Pirates, Vikings and Knights II is a unique, total conversion of the Half-Life 2 Source engine. 3 teams fight each other for kills, objectives and total domination! With a melee combat system that's unique to the modding community, game modes you won't find in other games and parrots that can be trained to peck at enemies, it's no surprise PVKII is so entertaining! If you enjoy getting together with friends and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!
We have released another Bug Fix/Balance patch. Also included in this patch is Simplified and Traditional Chinese translations. Check this post for a full changelog, the update will automatically download the next time you start PVKII
Posted by Crazytalk on Feb 25th, 2010

Ahoy Lads!
The team's been hard at work to bring you scallywags another update! The patch will download automatically the next time you start up PVKII!
In this update, one of our Community members, Bob, has taken the time to translate the mod into both Traditional and Simplified Chinese.
We've also been squashing some bugs and working on balance. Check out the full list of what's been changed this week:
Additions
-Global ban system is now active
-Skirmisher's Keg will now push away and stun Pirate allies caught in its blast
-The longbow, throwing axes, and javelins can only START charging when the wielder is on the ground
-Added to console output the remaining health and armor of the people who slay you as part of the death notice entry
Arena Changes
-Added a safe area from lava near the Pirate starting area similar to the other two teams
-Fixed wooden palisades not completely sinking into the lava during sudden death
Temple Changes
-Added some lights to some of the darker cave areas
Sandstorm Changes
-Significantly reduced the areas where fighting can occur outside the main territory entrances
-Fixed other small bugs
Balance Changes
-Increased spear charge special damage slightly
-Decreased Skirmisher's lunge special damage slightly
-Decreased Skirmisher's run speed slightly
-Decreased attack speed of the Skirmisher's cutlass slightly
-Increased Huscarl axe damage slightly
-Increased the push-away force when in a teammate significantly
Localization Changes
-Added support for Simplified and Traditional Chinese by Bob
-Updated the French Translation
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Good job with the skirmisher balances, I hated those guys :/
='( i love the pirates...
monkeeee-
Uhg, I don't think I like those pirate balances. The key to pirates is the fact that they were so fast I especially don't like the fact that the lung ability was nerfed since it felt perfect. Especially since it took more skill to use for the most part since unlike all other specials you had to stand in place and lunge in a straight line. Most newbs failed at it.
Oh well, I'll get used to it. It's just making it easier for newbies. :O
I felt like it was too easy for skirms too spam quick attacks until their overpowered special was available to finish you off, not to mention they could turn around and escape if got their health too low.
nice that u put up the update fixes here, since steamworks-mods-updates isn't shown on the news in steam.
:)
Good stuff ^^ game is great fun
-Global ban system is now active
I don't think this is going to last tbh. Other then that gj
It's for global banning on all servers for people that hack. Instead of banning them from one server and have them just change servers they are banned from all servers and it must be done by a PVK Admin which is my guess.
This probably isn't doable by each individual server admin so don't worry.
bad job on the archer !!!! archer op and schermischer 2 fast hits
They should add Ninjas... just a thought would be cool and gives them a chance to make more Asian oriented levels and people can argue weather pirates or ninjas are cooler =D.
Pirates, Vikings, Ninjas, and Knights.... oh my...
Awesome game but needs ninjas
heres some submods for this
http://www.ihatesara.com/?mylink=b2fef0a5cb56834d