Intention Pillars is a total conversion mod for Doom 3. We have designed a set of new gameplay elements which are being implemented into the game. The present team consists mainly of university students from the University of Stuttgart. Three of us are studying architecture, two are students of computer sciences and one is a professional programmer. Since we will be given marks for this work the team is highly motivated spending up to ten hours a day working on this project. Storyline Emerson Tex is a service technician with the governmental Department of Structure Security. His boring, alcohol-hazed life is disrupted by a short video message which forces him to take up the fight against the government. The plot is set in a world in which the gap between rich and poor has grown so wide that two completely different societies have evolved. Interaction between these two societies has completely ceased. The upper class has built gigantic structures - the Pillars - high above ground level.
Hi, The Pillars team is a team of Students at the University of Stuttgart / Germany. The Semester project - an internal alpha version - is finished and we proudly presented our work yesterday. We got A, so horay for us. ;) Anyway, the project is going to continue as some of us will do their master degree
Posted by Lumpengnom on May 11th, 2007 digg this super bookmark
Hi,
The Pillars team is a team of Students at the University of Stuttgart / Germany. The Semester project - an internal alpha version - is finished and we proudly presented our work yesterday. We got A, so horay for us. ;)
Anyway, the project is going to continue as some of us will do their master degree in the winter semester 07/08 which will be the finished game.
Since the last news we got several more levels in-game, added an enemy soldier and reworked the HUD.
Please visit us at Pillars.de
and our Moddb Profile.
The Pillars team is searching for skilled Texture Artists.
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looks fantastic, good work.
Lookin SICK! The red blood is a great touch!
Gorgeous. Well done guys!
this is so such a gorgeous mod keep it up
Congrats, and awesome work. This is looking fantastic, loving the contrast of the blood, very Tarantino.
Excellent idea to keep the visuals momochrome. I think this was suggested by a moddb member, but maybe you wanted to go for that Sin-City Style from the start.
Is there a page where we can see the other projects presented during the universal course? Also what were the demands for the project? Even though it is an Alpha of a Total Conversion Mod, it doesn't seem to be much more than what most people accomplish with their mods. In theory we're all masters then and a university degree isn't worth a thing. As if I didn't know...I got one myself.
Hi,
thanks for all the feedback.
@SinKing: There are no other projects. We´re the only team in this course. At our uni we have the posibility to suggest projects and if a professor is interested you can do it. The demands were to create an alpha of a TC in which one part is finished so we can show what the game will look like. On the other hand we also had to introduce a new gameplay element which we did but are not telling yet.
Concerning your master point: We did learn a couple of other things besides game design at uni which are required for the degree, so don´t worry it´s still worth something ;). But i´m sure that there are many talented modders here at moddb who could easily get the same or a similar one.
Nice update Lumpy!