Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?

The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.

Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.

This is a four-decade strategic simulation of warfare across 120,000 light-years.

(For main news and discussion, please visit our site.)

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PR v1.2 64-bit RAM Patch Fix

PR v1.2 64-bit RAM Patch Fix

Mar 27, 2012 Patch 11 comments

This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...

Phoenix Rising v1.2

Phoenix Rising v1.2

Mar 25, 2012 Full Version 47 comments

Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...

Phoenix Rising v1.1

Phoenix Rising v1.1

Dec 24, 2008 Full Version 21 comments

A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...

Phoenix Rising: Space (v1.0)

Phoenix Rising: Space (v1.0)

Dec 31, 2007 Full Version 18 comments

Phoenix Rising: Space is the first full release of the mod for Empire at War: Forces of Corruption. It includes our complete vision of space combat ...

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Phoenix Rising: Starfighter Mini-Mod (v0.1)

Apr 22, 2007 Demo 7 comments

Phoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. Our goal is to provide a unique strategic experience within...

Post comment Comments  (390 - 400 of 458)
Stephan-338 Dec 20 2008, 5:28pm says:

what is the update?

+1 vote     reply to comment
Artarious Dec 20 2008, 11:58pm replied:

Coming Dec. 23rd 2008.

+1 vote     reply to comment
Stephan-338 Dec 22 2008, 2:45am replied:

nice tomorrow!

+1 vote     reply to comment
Hunnis Mar 27 2008, 11:22am says:

itt bothers mee that the rebels can do star destroyers, are they any diffrent r are tha the same as the empires?

+1 vote     reply to comment
armagheddon Mar 25 2008, 3:00pm says:

looks good but far too buggy and keeps crashing (i keep getting "exception" error messages) >.< - maybe too many planets on GC for the games engine

would be better if the hero display thing (top right hand corner on GC) had been kept cos now you have to LOOK for the heros... :\

+1 vote     reply to comment
stevewinklebaum Feb 15 2008, 9:47am says:

Great mod! just a lil' buggy but nothing unexpected

-1 votes     reply to comment
Delta40 Feb 13 2008, 6:30pm says:

dude this looks sweet

+1 vote     reply to comment
DaneKiet Feb 12 2008, 3:38pm says:

go to the forums, there are a lot of reasons why this could happen, and everyone who had this problem has had it fixed.

+1 vote     reply to comment
Y-WIngsaredaownage Feb 9 2008, 7:33pm says:

hey, my AI is f***ed the enemy ships dont do anything

+1 vote     reply to comment
SovereignReaper Feb 5 2008, 12:16am says:

aww y cant this be for the original 1 nooooooooooooooooooooooooooo it looks so cool

+1 vote     reply to comment
stevewinklebaum Jan 13 2008, 5:18pm says:

i meant 137. also crix madine wont hijack.

+1 vote     reply to comment
Chandler Creator
Chandler Jan 14 2008, 2:15am replied:

Yeah, his ability didn't seem to translate into space :/.

+1 vote   reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Mar 2012
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137 votes submitted.

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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011, 12:39pm by OseronPhaer

Lowest Rated (19 agree) 2/10

Seems to be a massive code mod more than a actual content mod and feature mod. The lag is terrible and makes the mod almost un-playable. The battle times are way too long. If they were going for realism on battles and a real battle takes 5-6 hours then the team made their goal, as battles take hours. This mod while interesting seems to be designed for a small cadre of niche players that thrive and enjoy all the needless data and items filling this mod. EaW seems to be the wrong engine for such a…

May 20 2012, 2:28pm by z3r0x

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