Shiver me' timbers! Pirates of the Empire is back! After a long time of being a dead project, i have decided to have another go at making this awesome mod :D
3 comments by tigerstudios on Apr 11th, 2009 digg this super bookmark
Okay, so its been a long time since the project died, and im glad to announce that i'm going to have another go at this project. Any interested individuals, old team members should contact me if your interested in starting again!
The reason for the failure last time was a lack of a character artist, this meant that no matter how hard we worked, we'd never be able to release a beta, alpha or version 1 of the mod. So first things first, anyone who can model, texture and get characters into source, PLEASE CONTACT ME VIA PM!
I would also like to say that the name has been changed to Pirate Lore, i have none of the old assets, maps, or anything, after a format a few months back, so we're starting from nothing!
Thank you.
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is this pretty much pirates of the carribean for half life 2?
i get this from the new world, carribean pirates and tortuga i think is in the film
if so, i dont care, still looks good
Steve,
Unfortunately there's only so many types of "pirates" you can come up with while still trying to remain true to their history :). As for those that have been discussing weapons they are currently implemented at a code level to mimic their real-life counterparts as closely as possible and I've done a good amount of reading to date on the different types of weapons they had available at their disposal.
All in all, from a development point of view I'm making steady progress; however we are still in need of a weapons modeler and character modeler to really get things moving forward. In the meantime I'll keep hacking away at the SDK in hopes when they are available we can plug them in and get rolling :).
im so happy to hear that kind of news i was hoping u guys wouldnt die im expecting alot from this pirates are amazingly good for a mod so is the civil war but people are retarded but u guys are brilliant i cant wait i wanna be first to download lol keep up work game looks great so far
Thank you for the kind words, with some of the aspects we've come up with recently I have to admit I get more engaged every day working through this modification. I'm typically quiet on here and pretty much stick to working on coding and discussing things with the remainder of the team, but I'll do my best to drop by with updates whenever I have something to put forward :).
The weapon modelling sounds rather interesting. I have a little experience but not much, so I doubt I'll be able to finish what I'm working on right now before the slot is taken. But if I do, I'd be glad to fill the spot for ya.
And it's also good to know about the weapon thing.
I was reading some of your older news entries and saw hand grenades and water mines. I'm pretty sure they didn't have the technology to make water mines back then. As for grenades, I think they did have them, but they were very primitive. You know, gunpowder packed tightly into a iron casing perhaps, with a short length of rope or other flammable material stuck inside it... Not too sure...
I don't know if this mod is going for history or more about fun, but either way mines seem to have been around since the 14th century and where first planned/used in the West in the 16th/17th century. The first practical ones though where used in the American War of Independence. Your right about the grenade though, that's what they used at the time and that's what grenadiers used.
Well I just finished checking up the mine thing and you're right. I just hope they don't model the weaponry after modern equipment...
looks good but can you add a new HUD?
i dont really like the half life 2 one in or out of a mod
Steve,
While there aren't any shots up of it yet, I have completed the team/class selection menu and provided a shot of the working prototype to Skulburn. We're primarily waiting on at least a single player model before posting so the menu is complete in full rather than a gap currently where the player's model will show when their class is selected.
As for the HUD, I know Skulburn is working on concept shots that I can build off of so that and the scoreboard are next on my agenda once I work out some quirks with the HL2DM player class and team selections specific to our game :).
Ryan