Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
large spaces are great!
I have read that lighting a large area is hard because intersecting lights in Radiant can kill your frame rates. Looks like you guys have it handled
i guess, besides engine-specific issues, it depends on optimization on developers' part.
Very professional AAA quality.
Make sure you fill this area with ******** to kill!