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After a long hard struggle the world is reeling from a global war between a sinister elite society and those determined to resist them. While the resistance won the day, all is not over. The creation of a peacekeeping body to ensure the security of newly settling populations - the Aegis Initiative - has caused a divide between the resistance. With corruption running rampant and the past history with governing bodies not forgotten, some have taken upon themselves to stand against Aegis believing it to be nothing more than an attempt to finish what their previous enemies started. They find themselves under a new banner - Manticore. With the resistance embroiled in civil war, the remains of their former enemy - the Remnant - of their former enemy is licking its wounds and gaining strength to strike bask. Now the fate of the world's population rests between the three. Who will be the victor?

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OUTDATED: Mobile Headquarters Analysis (view original)

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Description

I'm out of town, hence the lack of updates for the most part. I've got time and access to laptop with internet but am far more comfortable with my home desktop when doing graphical work. So I've been working hard to get a playable version of the mod working using RA1 graphics as placeholder. So far so good, I'm finally at the point where I need to do actual C# coding for the major features or want proper graphics before moving forward. So I was able to make this Mobile Headquarters model and render it.

The Mobile Headquarters is the core of the Manticore caravan (read mobile base). It requests delivery of caravan vehicles. As such it is as core to the Manticore war machine as Aegis' Construction Yard. Look for it to be highly protected as loss of the Mobile Headquarters is a huge blow to any Manticore cell.

UPDATE: THIS IS NOW OUTDATED. I recently was contacted by a voxeler so we're looking at making the mod's vehicles voxels so keep an eye out for further updates.