The goal of this mod is to add a third playable pirate race to Homeworld 2, as well as implement minor universal gameplay changes and add additional ships to the existing hiigaran and vaygr navies. This mod is not meant to challenge or create existing HW2 canon, is merely for everyone's enjoyment. The gameplay of the mod is already complete and playable, and features a functioning pirate AI, so you can play against a pirate CPU in multiplayer! Features already included in the mod: New models New weapons New maps New gamemodes New sound fx New music functioning Pirate AI Features in the works: More models More maps More gamemodes New voices More Piratey goodness

Report article Pirates Mod V0.4 to do list

The latest to do list for version v0.4 includes bugs and new features.

Posted by Thunderbolt on Mar 18th, 2008 digg this super bookmark
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New stuff in 0.4/ To do list

*updated*

 6/19/08

(DONE) Remodeled Baratias Hammer
New launch point for salvage collectors (this speeds up salvaging)
Retextured production modules (this changes the ones on the strength of liberata too)
speed increased (I added big engines to the side might as well boost the speed, running is now a option)

Remodeled Harpoon Frigate (On hold till future version)
in game and working (texturing in progress)

Remodeled Strike Frigate (On hold till future version)
in game and working (no texture)

MultiGun Corvette
Change attack style

Remodeled Commandeer Corvette (On hold till future version)
New capture FX
Possible new Concept need to get opinions.

Remodeled Marine Frig (On hold till future version)
New capture FX
concept sketch but no model yet

Remodeled Artillery Frigate (On hold till future version)
using Fearings concept art needs modeled

Resource Controller (On hold till future version)
model done need to start getting it ingame

Resourcer (On hold till future version)
model close to completion
looking into different mining FX (Dont want to do mad states yet)

(DONE) Salvage Corvette
Craft type changed also updated the dockpaths on the strength of liberata, Light Carrier, and Pir station.
Updated

--NEW ship Maurader Corvette (On hold till future version)
Modeled except Goblins and needs texture and a turret

--NEW ship Combat Shipyard (On hold till future version)
Base Model 80% complete

Building from captured ships (On hold till future version)
Currently incorporating into personal build

Bounties (On hold till future version)
Need to contact person doing those

 Current Bug list

*updated*

 6/19/08

(DONE) Starting carriers
Double check logo orientation

(DONE) Battleship
Needs Docking paths (will contact Eville and see if i can get the file)
Possible Root problems (ion cannons missing)

(DONE) Artillery Frigate
Check Missile life time (increased and looks like it works)

(Pending) Researches
Hyperspace Cost Reduction (Light Destroyer)
Check Research Names and make sure they address the proper ships.

(DONE) Radiation Research
does not effect several classes

(DONE)  AI
Vaygr and Hiigaran AIs do not work if Pirates are not on the same map.

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Thunderbolt
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