Pirates, Vikings and Knights II is a unique, total conversion of the Half-Life 2 Source engine. 3 teams fight each other for kills, objectives and total domination! With a melee combat system that's unique to the modding community, game modes you won't find in other games and parrots that can be trained to peck at enemies, it's no surprise PVKII is so entertaining! If you enjoy getting together with friends and having an exhilarating time, Pirates, Vikings and Knights II should be top on your list of mods to try!

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Indie / Mod Jobs Location Name | Field
Anywhere 2D / UI Artists (Released Steam Game) at Octoshark Studios

2d / ui artists (released steam game) octoshark studios anywhere artists [volunteer work - portfolio projects for established steam game] looking for: texture artists, 2d artists, ui/vgui/graphic artists. octoshark studios presents... //pirates, vikings, & knights ii a 100% free steam game that only requires source sdk base 2007, a free steam tool download. now with new 2.6 map & balance update! download on steam at store.steampowered.com //what is pirates, vikings, and knights ii (pvkii)? pirates, vikings, and knights ii boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. it features four game modes, each requiring its own special brand of cunning to master. do battle on a tropical island for control of bountiful treasure. appease your gods by spilling the blood of your enemies deep within a mayan temple. conquer your foes by taking control of precious badlands territory. but most importantly, have fun! //what does it feature? - three teams with 8 unique player classes - fun, skill-based combat - swords, axes, guns, and explosives - unique voice acting for every character - a variety of gorgeous levels - whimsical and challenging achievements - commandable attack parrots - it's free! //job posting 2d / ui artist - could be one person, could be three. we're looking for experienced 2d artists capable of producing a variety of different types of 2d art, and regularly. you need to be able to produce textures, class icons, concept art, graphics for promotional material and all that fun stuff. we could use assistance in the future with redesigning: several in-game world textures, the hud, the main website, and the user interfaces in game. whatever you see yourself delighted to be doing, we can find a task to fit that feeling. experience with the source engine and vgui is an asset, but not required. extensive experience with photoshop or gimp is required. //examples of what you can choose to do! foremost, we are in need of a ui artist to make our game look better than ever. we are looking for high quality updates to our menus, huds, and other 2d assets. accessibility is king in our next updates as we expect thousands of players to play our game around its time of release. we want to implement hint system overlays, tutorials messages, etc. you may be asked to work with the existing art direction and see out it's full potential, or offer new concepts for a completely different art direction of your choice that would fit the aesthetic of the game. a ui artist would need to be a team player with fellow developers like our coders, team leads, and build upon teamwork with creative alternatives, new perspectives, and critical thinking. ultimately, you would be able to do work that excites you! creating awesome content that looks great in your portfolio and in the game! //come aboard matey! our team works on the game in our free time as a project for our portfolios and for the love of the game. we work in a way that fits our schedules. we are very understanding of each others priorities - be it school, work, or other projects. our development timeline only requires sprinting the closer we get to release, so you would be able to work at your own pace whenever you set time for it! we'd love to have an experienced 2d/ ui artist on-board as a pvkii team matey, helping us with anything, and working in a way that fits your schedule. we're an easy group of people to get along with and have fun doing what we do. your work would be seen and appreciated by thousands in our upcoming updates, and one is right around the corner...

Anywhere [OLD] 2D / UI Artist (Source Engine, Steam Game) at Octoshark Studios

2d / ui artist (source engine, steam game) octoshark studios anywhere artists [volunteer work - portfolio projects for established steam game] octoshark studios presents... //pirates, vikings, & knights ii a 100% free steam game that only requires source sdk base 2007, a free steam tool download. now with new 2.6 map & balance update! download on steam at http://store.steampowered.com/app/17570 //what is pirates, vikings, and knights ii (pvkii)? pirates, vikings, and knights ii boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. it features four game modes, each requiring its own special brand of cunning to master. do battle on a tropical island for control of bountiful treasure. appease your gods by spilling the blood of your enemies deep within a mayan temple. conquer your foes by taking control of precious badlands territory. but most importantly, have fun! //what does it feature? - three teams with 8 unique player classes - fun, skill-based combat - swords, axes, guns, and explosives - unique voice acting for every character - a variety of gorgeous levels - whimsical and challenging achievements - commandable attack parrots - it's free! //job posting 2d / ui artist - could be one person, could be three. we're looking for experienced 2d artists capable of producing a variety of different types of 2d art, and regularly. you need to be able to produce textures, class icons, concept art, graphics for promotional material and all that fun stuff. we could use assistance in the future with redesigning: several in-game world textures, the hud, the main website, and the user interfaces in game. whatever you see yourself delighted to be doing, we can find a task to fit that feeling. experience with the source engine is an asset, but not required. extensive experience with photoshop or gimp is required. //examples of what you can choose to do! foremost, we are in need of a ui artist to make our game look better than ever. we are looking for high quality updates to our menus, huds, and other 2d assets. accessibility is king in our next updates as we expect thousands of players to play our game around its time of release. we want to implement hint system overlays, tutorials messages, etc. you may be asked to work with the existing art direction and see out it's full potential, or offer new concepts for a completely different art direction of your choice that would fit the aesthetic of the game. a ui artist would need to be a team player with fellow developers like our coders, team leads, and build upon teamwork with creative alternatives, new perspectives, and critical thinking. ultimately, you would be able to do work that excites you! creating awesome content that looks great in your portfolio and in the game! //come aboard matey! our team works on the game in our free time as a project for our portfolios and for the love of the game. we work in a way that fits our schedules. we are very understanding of each others priorities - be it school, work, or other projects. our development timeline only requires sprinting the closer we get to release, so you would be able to work at your own pace whenever you set time for it! we'd love to have an experienced 2d/ ui artist on-board as a pvkii team matey, helping us with anything, and working in a way that fits your schedule. we're an easy group of people to get along with and have fun doing what we do. your work would be seen and appreciated by thousands in our upcoming updates, and one is right around the corner...

Anywhere [OLD] 3D Artist (Source Engine, Steam Game) at Octoshark Studios

3d artist (source engine, steam game) octoshark studios anywhere artists [volunteer work - portfolio projects for established steam game] octoshark studios presents... //pirates, vikings, & knights ii a 100% free steam game that only requires source sdk base 2007, a free steam tool download. now with new 2.6 map & balance update! download on steam at http://store.steampowered.com/app/17570 //what is pirates, vikings, and knights ii (pvkii)? pirates, vikings, and knights ii boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. it features four game modes, each requiring its own special brand of cunning to master. do battle on a tropical island for control of bountiful treasure. appease your gods by spilling the blood of your enemies deep within a mayan temple. conquer your foes by taking control of precious badlands territory. but most importantly, have fun! //what does it feature? - three teams with 8 unique player classes - fun, skill-based combat - swords, axes, guns, and explosives - unique voice acting for every character - a variety of gorgeous levels - whimsical and challenging achievements - commandable attack parrots - it's free! //job posting 3d artist - whether you specialize in weapons or props, we need you! must be able to produce lovely-looking models that fit in with pvkii's art style. ideally, modelers work with our environmental artists to fill levels up with various props and assets. modelers must be able to skin their own models and eventually compile them into the source engine. experience with the source engine is an asset, but not required. 3dsmax, maya, or blender preferred. //examples of what you can choose to do! world props - example of maps in development that need models include: a moroccan desert themed map caught inside a raging sandstorm, and two viking themed maps, with one taking place inside a menacing forge and the other a fantastical take on the story of ragnarok. we'd love to see more development for these worlds outside of the world editor. you would be able to work with determined map makers who have clear visions of exactly the kinds of art they require from artists to help bring these worlds to life. weapon upgrades - feel like you have the 'arms' to sculpt weapons? animation and code support would assist you in your creation of new, exciting weapons to be featured in the game as hd upgrades to replace current weapons, unlocks, signature specials, and more! ultimately, you would be able to do work that excites you! creating awesome content that looks great in your portfolio and in the game! //come aboard matey! our team works on the game in our free time as a project for our portfolios and for the love of the game. we work in a way that fits our schedules. we are very understanding of each others priorities - be it school, work, or other projects. our development timeline only requires sprinting the closer we get to release, so you would be able to work at your own pace whenever you set time for it! we'd love to have more experienced 3d artists on-board as a pvkii team matey, helping us with anything, and working in a way that fits your schedule. we're an easy group of people to get along with and have fun doing what we do. your work would be seen and appreciated by thousands in our upcoming updates, and one is right around the corner...

Icon
Half-Life 2 Icon
Platform
Windows
Developer
Octoshark Studios
Contact
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Official Page
Pvkii.com
Release Date
Released Jan 24, 2007
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Job Statistics
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3