Seeking shelter underground to escape the nuclear winter they caused, the inhabitants of the Citadel have had no contact with the outside world for hundreds of years. Now as the radiation levels die down they are poised to reclaim the surface of their world.
Taking the role of a new trainee Commander, you will take charge of a squad of marines sent on missions to rediscover the desolate surface of the planet. Fighting against the bands of savages that now call the ruins of civilization their home, you will become embroiled in epic conflict taking place both on and off the battlefield, for the world has changes since the war, and nothing is quite as it seems…

Summary

A total conversion for the Unreal 2 engine, Philip Muwanga’s Squad Commander (PMSC) brings intense, RTS action to the unreal engine. Featuring a class based, squad dynamic; players must use each of the five different classes of trooper (including ‘Ranged’ and ‘Close Combat’ troops) in conjunction with each other to achieve victory or see their forces scattered and defeated.The player must lead their squad across six story driven levels, fighting through a range of environments, featuring over 8 hours of gameplay. Using the ‘Command Interface’ the player issues orders from the safety of the command bunker, controlling their squad through a simple, mouse and keyboard control scheme. Utilizing features like ‘Overwatch’ and ‘Auto-Cover’ the player can quickly organise their troops, however if things get too hectic they can fall back on a limited supply of ‘Command-Time’ to freeze the action and reorganise your troops.
A complete squad of troops is deployed straight into the battlefield via dropship, allowing the player to quickly get into combat, without the need to build bases and produce units, keeping the action constant. Through out each mission the player will receive reinforcements to replace squad members lost through combat, meaning that the player will always have enough units to for the task in hand. But with troopers gaining experience, a good commander will keep their troops alive as long as possible improving their stats and skills to create a devastating team of veterans.
PMSC also features an unlockable ‘SpecOps’ trooper, a super powered, covert unit, combining all the skills of a normal squad into one package and capable of using advanced abilities like ‘Cloak’ and ‘Proxy-mines’ to dispatch the enemy. Once unlocked (by completing the Spec ops own mission), the ‘SpecOps’ trooper can be used in any already completed missions, adding a very different feel to the game.

Features

  • Intense Squad based action.
  • Class based, squad combat featuring a verity of units including ‘Sarge’ ‘Ranged’, ‘Armour Piercing Ranged’, ‘Assault’ and ‘Defenders’.
  • Level up your units to veteran status to improve there stats and skills. If they survive long enough!
  • Lasersights fitted on all ranged weapons change colour to show who you troops are targeting and their chance of hitting the target.
  • Receive reinforcements on the fly to replenish your squad mid mission.
  • Fight through 6, story driven, missions, featuring a range of environments a locations.
  • Customisable HUD
  • Use ‘Command-Time’ to pause the action and issue new orders to your troops
  • Auto Cover, send your troops running for shelter at the touch of a button.
  • Fight with both ‘Ranged’ and ‘Close Combat’ troops.
  • Slowmo Death Sequences.
  • Unlock the devastating ‘Spec-ops’ Trooper to use in his own custom mission. Then play through the previously completed missions from a new perspective.
  • Collect ‘Data Logs’ scattered through each mission to reveal the games back story.
  • Customisable selection groups.
  • Unlockable bonus game modes such as ‘Bigheads’ and ‘Machines’ increase the replayability of each mission.
  • Rating system to judge your performance on each mission.
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28 comments by vagabond1982uk on Mar 20th, 2008

Squad Commander is an RTS total conversion for the unreal engine. Featuring intense squad based action, spanning six story driven levels. Made over the past three years while I was doing my Masters in Creative Games, Squad Commander grew from its very different turn based concept, (think X-Com) to the real-time action game that it is today. Along the way encountering all the problems associated with game development. Giving me many a sleepless night, as builds wouldn’t work and testers found game breaking bugs, and also the joy of watching it all slowly come together. But with the first full build is now online and ready to play, and all that left for me to do is say a big thank you to everyone who’s helped me over the course of its development.


The Squad Commander Trailer


First off Richard Boon, thanks for all the help you've given me over the past three years, without which itwould have all turned out very different. From testing the game each week, to going over gameplay mechanics and of course going to the pub to 'discuss' the game (not to drink, oh no). Next, thanks to all the students from the Computer and Videogames Design course at Saford Uni, for testing my game, finding bugs and giving me lots of feedback. Finally thanks to everyone else who's played a part in the development this game, for giving me the help and support I needed to follow this path. As for me, I'm going to get some rest, before starting my next project 'Hexytrench' as an indy developer.


Clearing out a 'Savage' camp


Enjoy Squad Commander

Philip Muwanga.

Download Philip Muwanga's Squad Commander Version 1.0

Fighting over the fog Spec Ops Fighting the savages

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Squad Commander Source Files

Squad Commander Source Files

Mar 26, 2008 Full Version 0 comments

The source files for ver 1.0 of 'Philip Muwanga's Squad Commander' For use by users who have experienced problems installing the game with the existing...

Philip Muwanga's Squad Commander Version 1.0

Philip Muwanga's Squad Commander Version 1.0

Mar 17, 2008 Full Version 2 comments

The 1.0 build of 'Philip Muwanga's Squad Commander'. A squad based, RTS, total conversion for the Unreal 2004 engine.

Post comment Comments  (0 - 10 of 33)
Soultempleguardian
Soultempleguardian Sep 11 2010, 6:37pm says:

Does this mod overwrite the original UT2004?

+1 vote     reply to comment
Predmarine
Predmarine Apr 15 2010, 1:26pm says:

This looks like it was heavily inspired by warhammer 40k. Am I right?

+2 votes     reply to comment
Aimforthehead
Aimforthehead Mar 27 2009, 10:59am says:

I'm gonna reinstall ut2k4 to play this.

+1 vote     reply to comment
jakehunter
jakehunter Mar 25 2009, 12:21pm says:

looks nice!

+1 vote     reply to comment
Dinner101
Dinner101 Dec 4 2008, 1:01pm says:

this is a beautiful mod, a few spelling errors here and there, but i love it. i can only play until the second mission, because my PC sucks and cant handle the sheer awesomeness of this mod. it keeps lagging like crazy when theres a small battle going on

+1 vote     reply to comment
Mukridzsin
Mukridzsin Oct 9 2008, 2:19pm says:

WOW ! :D

0 votes     reply to comment
jakehunter
jakehunter Aug 20 2008, 11:56am says:

i am getting this as soon as i get UT 2004 man

+1 vote     reply to comment
tpwoods28
tpwoods28 Jul 20 2008, 10:56am says:

I tried the v1.0 one and it said I had the wrong version of UT2004, so i tried the source file one and followed the instructions but it said the path was incorrect, even though i did exactly what it said. i'm using the unreal anthology version on vista, might that have something to do with it? every other UT2004 mod I've tried has worked fine, it seems to be just this one that refuses to work

+1 vote     reply to comment
Sordak
Sordak Jul 6 2008, 11:56am says:

dont say "now i know how it works" say HOW it works!!!! PLEASE!!

+1 vote     reply to comment
1c0n
1c0n Apr 8 2008, 7:02pm says:

...hurts this work... ^^

+1 vote     reply to comment
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Released Mar 17, 2008
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Real Time Strategy
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Sci-Fi
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