In an alternate timeline where the Battle of Endor did not transpire well for the Rebels, fight for power in a new war as the Black Sun Pirates, Empire, or Mandalorians. Featuring two converted factions, graphical enhancements, new nonplayable factions, GCs, and more.

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PvM 0.99: Mobile Bunker PvM 0.97: More Derelict ISD PvM 0.97: Derelict Star Destroyer
Blog RSS Feed Report abuse Latest News: PvM update: 12/14/14

3 comments by Mogenar on Dec 14th, 2014

PvM fans,

It's been a while since I've updated this page with any progress on Pirates vs. Mandalorians. With a busy summer job and a hectic school year, finding time to work on PvM has been difficult.

That being said, I've been working tirelessly on PvM when given the chance, and now I present open beta 0.99 to the community.

Why have there been no other updates? 0.99 is going to be the last version of the open beta. I've spent the last few months combing through the mod, adding and finalizing features I desired in the first true release for PvM. Many of these features include scripting changes, hence why few images have been posted in the past few weeks.

So what's been done?

MDUs are back!
PvM 0.99: Mobile Bunker
After largely removing them for bug fixing, MDUs are back in the game and ready for use. Particularly for the Pirates and Mandalorians, MDUs have been overhauled to include more useful and interested options. For example, as the image indicates, Mandalorians can now construct a makeshift bunker anywhere on the battlefield with their MDU.

The Mandalorian tech system works!
Getting the technician system to work properly has been a challenge in its own right, partially due to my learning of more of Empire at War's code as I move along with the PvM project. Finally, however, the technician system works as initially intended, with technicians recruitable from any planet in any order. For more information, check out PvM's tutorial, redone for the changes in 0.99.

A bunch of fixes
Of course, PvM couldn't be properly prepared for a full release without mopping up some bugs. A variety of scripting and text errors have been fixed, including one where minor heroes would respawn (forcing a player to fight all Imperial Warlords on the same planet!).

Removals
Approaching a full release, I've looked back to see if everything in PvM was up to par and mattered for the whole of the mod. To ensure that every aspect of PvM works as intended, a few things were removed. For example, perhaps at least temporarily, Rav Bralor has been removed, as her hero unit design was bland and lacked a well-defined role. In PvM Warzone, the Warlords presence on Mustafar has been temporarily removed, as this was part of an attempted Warlord base in the past that never saw realization. I will probably try to re-implement this base properly after 1.0.

To everyone who has provided feedback and encouragement, thank you. All of you have helped Pirates vs. Mandalorians get to where it is today. The first non-beta release of Pirates vs. Mandalorians will soon be upon us!

On behalf of the PvM Team,
Sith of Steel/Mogenar

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Pirates vs. Mandalorians Open Beta 0.99

Pirates vs. Mandalorians Open Beta 0.99

Dec 14, 2014 Full Version 0 comments

Provides numerous changes to gameplay, graphics, etc. in preparation for a full release. See the changelog for more details.

Post comment Comments  (180 - 190 of 206)
DarkHelmet43
DarkHelmet43 Dec 22 2010, 6:59pm says:

This mod has come a long way from the first couple maps. BTW when did the name change to PvM from MvP? Not complaining just asking.

+1 vote     reply to comment
_237th_SC_Com_Bly
_237th_SC_Com_Bly Dec 25 2010, 4:09pm replied:

lol it ahs been PvM as long as i know.

+1 vote     reply to comment
foreverrussia1
foreverrussia1 Dec 22 2010, 7:08pm replied:

IDK... since the beginning, the forums have been called 'PvM forums' it's been 'PvM mod talk' since I've joined it's always been PvM.

+1 vote     reply to comment
Mogenar Creator
Mogenar Dec 23 2010, 1:25pm replied:

A mistake I made in the beginning, and it stuck. lol

+1 vote   reply to comment
DarkHelmet43
DarkHelmet43 Dec 23 2010, 2:06pm replied:

Ah well at least we got a name that's different from all the other mods. I get confused which mod is which sometimes :).

+1 vote     reply to comment
Galen_Marek
Galen_Marek Dec 18 2010, 10:22pm says:

Hmm I believe the first sentence in the update summary seems wrong...a name seems missing, I wonder why?

+1 vote     reply to comment
foreverrussia1
foreverrussia1 Dec 18 2010, 11:03pm replied:

Because the article is obsolete, it was before you joined.

+1 vote     reply to comment
Galen_Marek
Galen_Marek Dec 22 2010, 6:16pm replied:

I know..I was hinting that we should make a new updated article about the mod's progression

+1 vote     reply to comment
biggam
biggam Dec 15 2010, 12:03pm says:

just looked through the pages of stuff you have here,
And I Am Over-Excited about this mod.
Good Luck Guys !!

+1 vote     reply to comment
Mogenar Creator
Mogenar Dec 15 2010, 10:20pm replied:

Thanks!

+1 vote   reply to comment
DevilzAssassin0
DevilzAssassin0 Dec 13 2010, 7:49pm says:

Wow, I never even wondered what might of happened if the rebels didn't win at Endor. Very interesting mod

+1 vote     reply to comment
_237th_SC_Com_Bly
_237th_SC_Com_Bly Dec 12 2010, 1:26pm says:

hello the moddeler is now on moddb too :P

I think he has been corrupted by the dark side :D.

+2 votes     reply to comment
megavin123
megavin123 Dec 12 2010, 12:34pm says:

why is luke then with the empire?

+2 votes     reply to comment
Mogenar Creator
Mogenar Dec 12 2010, 3:58pm replied:

This mod is meant to follow an alternate timeline where the Rebel Alliance was decimated at Endor. We're still working out the intricacies.

+1 vote   reply to comment
foreverrussia1
foreverrussia1 Dec 12 2010, 4:21pm replied:

This is something you should clarify in the mod summary, and add something about the huge amount of maps and new factions we'll be adding.

+1 vote     reply to comment
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