Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Report article RSS Feed PVKII Update Released!

We have released another Bug Fix/Balance patch. Also included in this patch is Simplified and Traditional Chinese translations. Check this post for a full changelog, the update will automatically download the next time you start PVKII

Posted by Crazytalk on Feb 25th, 2010

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Ahoy Lads!

The team's been hard at work to bring you scallywags another update! The patch will download automatically the next time you start up PVKII!

In this update, one of our Community members, Bob, has taken the time to translate the mod into both Traditional and Simplified Chinese.

We've also been squashing some bugs and working on balance. Check out the full list of what's been changed this week:

Quote:Bug Fixes
-Fixed the erratic behavior of Territory Capture scores
-Fixed the achievements The Last Crusade, This is Sparta, This is Madness, and Only Got One Stone
-Fixed Chop Chop achievement playing incorrect achieved sound
-Fixed pickup sounds will now play regardless of a taunt and will not stop the taunt (You will hear both sounds)
-Fixed issues with Steam Community support in the new Steam UI Beta
-Fixed the hud hint message panel used by Server Plugins
-Fixed parrot sometimes showing up in both the Captain's hand and on his shoulder
-Fixed chests in a chest capture zone being affected by the keg's explosive force

-Global ban system is now active
-Skirmisher's Keg will now push away and stun Pirate allies caught in its blast
-The longbow, throwing axes, and javelins can only START charging when the wielder is on the ground
-Added to console output the remaining health and armor of the people who slay you as part of the death notice entry

Arena Changes
-Added a safe area from lava near the Pirate starting area similar to the other two teams
-Fixed wooden palisades not completely sinking into the lava during sudden death

Temple Changes
-Added some lights to some of the darker cave areas

Sandstorm Changes
-Significantly reduced the areas where fighting can occur outside the main territory entrances
-Fixed other small bugs

Balance Changes
-Increased spear charge special damage slightly
-Decreased Skirmisher's lunge special damage slightly
-Decreased Skirmisher's run speed slightly
-Decreased attack speed of the Skirmisher's cutlass slightly
-Increased Huscarl axe damage slightly
-Increased the push-away force when in a teammate significantly

Localization Changes
-Added support for Simplified and Traditional Chinese by Bob
-Updated the French Translation

It seems only 6% of our player base has earned themselves their Part O' the Crew achievement! To earn yours, be sure to join our Official Game Group now! Join the already 4,600 players who can keep updated on news and events directly through steam!

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Post comment Comments
Redexodus Feb 25 2010 says:

Good job with the skirmisher balances, I hated those guys :/

+1 vote     reply to comment
SoNeKa Feb 25 2010 replied:

='( i love the pirates...

+1 vote     reply to comment
RedTiki Feb 26 2010 replied:


+1 vote     reply to comment
NullSoldier Feb 26 2010 says:

Uhg, I don't think I like those pirate balances. The key to pirates is the fact that they were so fast I especially don't like the fact that the lung ability was nerfed since it felt perfect. Especially since it took more skill to use for the most part since unlike all other specials you had to stand in place and lunge in a straight line. Most newbs failed at it.

Oh well, I'll get used to it. It's just making it easier for newbies. :O

+2 votes     reply to comment
Tokoya Feb 26 2010 says:

I felt like it was too easy for skirms too spam quick attacks until their overpowered special was available to finish you off, not to mention they could turn around and escape if got their health too low.

+4 votes     reply to comment
LORDDEREX Feb 26 2010 says:

nice that u put up the update fixes here, since steamworks-mods-updates isn't shown on the news in steam.


+2 votes     reply to comment
koeta Feb 26 2010 says:

Good stuff ^^ game is great fun

+2 votes     reply to comment
Terminal58 Feb 26 2010 says:

-Global ban system is now active

I don't think this is going to last tbh. Other then that gj

+1 vote     reply to comment
NullSoldier Feb 26 2010 replied:

It's for global banning on all servers for people that hack. Instead of banning them from one server and have them just change servers they are banned from all servers and it must be done by a PVK Admin which is my guess.

This probably isn't doable by each individual server admin so don't worry.

+2 votes     reply to comment
klemen1702 Feb 28 2010 says:

bad job on the archer !!!! archer op and schermischer 2 fast hits

0 votes     reply to comment
Ethako Feb 28 2010 says:

They should add Ninjas... just a thought would be cool and gives them a chance to make more Asian oriented levels and people can argue weather pirates or ninjas are cooler =D.

+3 votes     reply to comment
FOSFORUS Mar 20 2010 replied:

Pirates, Vikings, Ninjas, and Knights.... oh my...

+1 vote     reply to comment
EVILSPACEMONKEY Mar 22 2010 says:

Awesome game but needs ninjas

+1 vote     reply to comment
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