
reveals information about nearby planets
Why:
The old bonus didn't make sense for Saleucami, even in its original FoC form (a damage bonus to Interceptor IVs and MC-40s).  The new bonus pays a homage to Forces of Corruption's original campaign by using the Hutt listening post as a basis for the new bonus.

Bespin
Old:
Damage boost to Aggressor Destroyers
New:
10% damage boost to all space units
Why:
A boost to a ZC unit doesn't make sense, especially one that plays a relatively minor role in PvM.  We decided to give Bespin a bonus reflecting its large supply of tibanna gas.

For the Right Price
Empire at War often did a poor job of portraying the scope of the criminal underworld.  Criminals were always organized and always employed by a major faction like Black Sun, the Hutt Cartel, or the Zann Consortium.  Mercenaries, pirates, and anyone else simply willing to work for the highest bidder were unrepresented.  However, that changes in PvM 0.97 with the introduction of a new mechanic: the derelict Star Destroyer.

PvM 0.97: Derelict Star DestroyerPvM 0.97: More Derelict ISD

The Empire's fragmentation prior to the time period of Pirates vs. Mandalorians left many derelict vessels behind, damaged beyond the point of usefulness to the Imperial Navy.  However, criminal elements have commandeered what's left of these ships and turned them into a gathering point for anyone willing to fight...for the right price.

Derelict Star Destroyers can be found in Galactic Conquest in the space above planets with a strong criminal element.  The derelicts function as a capturable build site; you'll need to secure the area around the derelict to activate the Destroyer's beacon.  Once the beacon is activated (and funds transferred, of course), local mercenaries will flock to fight under your banner for the duration of that battle.  Once the beacon's credit supply is depleted, the beacon will shut down and remain unusable for some time.  The location of derelict Star Destroyers in a map depends largely on the context of the planet itself; centralized criminal centers like Nal Hutta will have derelicts close to the defender's spawn while chaotic hubs like Atzerri will have derelicts in the middle of the map, equally available to all potential employers.  Derelict Star Destroyers allow players to temporarily augment their forces past the population cap with criminal forces, and this new mechanic will make fights above underworld planets much more interesting.

Coming soon!

PvM 0.97 will launch in the next few days, allowing you to experience all of these new features.  In addition, the update will include some more tweaking to the Mandalorian AI and some new, more appropriate fightercraft for the Corellian faction.  For a full list of changes, please see the changelog when the update releases.

Enjoy,
Sith of Steel/Mogenar and the PvM Team

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Pirates vs. Mandalorians Open Beta 0.97

Pirates vs. Mandalorians Open Beta 0.97

Mar 5, 2014 Full Version 2 comments

An update to add personality to the Star Wars galaxy! Changes are as follows: -all standard MDUs can no longer be built (a temporary measure until MDUs...

Post comment Comments  (190 - 200 of 205)
megavin123
megavin123 Dec 12 2010, 12:34pm says:

why is luke then with the empire?

+2 votes     reply to comment
verdprudii
verdprudii Dec 10 2010, 10:59pm says:

If this mod is set after an Imperial victory at Endor, will Luke Skywalker be on the Empire's side or just removed?

+1 vote     reply to comment
foreverrussia1
foreverrussia1 Dec 10 2010, 11:56pm replied:

Luke will be Imperial hero. Will have reskin and new abilities.

+2 votes     reply to comment
SpardaSon21
SpardaSon21 Dec 9 2010, 6:02pm says: Online

Are you going to keep the standard EaW hardpoint and damage system where a few bombers can ruin an entire Star Destroyer with only a few bombing runs?

+1 vote     reply to comment
Mogenar
Mogenar Dec 9 2010, 7:19pm replied:

I haven't modified the bombers much. The problem is that completely nullifying that advantage makes them absolutely useless. Still, this is a good point. I'll probably tone down the amount of damage bombers do to capitals.

+1 vote     reply to comment
foreverrussia1
foreverrussia1 Dec 9 2010, 6:09pm replied:

We've diversified the bomber system, only the latest and most expensive bombers can destroy the latest and most expensive of ships in the tech tree. We've practically diversified the use of all units and heroes, as you'll see, they're more interesting to play as because they have rather decisive advantages and short comings, and the way in which it corellates with the entire game is very complex, one advantage can never last an entire campaign, one shortcoming can only be minor for so long, etc....

+1 vote     reply to comment
Bubbleteatroopa
Bubbleteatroopa Dec 8 2010, 9:52am says:

Ahhh yes, we have been working on this for some time now. Im sure you will be pleasantly surprised at what we have to offer.

+1 vote     reply to comment
LordKronos
LordKronos Dec 6 2010, 1:33pm says:

I remember this as it was before. Originally it was just a mappack where you fight either as mandalorians or pirates. If i am msitaken please correct me.

+1 vote     reply to comment
Mogenar
Mogenar Dec 6 2010, 4:01pm replied:

You're exactly right. DarkHelmet43 released that map pack in the spring before last (which even he admitted was mediocre lol), but then he decided to try for a mod around the idea. That's how this got started.

+1 vote     reply to comment
LordKronos
LordKronos Dec 7 2010, 8:32am replied:

Well i am glad to see that it has become this big. I am looking forward to it.

+1 vote     reply to comment
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