Seeking shelter underground to escape the nuclear winter they caused, the inhabitants of the Citadel have had no contact with the outside world for hundreds of years. Now as the radiation levels die down they are poised to reclaim the surface of their world.
Taking the role of a new trainee Commander, you will take charge of a squad of marines sent on missions to rediscover the desolate surface of the planet. Fighting against the bands of savages that now call the ruins of civilization their home, you will become embroiled in epic conflict taking place both on and off the battlefield, for the world has changes since the war, and nothing is quite as it seems…


A total conversion for the Unreal 2 engine, Philip Muwanga’s Squad Commander (PMSC) brings intense, RTS action to the unreal engine. Featuring a class based, squad dynamic; players must use each of the five different classes of trooper (including ‘Ranged’ and ‘Close Combat’ troops) in conjunction with each other to achieve victory or see their forces scattered and defeated.The player must lead their squad across six story driven levels, fighting through a range of environments, featuring over 8 hours of gameplay. Using the ‘Command Interface’ the player issues orders from the safety of the command bunker, controlling their squad through a simple, mouse and keyboard control scheme. Utilizing features like ‘Overwatch’ and ‘Auto-Cover’ the player can quickly organise their troops, however if things get too hectic they can fall back on a limited supply of ‘Command-Time’ to freeze the action and reorganise your troops.
A complete squad of troops is deployed straight into the battlefield via dropship, allowing the player to quickly get into combat, without the need to build bases and produce units, keeping the action constant. Through out each mission the player will receive reinforcements to replace squad members lost through combat, meaning that the player will always have enough units to for the task in hand. But with troopers gaining experience, a good commander will keep their troops alive as long as possible improving their stats and skills to create a devastating team of veterans.
PMSC also features an unlockable ‘SpecOps’ trooper, a super powered, covert unit, combining all the skills of a normal squad into one package and capable of using advanced abilities like ‘Cloak’ and ‘Proxy-mines’ to dispatch the enemy. Once unlocked (by completing the Spec ops own mission), the ‘SpecOps’ trooper can be used in any already completed missions, adding a very different feel to the game.


  • Intense Squad based action.
  • Class based, squad combat featuring a verity of units including ‘Sarge’ ‘Ranged’, ‘Armour Piercing Ranged’, ‘Assault’ and ‘Defenders’.
  • Level up your units to veteran status to improve there stats and skills. If they survive long enough!
  • Lasersights fitted on all ranged weapons change colour to show who you troops are targeting and their chance of hitting the target.
  • Receive reinforcements on the fly to replenish your squad mid mission.
  • Fight through 6, story driven, missions, featuring a range of environments a locations.
  • Customisable HUD
  • Use ‘Command-Time’ to pause the action and issue new orders to your troops
  • Auto Cover, send your troops running for shelter at the touch of a button.
  • Fight with both ‘Ranged’ and ‘Close Combat’ troops.
  • Slowmo Death Sequences.
  • Unlock the devastating ‘Spec-ops’ Trooper to use in his own custom mission. Then play through the previously completed missions from a new perspective.
  • Collect ‘Data Logs’ scattered through each mission to reveal the games back story.
  • Customisable selection groups.
  • Unlockable bonus game modes such as ‘Bigheads’ and ‘Machines’ increase the replayability of each mission.
  • Rating system to judge your performance on each mission.
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28 comments by vagabond1982uk on Mar 20th, 2008

Squad Commander is an RTS total conversion for the unreal engine. Featuring intense squad based action, spanning six story driven levels. Made over the past three years while I was doing my Masters in Creative Games, Squad Commander grew from its very different turn based concept, (think X-Com) to the real-time action game that it is today. Along the way encountering all the problems associated with game development. Giving me many a sleepless night, as builds wouldn’t work and testers found game breaking bugs, and also the joy of watching it all slowly come together. But with the first full build is now online and ready to play, and all that left for me to do is say a big thank you to everyone who’s helped me over the course of its development.

The Squad Commander Trailer

First off Richard Boon, thanks for all the help you've given me over the past three years, without which itwould have all turned out very different. From testing the game each week, to going over gameplay mechanics and of course going to the pub to 'discuss' the game (not to drink, oh no). Next, thanks to all the students from the Computer and Videogames Design course at Saford Uni, for testing my game, finding bugs and giving me lots of feedback. Finally thanks to everyone else who's played a part in the development this game, for giving me the help and support I needed to follow this path. As for me, I'm going to get some rest, before starting my next project 'Hexytrench' as an indy developer.

Clearing out a 'Savage' camp

Enjoy Squad Commander

Philip Muwanga.

Download Philip Muwanga's Squad Commander Version 1.0

Fighting over the fog Spec Ops Fighting the savages

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Squad Commander Source Files

Squad Commander Source Files

Mar 26, 2008 Full Version 0 comments

The source files for ver 1.0 of 'Philip Muwanga's Squad Commander' For use by users who have experienced problems installing the game with the existing...

Philip Muwanga's Squad Commander Version 1.0

Philip Muwanga's Squad Commander Version 1.0

Mar 17, 2008 Full Version 2 comments

The 1.0 build of 'Philip Muwanga's Squad Commander'. A squad based, RTS, total conversion for the Unreal 2004 engine.

Post comment Comments  (10 - 20 of 33)
1c0n Apr 8 2008 says:

Good job. And fun. I've give it an 8, altough there are some bugs and the lack of a save system huts this work a lot.(But I think this is a limitation of UT '04). And very good characters.
I hope there will be new mission in future release...

+1 vote     reply to comment
japroach Mar 29 2008 says:

Just want to say great mod.

Very impressed by your work.

+1 vote     reply to comment
Qubeulater Mar 27 2008 says:

After learning about this Umod thing, i went and downloaded it and had a go at installing the current mod file to the UT2004 folder(not the manual). After installation it said to me there were three errors and when i went in the community section of unreal its said something like test Dr something test only (something like that lol) i clicked on it and there the game was and its running with no problems that i have seen so far playing 3 or the 6 missions in the game :D. Oh and it is an awsome mod so if you cannot get it running follow what i just did and you should have it and be playing it in no time :)

My PC is Vista and i used UMOD TOOL (extract from .UT4MOD file and install on to directory UT2004) thats all ;)

+2 votes     reply to comment
raymastereo Jun 17 2008 replied:

I've been trying to find out how to use a .ut4mod file for ages! Now I can play this awesome looking mod! Thank you!

+1 vote     reply to comment
vagabond1982uk Creator
vagabond1982uk Mar 27 2008 says:

Ok boys and girls, the source file are now online. sorry about the wait but i couldn't get them uploaded from my parents house. Anyway the problem is apparently caused by the unreal megapack setting the version number to 1 (thanks for the heads up on that on grimallq) so everyone who has the megapack installed need to use the source files or just install the patch by hand before using the .umod file. I hope this helps you guys.

+1 vote   reply to comment
VagabondPraetor Mar 26 2008 says:


I use a umod installation tool, and it kept on saying that I am not up to date with a version number, even though I got the latest patch (which came out over four years ago).

Can you upload the files uncompressed, and ready to play, upon copying and pasting onto main directory?

0 votes     reply to comment
s3thapl Mar 26 2008 says:

It's awsome!!!

+1 vote     reply to comment
TehDash Mar 25 2008 says:

This looks incredible! I'm gonna re-install UT2K4 just to play it! Nice work dude!

+1 vote     reply to comment
DaBeowulf Mar 22 2008 says:

In the meantime you should still be able to install it with a UMOD extracting/install program like Umod Tool 2, worked for me.
Too bad there's no multiplayer mode..

+1 vote     reply to comment
prodirus Mar 21 2008 says:

Well, I got the Setup file to load now but now it refuses to install. It says I don't have UT2004 or its patch installed or something. And yes, I did install patch 3369

+1 vote     reply to comment
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Release Date
Released 2008
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Real Time Strategy
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