Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Report article RSS Feed 2008 Mod of the Year Winners

After 114,000 votes, you have chosen this years top 10 mods.

Posted by Henley on Mar 2nd, 2009

This is it, the big one... the one everyone is waiting for: the result decided by you and 115,000 other gamers who voted for their favorite mods in January. As always, we expect the results to be argued - but one thing I think we can all agree on is that 2008 was a top year for mods, with 150 high-profile releases. 2009 is already on track to beat that number, but for now, it is time to showcase the very best of 2008!

Honorable Mentions

We would like to recognize the mods Insurgency (Half-Life 2), Sven Co-op (Half-Life), Empires (Half-Life 2), Forgotten Hope 2 (Battlefield 2) and Dystopia (Half-Life 2) which have placed higher in previous MOTY awards and therefore were not included.

Insurgency Media Update - Beta 3 Sneak Peek Gman Towers helicopter fight Cyclopean APC FH 2.15 release image Detonate and Cybernetic Screenshots

10.Half-Life 2: Wars
Half-Life 2

Half-Life_2:_Wars wrote:"Half-Life 2: Wars" is a real-time strategy (RTS) modification set in the Half-Life universe. Although development is in its early stages, much has already been implemented. Currently there is only singleplayer, but multiplayer is planned. There is thorough mapping documentation available on the forum for those who wish to make custom maps, which may be included in the mod.

HL2:Wars WIP Jan 09 Update v0.5 Screens v0.5 Screens

9.Stargate Empire at War
Starwars Empire at War

Stargate_Empire_at_War wrote:"Stargate Empire at War" The fight goes on,on your PC! Experience the biggest battles you've ever seen in the Stargate universe. You are the commander,it's your mission to free the galaxy or to lead it into eternal darkness! Huge space battles: Lead the ships of the Tau'ri, Goa'uld, Asgard, Ancients and Ori to victory and fight the threats like the Replicators or the Wraith. Thrilling land battles: Play with all the units you know from the series: SG Teams,Jaffa,Kull warriors and many more. Fight on the planets and locations well known from the series SG1 and Atlantis. Prove your skills in multiplayer battles and show your enemy,who's the ruler of the galaxy. The latest version of the mod is Final 1.0 for the Normal EaW.

Crashed BC-304 Ethon One detailed planet surface

8.Age of Chivalry
Half-Life 2

Age_of_Chivalry wrote:Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game. Our goal is to let the players write the history of the game as the teams battle it out over a sequence of user controlled map cycles depending on the victor.

aoc_monastery Blood and Effects coming in CR1 Blood and Effects coming in CR1

7.Eternal Silence
Half-Life 2

Eternal_Silence wrote:A massive deep space artifact from long-gone Earth was found and spawned a renaissance on the human colonies of the United Terran Forces. A gigantic assault from the UTF on the now independent colonies spawned the Neo Galactic Militia and started a deep space war the likes of which the world has never seen. Your role in Eternal Silence will be within vital strategic battles between massive capital warships. You will need your wits, your precision, your strength, your endurance, and above all your courage to take on the fierce challenges which await you.

Battle of Cerbera Battle of Cerbera Battle of Cerbera

6.Pirates, Vikings and Knights 2
Half-Life 2

Pirates wrote:Pirates, Vikings and Knights II is a unique, total conversion of the Half-Life 2 Source engine. 3 teams fight each other for kills, objectives and total domination! With a melee combat system that's unique to the modding community, game modes you won't find in other games and parrots that can be trained to peck at enemies, it's no surprise PVKII is so entertaining! If you enjoy getting together with friends and having an exhilarating time.

2.3 Features and Effects 2.3 Features and Effects 2.3 Features and Effects

5.Zombie Master
Half-Life 2

Zombie_Master wrote:Zombie Master is a multiplayer Source modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints. To speak his name is to invite the wrath of hell - but most call him the 'Zombie Master'. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.

Command Bashing Survival

4.First Strike
Battlefield 2142

First_Strike wrote:First Strike is a Star Wars total conversion modification for Battlefield 2142. The goal of First Strike is to totally immerse the players into the amazing universe of Star Wars by presenting the most accurate representations of famous Star Wars locales, weapons, and characters, and combining them with exciting, fast paced gameplay and features new to the Battlefield scene. Within this mod you'll find yourself as a soldier of the Galactic Empire or as a freedom fighter for the Rebel Alliance. You'll fight across lovingly detailed recreations of various Star Wars locations with a wide array of weapons and vehicles.

New Map Community Game Screenshots New Map Community Game Screenshots New Map Community Game Screenshots

3.Portal: Prelude

Portal:_Prelude wrote:Portal: Prelude, as its name states it, is an unofficial prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees, whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, and also take responsibility for many other tasks within the complex and compete with Black Mesa's superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. Maybe even a little too eagerly, as the upcoming events will tell... This game is totally free. It offers a bit more gameplay hours than the original Portal, with 8 chapters, 19 test chambers, 48 challenges, 6 advanced maps, a brand new storyline and more than 400 lines of english speech with dozens of subtitles translations.

Portal: Prelude Screenshots Portal: Prelude Screenshots Portal: Prelude Screenshots

2.Zombie Panic: Source
Half-Life 2

Zombie_Panic:_Source wrote:Zombie Panic: Source is a co-op oriented Survivor Vs Zombie multi-player survival horror modification for HL2. While our main priority is to make the mod as fun to play as possible, ZP:S plans to greatly expand on the core features of "Zombie panic" For HL1, with the obvious new features, impressive visuals, and of course atmospheric maps. More importantly ZP:S will not force players to fend against dumb and predictable AI, but instead keep the same intense thrill of surviving against intelligent and persistent player controlled zombies as the original.

ZPO_Harvest gameplay ZPS_Cinema gameplay screenshots ZP:S v1.5.1 Media


1.Project Reality
Battlefield 2

Project_Reality wrote:Welcome to "Project Reality", a free to download game modification for the Battlefield 2 (aka BF2) retail Windows game. The focus of this mod is to rework the original game engine developed by Digital Illusions of Sweden (Dice) within legal and feasible constraints to create a more realistic combat environment for the gaming community. This includes adjusting various game play elements including physics, visual effects and overall game play formats. Along with changes to how the game handles, the Project Reality team has been introducing British and Insurgent factions, plus a number of community assisted factions are currently in the works to introduce Canadian, Russian and IDF forces to the virtual battlefields. This Mod is not for the masses, due to the fact that it has a much higher learning curve then your classic arcade game. This is the real deal.

Lynx AH-7 BTR-60 APC T-72 MBT

Post comment Comments  (100 - 150 of 193)
Spearhead78 Mar 2 2009 says:

Thanks to the community. I hope you keep enjoying Project Reality. Also thanks to Mod DB. The MOTY awards are a great place to notice new mods to try out.

+3 votes     reply to comment
projektariel Mar 2 2009 says:

Congratulations to the nominees and the winning mod-team! :)

+4 votes     reply to comment
[R-DEV]Rhino Mar 2 2009 says:

OMG This was soo rigged!!! (j/k) :p

Thanks for the award everyone and congratulations to all the other mods that made it into the top 10! it is such a honour to finally get 1st place in MOTY after all the hard work we have put into the mod.

Thanks also to the editors for doing so much work on running MOTY, every mod here really loves the work you guys do!

Cheers, Rhino.

+6 votes     reply to comment
TyECOK Mar 2 2009 says:

Congrats to winners (might as well buy BF2 to try out PR since it looks pretty cool). Too bad Fistful Of Frags did not get in top :(

+2 votes     reply to comment
olofmoleman Mar 2 2009 says:

Awesome that PVKII got so high even without the 2.3 update. Imagine where it'll land next year...

+3 votes     reply to comment
Foxfingers Mar 2 2009 says:

Man, AoC will be ranked higher next year, the update that came out last week is awesome!

+3 votes     reply to comment
TALON_UK Mar 2 2009 says:

Congrats to all in the Top 10, well done to Project Reality as deserving winners, have not played it myself, but have friends who absolutely rave about it, and from the screenshots and vids I have seen rightfully so.

Thanks to everyone who voted for First Strike and got us into the Top 5. That really means a lot to us, and we'll aim for higher this year with lots of new content planned waiting in the wings including the much sought after Hoth ground battle map.

See you out there.

+5 votes     reply to comment
matte629 Mar 2 2009 says:


+2 votes     reply to comment
turkey72 Mar 2 2009 says:

good job making it to 3rd mod portal :prelude team :D,and its amazing how zp:s made it to 2nd.

+4 votes     reply to comment
AgentMongoose006 Mar 2 2009 says:


sorry been playing too much insurgency mode lately in PR :P Congrats to the devs!

+3 votes     reply to comment
demon_firefox Mar 2 2009 says:

Hell ya... awesome nominations.
Congrats to every participant and thanks to everybody who makes such wonderful mods :)

+3 votes     reply to comment
cartman360 Mar 2 2009 says:

Congrats to Project Reality but IMHO Zombie Panic: Source should've been #1

+4 votes     reply to comment
awesomepossum Mar 2 2009 says:

Excellent year for mods! congrats PR!

+2 votes     reply to comment
ctz Mar 2 2009 says:

It seems strange we (FH2) can't appear in the 'top ten mods' ever again unless it is in first place.

Is this rule new? I can't remember it in previous years.

+2 votes     reply to comment
eggman51 Mar 2 2009 says:

Congrats to all the top 10 and thanks to the support from the mod player community. In particular thanks to ModDB for supporting the mod community.


+4 votes     reply to comment
[R-DEV]Rhino Mar 2 2009 says:

@ctz, I'm not 100% clear on the rule thou it was in last years MOTY too and PR got 2nd place a 2nd time in a row so I think it only counts if the mod is lower than it was in the year before or if the mod hasn't released a significant update since the last year. Thou you will have to ask the moddb guys I guess.

+1 vote     reply to comment
Gavavva Mar 2 2009 says:

Zombie Panic at number 2, but no Killing Floor at all...? Sounds fishy to me.

+1 vote     reply to comment
SWAT_OP-R8R Mar 2 2009 says:

just 9 first person shooters?

0 votes     reply to comment
arkythesharky Mar 2 2009 replied:

I only count 8. ;)

+3 votes     reply to comment
dirtylaundry022 Mar 2 2009 says:

good job project reality, however I think that Zombie Panic: Source really deserved to win with the amount of work they've been doing, especially with their steamworks addition.

+2 votes     reply to comment
safe-keeper Mar 2 2009 says:

Incredible that FS made 4th place. Good show!

Oh, and congrats to PR, your victory is well-deserved.

+1 vote     reply to comment
Misnomer Mar 2 2009 says:

I have to say I am quite disappointed. I know that they have done a lot of work, but the way these types of mods are rewarded is just sickening.

Two years in a row now we have had elitist developers who have created "realism" military shooters win. (I call them elitist because both mods have the attitude that if didn't like their design decisions then you should not be playing, therefore weeding out their fans to the people that agree with them). Both mods have also recently recoiled from some of these decisions.

Maybe these are popular, but it shows just how infantile most gamers are if they will only vote for things that make them feel like they are "real" soldiers. Not to mention that PR's "realism" is a laughable combination of arbitrary rules and long timers. I have attempted to give this mod a shot to win a place in my heart countless times, but everytime it turns into a frustrating world of unintuitive gameplay.

Maybe some artistic talent and creativity will be rewarded by the players next year since hopefully we will be out of "realistic" mods to fawn over (though everyone will be playing ArmA II, OperatoinFlashpoint 2, and COD 4.2). Even Star Wars and Stargate mods are starting to look like creative masterpieces in comparison.

Congrats to all the mods that took a risk and created your own artistic vision.

+1 vote     reply to comment
muitocomplicado Mar 2 2009 replied:

You are saying that mods shouldn't force any kind of vision of how their own gameplay should be? We have every right to determine what our game should be. And yes, people that enjoy those design decisions will be our supporters and apparently we have a few.

Also you say the players are infantiles for playing these games and that you tried and didn't like it. That's fine, it's not for everybody and no game is. You can't argue with taste.

Then you are saying that more artistic and creative mods should win. Should be about their work, not their popularity. But this is "Players choice", it's all about popularity. There's "Editor choice" for a reason. And you can't say Project Reality isn't an artistic and creative team. If you do, it's just for pure ignorance.

+2 votes     reply to comment
Snazz Mar 3 2009 replied:

"Not to mention that PR's "realism" is a laughable combination of arbitrary rules and long timers."

It is the closest thing to realism possible in the BF2 engine with comprimises for gameplay. How far it should go is debatable but in the end it's the developer's choice.

The rules are not arbitrary to me, they often exist to encourage teamwork and sometimes as a workaround due to engine restrictions.

The long timers (whilst perhaps a little too long for my personal taste) also exist for good reasons, in the case of spawn times it is a way of making people value their player's lives more without giving them only 1 life per round.

It's not for everyone (as the developers clearly state), even for those that do have interest in the mod it still takes patience and a willingness to learn. At times I think it can be slow or boring or frustrating but it pays off with great experiences. It can also vary greatly on the team/squad/server/map.

"I have attempted to give this mod a shot to win a place in my heart countless times, but everytime it turns into a frustrating world of unintuitive gameplay."

Well at least you tried it.

The last part of your post seemed to imply that Insurgency and Project Reality are not artistic or creative which I disagree with but consider up to personal opinion/taste.

I find it ironic that you credit other mods with taking risks when you personally bash INS/PR developers for risking player losses by sticking to their design decisions instead of obeying the arcade-loving masses.

+1 vote     reply to comment
rdevjaymz Mar 2 2009 replied:

Misnomer, I'm sorry you don't like our mod. But the fact that you you're mistaking "people wanting to play pretend" and "enthusiasts of real life military teamwork & tactics" completely negates everything you say. The "laughable combination of arbitrary rules and long timers" are there for reasons you clearly do not understand because you label them as such.

Tactical FPS's are clearly not for you, so perhaps you shouldn't critique them so much. It would be like me writing a review for a Britney Spears album.....

+2 votes     reply to comment
mikejkelley Mar 2 2009 buried:


Despite your quasi-erudite phrasing, your argument against Misnomer is essentially, "you just don't get it." And suggesting that the pejorative instance of your same phrase re: enthusiasts might somehow "negate everything" he says is, well, it's as laughable as the arbitrary rules and long timers in PR.

-5 votes     reply to comment
rdevjaymz Mar 2 2009 replied:

Cheers mate. Nothing like some pretentious, pseudo-intellectual character smearing to top of our victory. I won't indulge this any further since no progress will be made due to people's emotional attachment to their opinions.

Anywho, Cheers Henley and eveyone and moddb. We look forward to being present on some more modcasts in the future =)

+6 votes     reply to comment
mikejkelley Mar 3 2009 buried:


Pseudo-intellectual? Well shucks howdy, that's a lot like quasi-erudite, only far more pedestrian!

-5 votes     reply to comment
Snazz Mar 3 2009 replied:

"the way these types of mods are rewarded is just sickening."

They were rewarded by democracy, would you prefer to dictate to everyone what the best mods are based on your own opinion? Or did you forget for a moment that this was player's choice MOTY?

"(I call them elitist because both mods have the attitude that if didn't like their design decisions then you should not be playing"

They have every right to stick to their design decisions.

"Both mods have also recently recoiled from some of these decisions."

Oh really? I've seen the opposite trend.

"Maybe these are popular"

They are popular, they got the most votes...

"it shows just how infantile most gamers are if they will only vote for things that make them feel like they are "real" soldiers"

That's rich calling others infantile when you bash mods because their developers don't do what you want them to do. Spoilt toddlers have a similar attitude.

Some probably do pretend to be soldiers, some probably will become soldiers and some already are soldiers. But we both don't really know why the realism mods are so appealing, it could be several reasons depending on who you ask.

+3 votes     reply to comment
Misnomer Mar 3 2009 replied:

Once again the responses show the types of players that would vote for such games. You can question whether or not it is gamers "playing soldier" or not, but there are some clear indicators.

The same people who play these games tend to laugh at games like Team Fortress 2. Does it promoted teamplay and tactical cooperation? Yes, perhaps even more so than PR and INS (that due to limited realism mechanics promote hoarding the "best kits".) But because it is cartoonish and not at all "real" tactical teamwork in TF2 is sub-par to these players.

My point is not that TF2 is the most glorious game, but because these players want to feel like hardcore military types they refuse to see other games with artistic vision as providing the same level of gameplay. That is my problem. The bias towards realism simply because it is macho, not because of gameplay.

Also, when I say that these realism mods have recoiled, it is because recently their patches have undone "realism" factors in favor of gameplay enhancements. Many of these enhancements were asked for by fans, but they were harassed out of the community for "not getting it."

Before anyone tells me that PR is artistic again, I granted that there is a lot of work....but it is just going into trying to match photographs. I'll just be laughing when a major world military decides to get a cease and desist because they have copied trademarked materials.

Come to think of it America's Army 3 is coming out soon...I think they do hold the trademarks on the names and designs of their equipment.

+1 vote     reply to comment
ChiefRyza Mar 3 2009 replied:

Its not so much about "being a real soldier", Its about playing a game with teamwork unmatched by any other FPS to date - this is unorganized, passive teamwork I'm talking about, which is so rare in a game let alone a mod that PR stands out from every other mod that adds a brand new universe and gameplay style to the original engine.

You clearly havn't even played Project Reality - that, or you probably joined a server, attempted to run off by yourself and got shot up. People who stick with the game are players who enjoy working together to achieve a common goal on a large scale.

Any other game can do this if it wants to. Any game or mod can add teamwork mechanics into its structure to increase its appeal to players who enjoy this kind of play-style. Think of Project Reality as a high grade teamwork mod, built upon a modern, realistic Military theme. The realistic theme simply adds to the immersion - its not that we all suddenly feel like real soldiers although the game forces you to think like one on a small scale, which makes it such a refreshing change from the average FPS coming out these days.

The sooner you drop the "FPS gamers are all retards" mentality and find the ones that focus on things other than arcade style gameplay then the sooner you'll appreciate them.

Also, in the absence of persistent score tracking and rankings like on many other games, PR becomes a game where you play for the sake of playing - not for the sake of getting the highest rank possible. Everyone has a role, and everyone contributes to the team and for a game that lacks "artistic vision" it is one of the only games that gives a new experience everytime you play it.

+1 vote     reply to comment
Snazz Mar 3 2009 replied:

"My point is not that TF2 is the most glorious game, but because these players want to feel like hardcore military types they refuse to see other games with artistic vision as providing the same level of gameplay. That is my problem. The bias towards realism simply because it is macho, not because of gameplay."

I play PR as well as TF2 and many other arcade-style games.

There are some in the community that do consider themselves "hardcore" in the macho sense but you're still generalizing.

+1 vote     reply to comment
Unedible Mar 2 2009 says:

Awesome PR won. Congrats PR dev team. I wonder what happened to Black Mesa. That seemed like it was really popular too.

0 votes     reply to comment
rdevjaymz Mar 3 2009 replied:

Black Mesa is unreleased so they weren't a viable candidate for MOTY. They got an honourable mention for "Best Upcoming Mod" even though I was sure they had that in the bag. Either way, that's one I'm definitely looking forward too.

+1 vote     reply to comment
Mkilbride Mar 3 2009 replied:

They did have it in the bag, 1st place in fact, but you can't win twice in a row. The same spot, at least.

+1 vote     reply to comment
Broken_Broker Mar 2 2009 says:

Wow, Zombie Master ranked 5th, who could have expected that.

+3 votes     reply to comment
MCDT Mar 2 2009 says:

Congrats to everyone, but it still is a shame that Empires couldn't be nominated again.

+3 votes     reply to comment
AnarchyDom Mar 2 2009 says:

I can't believe I sold BF2. Now I'm going to have to re-buy it just to play project reality.

+1 vote     reply to comment
Psycho_Sam Mar 2 2009 says:

No less than 6 Half Life 2 mods and not a single Unreal engine mod, such a shame. :(

+2 votes     reply to comment
mikejkelley Mar 2 2009 says:

Only 4 or 5 licensing rip-offs and only 2 zombie mods this year! MOTY just keeps on getting better! Keep changing that game, fellas!

+4 votes     reply to comment
CustomCharacter Mar 2 2009 says:

Congratulations to all mods who made the top ten.

I'm glad I contributed votes to 5 of them. :)

+2 votes     reply to comment
BlueWolf72 Mar 2 2009 says:

Why must everyone bicker on how a mod was selected or voted and or picked can we just be happy that we have a place to:

create a profile to showcase our porject
enter a contest and just have fun.

When moddb first started the MOTY it was me just writing who I thought looked good and deserved some proper promotions and I based the selection on if your mod was cool and if you had over 10 thousand downloads. Everyone hated the idea of me selecting mods and thus the voting became the way moddb did it. American idol you got to call in to vote and with moddb you must click it to get it. Rules might be rules but moddb is not rigging the competition!

Congrats to all mods for each MOTY the end!

+5 votes     reply to comment
skarai Mar 2 2009 buried:


Pretty lame results

-7 votes     reply to comment
ChiefRyza Mar 2 2009 says:

The amount of people who seemingly despise PR (probably because it won)fail to understand it is still a game alot of people thoroughly enjoy, and for those complaining about the long spawn times and other 'annoying' features they are all there for a reason. Maybe, you just don't enjoy playing it and that is perfectly fine. But coming here like a sour grape raving on about how much it sucks is a way of showing how truly childish and immature you must be.

For a mod that recieves NO. I repeat NO support from EA in its many years of development, it still rises up as an extremely addictive game filled with the highest quality of content and innovation done on an engine that seemingly hardcodes every byte of data.

For those saying Zombie Panic Source should have won first place, very well, if you love it and so many others do as well then they and all of the other mods deserve Mod of the Year in a sense. But don't say it deserves it because they put so much time into it and none of the other mods did. In case you don't follow PR, it also, like any other mod requires ALOT of time to make something that has to adress thousands and thousands of balancing issues, content, sounds, maps, weaponry and huge code changes allowing it to do what other mods on BF2 havn't been able to suceed with. On top of that, it sets itself aside from Vanilla in nearly every way imaginable.

Congratulations on all the other mods that got the top 10, and thankyou for all the hardwork put in over the years.

+4 votes     reply to comment
frikazoyd Mar 2 2009 replied:

I'd just like to say that those comments in no way represent how the actual Zombie Panic! Team feels about the results. We are happy with the results, and don't mean any disrespect in any way to ANY of the teams being discussed here.

Project Reality won for a reason, and it shows that they put a ton of work into the mod. In fact all of the mods here clearly put forth a staggering amount of time, and anyone who has participated in a mod knows it. To make a mod takes a lot of time. To make a successful one takes even more.

Congrats to everyone!

+7 votes     reply to comment
Spearhead78 Mar 3 2009 replied:

I could not agree more. The competition for players choice is mainly one of having a sizeable and loyal fanbase. I think it speaks for mods if they have many people playing them and enjoying them enough to vote for them on Mod DB. But it does not really matter if there are a few votes more for one or the other. I see a lot of great quality in the Top 10 and all teams making the list deserve a lot of respect (even if you don't personally like them)

+3 votes     reply to comment
RogerRamjet Mar 2 2009 says:

Congratulations to the top 10 and to PR for their win. Well done, and well deserved for all of the hard work and building a dedicated pool of support.

+1 vote     reply to comment
4CH! Mar 2 2009 says:

Congrats to PR !!!

0 votes     reply to comment
bomblol Mar 2 2009 says:

Extremely surprising. I expected a HL2 mod to win. Never even played Project Reality

+2 votes     reply to comment
bomblol Mar 2 2009 replied:

Also, to all overzealous fanboys AND developers of mods, both the winners and the losers... posting here and gloating / raging is just making yourselves look worse.

-2 votes     reply to comment
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