Intention Pillars is a total conversion mod for Doom 3. We have designed a set of new gameplay elements which are being implemented into the game. The present team consists mainly of university students from the University of Stuttgart. Three of us are studying architecture, two are students of computer sciences and one is a professional programmer. Since we will be given marks for this work the team is highly motivated spending up to ten hours a day working on this project. Storyline Emerson Tex is a service technician with the governmental Department of Structure Security. His boring, alcohol-hazed life is disrupted by a short video message which forces him to take up the fight against the government. The plot is set in a world in which the gap between rich and poor has grown so wide that two completely different societies have evolved. Interaction between these two societies has completely ceased. The upper class has built gigantic structures - the Pillars - high above ground level.
Pillars Inc. proudly presents the first ingame shots of Pillars for Doom III. We are using a combination of high contrasting black & white graphics and hand drawn pencil textures for the first chapter of the game in order to create a unique style. Important objects such as weapons, enemies and some
Posted by Lumpengnom on Mar 20th, 2007 digg this super bookmark
Pillars Inc. proudly presents the first ingame shots of Pillars for Doom III.
We are using a combination of high contrasting black & white graphics and hand drawn pencil textures for the first chapter of the game in order to create a unique style. Important objects such as weapons, enemies and some props are hand drawn. Check the second page of our gallery for some nice renderings of hand drawn texture objects.
For more detailed information on background and storyline or simply more images please check our Profile.
We are currently looking for texture artists from or near Stuttgart/Germany. If you are interested in joining feel free to apply via the forum on our recently updated web page.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
- Three levels are implemented
- All new gameplay features - such as dual wielding - have been implemented
- Flashlight is in-game
- Pistol is in-game
- Shotgun is in-game
- Secondary weapon is in-game
- Enemy drone is in-game
- Enemy soldier is modeled and animated
- All weapons are modeled
- Most levels are modeled
- Most props are modeled
Wow. I really dig the style you're going for here. As long as the HUD gets modified (personally think there shouldn't be one), this'll be fantastic.
Looks fecking ace.
I think its a brilliant decision to keep it black and white. It already showed in the first, untextured renders that this game gains from using only contrast. I have been waiting for updates on your mod and it looks very nice already - lacking some details in the textures only.
I like the pencil drawn textures, but they could be drawn in a way to amplify the objects shape. To draw them a little darker towards corners would do wonders, I think.
looks very cool ;)
this looks insane! better work on my mac!
looks very nice, good decision indeed
Too sexy.
Holy feckin' crap, that looks bloody awesome.
Count me dazzled.
Very unique indeed. Stunning. :D