Piddly’s Chance is a 3D platformer with a bizarre, highly-interactive twist. Players will take on the role of Piddly, a clumsy ant-like coffee boy at a production studio in a videogame world. Our bumbling hero starts out making a mess of the game sets, and has to set things right or lose his job. During his adventure he will have to utilize his weapons creatively, solve puzzles, and manage his career in the gaming biz.
Install details: ---------------- The game requires UT2004 to run properly. There will be shortcuts created to assist in starting the game. Please select the folder that Unreal Tournament 2004 is installed to! This is commonly "C:\UT2004". For non windows users, maybe an extractor like 7zip might work
***************************************
* Piddly's Chance by Team Chunkyheads *
***************************************
Install details:
----------------
The game requires UT2004 to run properly. There will be shortcuts created to assist in starting the game.
Please select the folder that Unreal Tournament 2004 is installed to!
This is commonly "C:\UT2004".
Controls:
---------
Camera rotation and player direction is controlled by the mouse.
<Movement> -------- A and D are used for turning left (A) and right (D)
<Movement> -------- W and S control moving the player forwards and backwards.
<Fire weapon> ----- Left mouse button fires the currently equipped weapon.
<Action> ---------- Right mouse button picks up objects. If it's held while the character is holding an item it charges up throw, when released the character will throw the object. This button is also used to activate triggered objects.
<Special ability> - Middle mouse button is used to activate Piddly's specail abilities. Each Costume piddly get's in the game has one special ability.
<Costume Change> -- The 'G' button is used to change the players costume.
<Change weapon> --- The '1' '2' '3' '4' keys are assigned to a specific weapon. Hit the appropriate key to change to the appropriate weapon; 1 = Bubble gun, 2 = Shrink Ray, 3 = Ice gun, and 4 = Goop gun
<Lock-on target> -- The 'F1' button is a lock-on button. If you hit this button the camera will lock-on to the nearest enemy in sight.
Weapon usage:
-------------
Bubble Gun: Some enemies can be bubbled temporarily by shooting them. Bubbled enemies can be picked up/thrown by pressing the right mouse button.
Shrink Ray: Some enemies can be temporarily shrunken by shooting them.
Ice Gun: Some enemies can be temporarily frozen by shooting them. They can also be pushed around while in the frozen state.
Goop Gun: Some enemys can be immobilized temporarily by shooting them with goop!
Hints: Some enemies are immune to the effects of certain weapons. Choose your weapon carefully! Also, some environmental objects/obsticles can be effected by certain weapons. Keep your eyes open!
Level Walkthrough:
------------------
After exiting the backstage area, collect all the coins that you can find. You cannot cross any of the bridges yet, nor help out the waterwheel/rock actors, so don't worry about that for now. When you have collected enough coins (about 13) you can go up to the large metal box at one of the bridges. A key will appear. Pick it up and throw it into the box to open it, then proceed through the doorway.
In the forest you'll meet a grouchy purple thing called Flub. Pick up and throw rocks at him to defeat him. Afterwards, pick him up (he becomes a Bubble "Gun"), then look for a small flower in the forest area. Shooting flowers with the bubble gun will turn them into bouncy bubbles, which you can use to reach the goop gun at the top of a large tree - this is optional, although it will help with some puzzles later on.
Leave the forest area, then use the bubble gun on the flowers to cross the broken bridge. You still cannot help the waterwheel and rock, so ignore them for now. Ignore the road area. Instead, bubble the small flowers and bounce up the terrace. At the top you will notice sheep swarmers (little purple puffs) torturing a frog. Notice how the scale tips when one of them jumps onto the four ice-cream cone ends. Bubble the sheep and throw them into the cones, then collect the frog.
With the frog suit, you can now cross the road. Go for the island on the rightmost side to get the Shrink Ray, then head back across the broken bridge. With the Shrink Ray, you can now help out the waterwheel and rock. Shoot the rock (GAAAH!), and use the now spinning waterwheel to get to the next level.
Here you will encounter a new enemy: Sheep Demons. The original Swarmers can be beaten with a single shot from the shrink ray, but the larger demons have to be shrunken twice. You can then bubble them, and throw them someplace (such as the sheep shearing machine), or use the special ability of the Toader suit to eat them. Dispose of the enemies in the area.
You have to use the cannons in this area to break down the large wooden gate. Throw a swarmer into the first cannon, point it at the second cannon, and fire. Then move to the second cannon and aim it at the third cannon. Make sure the third cannon is pointed at the second cannon first, however. First the second cannon, then aim the third cannon at the wooden gate and fire again. Proceed into the next area.
You'll see a Ice Gun on a house's balcony. Use the shrink ray to shrink the nearby boxes, then climb on them while they're small to reach the new weapon. Head to the nearby cave entrance. You can try and run through the blades, but the goop gun will stick them in place. Once inside, use the Ice Gun on the lava to freeze it, then cross the lava and retrieve the Solid Sneak suit.
Leave the cave, then head to the top of the hill. Make sure you equip the Solid Sneak suit before entering. Inside, you'll have to freeze terrorists, then push them onto the trap doors to defeat them. If you get seen, you can use the special ability to hide under a box - as long as you stay still.
When you defeat all of the terrorists, you'll see a pair of large doors opening. Go through these doors, then prepare to face the final boss!
Basically, hide behind obstacles until he stops to laugh. Then peg him with a rock. When he hooks up to his plug, you'll have to destroy the plug - the power it provides makes the Vampire Ninja Mech himself invulnerable.
Congratulations! You've finished Piddly's Chance.
Credits:
--------
Anthony Gurr (Producer)
Jason Au (Lead Designer)
Rui Campos (Lead Programmer/Designer)
Raul Figueroa (Technical Lead/ Level Designer/Programmer)
Brian Fox (Programmer)
Jeremy Kohar (Lead Artist)
Cory Gajsek (Modeler)
Otto Ottosson (Project Manager/Designer)
Oliver Yeung (Texture Artist)
Scott Xiong (Lead animator)
Marie Tai (Concept Artist)
Special Thanks:
---------------
Brooke Burgess
Maricela PAniagua
Roberto Alcantara
Karl Schmidt
... and countless others for their constructive input/influence.
Known Bugs
• It is possible to get stuck in certain places in the level (falling in the river, etc). In this case, press ESC and select Menu in order to restart from the main menu.
• Some triggers can be accidentally activated by non-player pawns.
• The sheep shearing device does not currently collide with the world.
• The target recticle does not accurately represent the final thrown distance of a carried object.
• The pickup that is spawned after defeating Flub has an incorrect mesh.
• Toader Tongue seems to get stuck to the River.
• Camera Collision issues with terrain
o Proposed Fix: a rewrite of the core camera collision system will take care of this, but it will continue to be an issue. Layout of level geometry can also be analyzed to help avoid this issue.
• Clean Sheep floats above ground
• Terrorist Grenade sound happens often even when Terrorists are not actually firing anything
• Piddly footsteps make sound even if he’s not moving
o Proposed fix: make this into a gag with an idle animation that points this out to the player.
• Still some animation blending issues, usually after firing or switching weapons
• Big sheep Spork attack is too fast.
• Occasionally the weapon icon indicator will get stuck as you switch weapons. This is an issue with unreal and frame rate.
• When entering Flub's forest, Piddly can walk over the hand rail and off the bridge into the water. Occasionally, Piddly can actually enter the water (instead of getting bounced out). In one instance, Piddly became stuck in the water and unable to move. This error can be duplicated consistantly.
• The sound trigger for the Waterwheel/Rock dialog can be triggered numerous times simultaneously. This is consistantly repeatable.
• Bubbled Swarmers can be pushed through a cliff face. Similar issue with terrorists and ice cubes.
o Proposed fix: place meshes around these areas to avoid the issue. It’s an issue with how Unreal handles collision
• When Flub is defeated the BubbleBonus is awarded when it shouldn’t be. Should only be awarded if the player pops the bubbles herself.
• Cinematics can be interrupted badly by changing Piddly’s costume
o Proposed Fix: scripted trigger to prevent user input during cinematic. All pawns should be stopped during cinematics
• After dying skybox does not reset to the proper ‘day’ or ‘night’
Thank you for modding you completely changed the world.
This comment is currently awaiting admin approval, join now to view.