In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years.

Review RSS Feed _w_ says
3 _w_

Mar 29th, 2012 4 people agree 4 people don't

While i looked realy forward to this mod, i was left dissapointed.
- gc lags to much for me, even though i can play raw with ease
- the balance between hull strength, shields and damage seems completely off. battles can last for ages, especially against the space stations
- particles could be way WAY better than this. it's also hard to distuinguish missiles and torpedo's
- unit description gives you info on the shields strenght, speed, hyperdrive rating and tons of other info that we don't need
- to much hero's
- land battles unplayable

please fix this mod!

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