In an alternate timeline where the Battle of Endor did not transpire well for the Rebels, fight for power in a new war as the Black Sun Pirates, Empire, or Mandalorians. Featuring two converted factions, graphical enhancements, new nonplayable factions, GCs, and more.
A well deserved explanation about PvM's lack of updates on ModDB.
Posted by Mogenar on Oct 8th, 2011
I suppose I should begin this news article with a rather simple question:
Are we dead?
We are, in fact, still working on PvM, as the new screenshot would suggest. Of course, the first screenshot in a while. PvM from its conception was meant to be a more code-heavy mod than anything else, and, as such, I can't say we have a ton of new visuals at this time. Not that there won't be any more coming in the future =p
So what's left before a public release?
We're actually not that far off. Black Sun's been basically ready for quite some time; the Mandalorians, on the other hand, will require fine tuning to meet foreverrussia's specifications (Fandalorians, you should be happy for that: I'm not a big fan of the Mandalorians myself, so russia's assuring that the resulting faction meets your expectations of quality). Several planets still need testing although most or all have been coded into galactic conquest. The minor factions, with one exception, are completely coded and functional.
Now, to give everyone an idea of my life right now...college work's going to give me a lot of hassle over the next two weeks. That means that more visuals can, and will, come from testing on the new planet maps, they probably won't come for a little while. As much as I would love to continue to work on this mod, I'm going to be pretty occupied at least for a little bit. The work's already stressing me out, which you may be able to see in the overall informality of this post.
Thanks to everyone who has supported our project thus far; I promise we won't disappoint when we release the first public version of the mod =D