Seeking shelter underground to escape the nuclear winter they caused, the inhabitants of the Citadel have had no contact with the outside world for hundreds of years. Now as the radiation levels die down they are poised to reclaim the surface of their world.
Taking the role of a new trainee Commander, you will take charge of a squad of marines sent on missions to rediscover the desolate surface of the planet. Fighting against the bands of savages that now call the ruins of civilization their home, you will become embroiled in epic conflict taking place both on and off the battlefield, for the world has changes since the war, and nothing is quite as it seems…


A total conversion for the Unreal 2 engine, Philip Muwanga’s Squad Commander (PMSC) brings intense, RTS action to the unreal engine. Featuring a class based, squad dynamic; players must use each of the five different classes of trooper (including ‘Ranged’ and ‘Close Combat’ troops) in conjunction with each other to achieve victory or see their forces scattered and defeated.The player must lead their squad across six story driven levels, fighting through a range of environments, featuring over 8 hours of gameplay. Using the ‘Command Interface’ the player issues orders from the safety of the command bunker, controlling their squad through a simple, mouse and keyboard control scheme. Utilizing features like ‘Overwatch’ and ‘Auto-Cover’ the player can quickly organise their troops, however if things get too hectic they can fall back on a limited supply of ‘Command-Time’ to freeze the action and reorganise your troops.
A complete squad of troops is deployed straight into the battlefield via dropship, allowing the player to quickly get into combat, without the need to build bases and produce units, keeping the action constant. Through out each mission the player will receive reinforcements to replace squad members lost through combat, meaning that the player will always have enough units to for the task in hand. But with troopers gaining experience, a good commander will keep their troops alive as long as possible improving their stats and skills to create a devastating team of veterans.
PMSC also features an unlockable ‘SpecOps’ trooper, a super powered, covert unit, combining all the skills of a normal squad into one package and capable of using advanced abilities like ‘Cloak’ and ‘Proxy-mines’ to dispatch the enemy. Once unlocked (by completing the Spec ops own mission), the ‘SpecOps’ trooper can be used in any already completed missions, adding a very different feel to the game.


  • Intense Squad based action.
  • Class based, squad combat featuring a verity of units including ‘Sarge’ ‘Ranged’, ‘Armour Piercing Ranged’, ‘Assault’ and ‘Defenders’.
  • Level up your units to veteran status to improve there stats and skills. If they survive long enough!
  • Lasersights fitted on all ranged weapons change colour to show who you troops are targeting and their chance of hitting the target.
  • Receive reinforcements on the fly to replenish your squad mid mission.
  • Fight through 6, story driven, missions, featuring a range of environments a locations.
  • Customisable HUD
  • Use ‘Command-Time’ to pause the action and issue new orders to your troops
  • Auto Cover, send your troops running for shelter at the touch of a button.
  • Fight with both ‘Ranged’ and ‘Close Combat’ troops.
  • Slowmo Death Sequences.
  • Unlock the devastating ‘Spec-ops’ Trooper to use in his own custom mission. Then play through the previously completed missions from a new perspective.
  • Collect ‘Data Logs’ scattered through each mission to reveal the games back story.
  • Customisable selection groups.
  • Unlockable bonus game modes such as ‘Bigheads’ and ‘Machines’ increase the replayability of each mission.
  • Rating system to judge your performance on each mission.
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Squad Commander is an RTS total conversion for the unreal engine. Featuring intense squad based action, spanning six story driven levels. Made over the past three years while I was doing my Masters in Creative Games, Squad Commander grew from its very different turn based concept, (think X-Com) to the real-time action game that it is today. Along the way encountering all the problems associated with game development. Giving me many a sleepless night, as builds wouldn’t work and testers found game breaking bugs, and also the joy of watching it all slowly come together. But with the first full build is now online and ready to play, and all that left for me to do is say a big thank you to everyone who’s helped me over the course of its development.

The Squad Commander Trailer

First off Richard Boon, thanks for all the help you've given me over the past three years, without which itwould have all turned out very different. From testing the game each week, to going over gameplay mechanics and of course going to the pub to 'discuss' the game (not to drink, oh no). Next, thanks to all the students from the Computer and Videogames Design course at Saford Uni, for testing my game, finding bugs and giving me lots of feedback. Finally thanks to everyone else who's played a part in the development this game, for giving me the help and support I needed to follow this path. As for me, I'm going to get some rest, before starting my next project 'Hexytrench' as an indy developer.

Clearing out a 'Savage' camp

Enjoy Squad Commander

Philip Muwanga.

Download Philip Muwanga's Squad Commander Version 1.0

Fighting over the fog Spec Ops Fighting the savages

Squad Commander Source Files

Squad Commander Source Files

7 years ago Full Version 0 comments

The source files for ver 1.0 of 'Philip Muwanga's Squad Commander' For use by users who have experienced problems installing the game with the existing...

Philip Muwanga's Squad Commander Version 1.0

Philip Muwanga's Squad Commander Version 1.0

7 years ago Full Version 2 comments

The 1.0 build of 'Philip Muwanga's Squad Commander'. A squad based, RTS, total conversion for the Unreal 2004 engine.

Post comment Comments  (20 - 30 of 33)
Makenshi528 Mar 20 2008 says:

Hey, looks great, but do you think you can have a manual install for this like to extract from a rar? not the UT2004 installer.

+1 vote     reply to comment
vagabond1982uk Creator
vagabond1982uk Mar 21 2008 replied:

yeah i gonna upload it as a zip file, but I'm at my parents house for easter and the internet connection is rubbish, so every time I try and upload it, it cuts out at about 60%. I'll be back on Tuesday so I can do it then. sorry for the delay guys.

+3 votes   reply to comment
Qubeulater Mar 20 2008 says:

Yeah im on Vista too. Looks like the ut4mod files dont work for us but i think the manual files will do the trick :)

+1 vote     reply to comment
Moss Mar 21 2008 replied:

Might be something to do with Vista's habit of renaming the extensions on downloaded files. If it is all you need to do is go into control panel\folder options and then select the view tab and deselect "Hide extensions for known file types" then rename it with .umod.

Anyway looks really interesting, certainly going to try it out next time I install '04 again.

+1 vote     reply to comment
prodirus Mar 20 2008 says:

I think my inability to load ut4mod files is related to me using vista....

+1 vote     reply to comment
Varsity Mar 20 2008 replied:

I'm on Vista too.

+1 vote     reply to comment
vagabond1982uk Creator
vagabond1982uk Mar 19 2008 says:

Anyone else had this problem with the .umod file? I've just installed it on a fresh install of 3186 version of Unreal2004 and it worked fine, but I'll upload a zip file with the base files to be dropped into the Unreal folder.

+1 vote   reply to comment
RoDNoX Mar 19 2008 says:

WTF I can´t install this mod because thy told me that I have an older version of UT 2004 but I have the newest version.
This is an big problem I think so!!
Please help!

+1 vote     reply to comment
RoDNoX Mar 19 2008 says:

looks nice.
hmm i will test this mod.

0 votes     reply to comment
DaBeowulf Mar 17 2008 says:

Released means there's a download? >_<

+1 vote     reply to comment
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Unreal Tournament 2004
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