In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years.
Love this mod. Pure awesomeness. There's only a lot to be done for the land battles but space is copletely awesome :D
This mod has it all from an expanded Galactic Conquest mode to greatly expanded unit lists, and even a removal of hardpoints so a bomber squadron worth a fraction of the cost of your Star Destroyer can no longer remove its most powerful defense system by destroying its shield generator hardpoint in a single pass.
The battle duration is longer and more strategic, especially between capital ships which are renowned for being able to get into brutal slugging matches where any lesser ship would be obliterated, and fighter screens are still necessary lest a single squadron of X-Wings nibble your Star Destroyer to death with proton torpedoes while easily dodging its turbolasers. Of course, Star Destroyers do come with a hefty complement of various models of TIE strikecraft, so only Rogue Squadron could stand a chance against an ISD with those odds! One can also expect ships with a more diverse weapons array than in vanilla FoC, as it is a rare vessel that doesn't possess both turbolaser cannons and some sort of fighter defense, so your fleet is never totally at the mercy of bomber squadrons.
This mod aims for a more authentic and fun Star Wars experience with ships existing as sturdy multi-role units part of a coordinated fleet rather than a mix of whatever fragile glass cannons your enemy forgot to include a hard counter for, and it delivers aside from some bugs, but those minimally impact gameplay and can be ignored.
this team has done a marvelous job for not getting access to the original gaming code for the AI. Yes it has bugs, but what things dont have bugs in them. This mod has so many different features in it, it's awesome. No other FOC mod has this amount of upgrades for units in it as this mod does.
As already mentioned, this team is after the lore of star wars, not getting their mod to balance perfectly with the vanilla game. That will come in time.
Of course, it does help if your trying to play this mod with a computer that is 2-3 years old or newer.
Plagued by lag, too many units, and too much information on the ships and not on other important things, this mod is hard to play, and battles take hours. Also, all hard points are gone
A very good Mod.
Fantastic game! the space combat is probably the best of any mods, the giant galaxy allows for amazing gameplay, especially with the new planetary upgrade systems. probably my favorite mod, only ones i consider even remotely close would be thrawns revenge or halo campain commander.
Here's my short review of my absolute faforite mod,
Every space unit can be upgraded several times, wich makes this mod unique.
Pirate/ neutral planets have varied and usually strong defenses. Auto resolve is not recommended.
There are several minimods available from eawpr.net.
Still being develloped, the next version should adress the bad.
It has a very helpfull and friendly support forum.
Most important, it has great potential.
Land combat is mostly unplayable.
Very good mod still can be played
There's loading times for the loading times, all of which are horrendously long. Every GC lags significantly. Space stations are almost invincible in battle. Emperor has a Sovereign with a 15 second recharge superlaser, and takes up no pop cap. Infantry move slower than snails. Infinite garrisons of Talons, which come in squads of twelve. LAATs can spin and fire while on the ground loading. Tooltips tell you absolutely nothing of use. A million useless transports cluttering up every battle. Ships can fire at each other from across the entire map. Horrible at being canon. Space station tooltips tell you nothing about why you should build one and with multiple levels you have no clue which one to build. Planet positions are screwy.
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