In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years.

Review RSS Feed lordjacob1 says
1 lordjacob1

Oct 20th, 2012 1 person agrees 2 people don't

Plagued by lag, too many units, and too much information on the ships and not on other important things, this mod is hard to play, and battles take hours. Also, all hard points are gone

capshades says
10 capshades

May 26th, 2012 1 person agrees 2 people don't

Not sure why all the other reviews are so horrible, possibly cause they didn't know how to instal it properly, or they have really bad computers. Awesome mod, way more star wars cannon (at least ship-wise) than all the other mods. Only reason that it doesn't get a ten is because there were some features removed from v1.1 to improve playability, but I thought were a benefit to the game.

DarthVader7777 says
9 DarthVader7777

Apr 13th, 2012 1 person agrees 2 people don't

A very good Mod.

Nova_Stihl says
10 Nova_Stihl

Mar 25th, 2012 1 person agrees 2 people don't

Fantastic game! the space combat is probably the best of any mods, the giant galaxy allows for amazing gameplay, especially with the new planetary upgrade systems. probably my favorite mod, only ones i consider even remotely close would be thrawns revenge or halo campain commander.

Lord_Veritas says
7 Lord_Veritas

Dec 8th, 2011 1 person agrees 2 people don't

Here's my short review of my absolute faforite mod,

The good:

Every space unit can be upgraded several times, wich makes this mod unique.

Pirate/ neutral planets have varied and usually strong defenses. Auto resolve is not recommended.

There are several minimods available from eawpr.net.

Still being develloped, the next version should adress the bad.

It has a very helpfull and friendly support forum.

Most important, it has great potential.

The bad:

Disfunctional AI.
Low framerates.
Land combat is mostly unplayable.

Xrean says
10 Xrean

Mar 28th, 2012 1 person agrees 3 people don't

Very good mod still can be played

ZeronTR says
1 ZeronTR

Mar 25th, 2012 4 people agree 5 people don't

There's loading times for the loading times, all of which are horrendously long. Every GC lags significantly. Space stations are almost invincible in battle. Emperor has a Sovereign with a 15 second recharge superlaser, and takes up no pop cap. Infantry move slower than snails. Infinite garrisons of Talons, which come in squads of twelve. LAATs can spin and fire while on the ground loading. Tooltips tell you absolutely nothing of use. A million useless transports cluttering up every battle. Ships can fire at each other from across the entire map. Horrible at being canon. Space station tooltips tell you nothing about why you should build one and with multiple levels you have no clue which one to build. Planet positions are screwy.

Lt_Kapout says
9 Lt_Kapout

Aug 9th, 2014

No review provided

fognar says
10 fognar

Aug 7th, 2014

No review provided

TheWafflesRLieZ says
10 TheWafflesRLieZ

Aug 5th, 2014

No review provided

Community Rating

Average

8

135 votes submitted.

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