PeZBOT 002p for Star Wars Mod: Galactic Warfare
Jul 5, 2011 Full Version 21 commentsPeZBOT for Star Wars Mod: Galactic Warfare: offline multiplayer bots for those who like to play offline.
PeZBOT is a multiplayer bot-mod for Call of Duty 4 and World at War. The aim of the mod is to introduce A.I. to local multiplayer games so those who choose not to go online or prefer to practice against bots before doing so, can.
The newest released version of PeZBOT for Call of Duty 4 or World at War will always be available in the "Downloads" section, here on ModDB.
Please report any bugs you may find in the mod, in the PeZBOT ModDB Forums, and happy fragging.
Custom Waypoints for CoD4 PeZBOT
Custom Waypoints for WaW PeZBOT
2 comments by Lord_Gannondorf on Jul 5th, 2011
PeZBOT 002p for the CoD4 Galactic Warfare Mod has been released, download it here:
Moddb.com
Please read the instructions carefully.
Huge thanks to everyone on the SWM Team for their awesome mod!
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Things to know:
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- This is pre-alpha code, meaning it is in no way feature complete and may be full of bugs!
- The following maps are waypointed to work with PeZBOT SWM: mp_bestine, mp_cloud_city, mp_tatooine, mp_rebellion, mp_anchorhead, mp_jundland, mp_jundland_dusk. Note: mp_not_a_cave is NOT supported!
- Bots have been tested and working on version 1.7 of Call of Duty 4. (Please do not report any bugs found with older versions!)
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Version 002p:
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- Support for Galactic Warfare v1.0
- ADded waypoints for: mp_anchorhead, mp_jundland, mp_jundland_dusk
If you find any errors then please let me know - this includes bots getting stuck on objects or random places on the map, I only briefly tested the maps.
PeZBOT for Star Wars Mod: Galactic Warfare: offline multiplayer bots for those who like to play offline.
PeZBOT 005p (KP SOUND EDITION) for Call of Duty: World at War - offline multiplayer bots for those who like to play offline.
PeZBOT 005p for Call of Duty: World at War - offline multiplayer bots for those who like to play offline.
PeZBOT 011p for Call of Duty 4: Modern Warfare - offline multiplayer bots for those who like to play offline.
Highest Rated (2 agree) 8/10
PezBots has much to improve on, like the fluidity of bot movement, but otherwise they suffice in providing a satisfactory offline multiplayer experience.
Apr 12 2010, 5:29am by HungerSTGF
WHY... WHY IS THE CUSTOM WAYPOINTS LINKS BROKEN? I NEEEEEEEEEEED CUSTOM MAPS!
I need help please, when I run the game (after following all instructions) and I go to the list of mods to launch there is none. Any suggestions on what to do?
First, I would like to thank everyone involved in bringing this mod to life. You have done an amazing thing!
I was wondering if anyone has found a fix for the teleporting bots in Search & Destroy and Sabotage modes? I know there was someone who posted a fix back a while back, but the link to the fix is broken.
Any help would be appreciated.
Thanks!
To fix the teleporting, open the svr\PeZBOT.gsc in a text editor and cut this (lines 1804-1824):
if (getdvar("svr_pezbots_playstyle") == "2")
{
if(randomInt(3) != 0)
{
self.botCrouchObj = 500;
self.botwalkspeed = 6.0;
self.botRunDist = 600;
}
else
{
self.botCrouchObj = 1200;
self.botwalkspeed = 5.5;
self.botRunDist = 2000;
}
}
else
{
self.botCrouchObj = level.botCrouchObj;
self.botwalkspeed = level.botwalkspeed;
self.botRunDist = level.botRunDist;
}
and paste it below this line (before cut 2506, after cut 2485):
self.iShouldCrouch = randomIntRange(0,2);
That should fix it...
@ATB, thanks for the response. It looks good so far.
Thanks a lot!
What is "lines 1804-1824" and "before cut 2506, after cut 2485"? I don't get it, show me how.
"lines" means line number, so if you drop the svr\PeZBOT.gsc file into an editor (e.g. Pnotepad.org ) and scroll down to line number 1804 you will find the portion of script listed above. Cut the portion of script from line 1804 to 1824 then scroll down to line 2485 where you will see self.iShouldCrouch = randomIntRange(0,2); and paste it below that... The "before cut 2506" is so you can see where it's going before you cut it if you like to check things out first before you go ahead, that's all.
So get yourself an editor that shows line numbers and drop that file into it, scroll down to those line numbers and then what I wrote should become clearer...
HTH
Ok i got it, thanks Mr.
The CoD4 bots... they are just uncanny.
Since the day I downloaded them (2 years ago) they have learned. LEARNED!
Learned to:
Camp
Anti-camp
Divert from waypoints to camp and anti-camp
Snipe
Use C4
Use smoke
Use flashbangs
Become less 'glitchy' (they stay with a single gun now in killcam)
Sprint (with speed)
Grenade concentrations of enemies
Be more lethal (I am being ranked third or second in leadernoard instead of first)
Knife more effectively
I hope you coded this stuff, because they are just scaring me now. What next? Teabagging?
I got a Question; is there way to input new sounds (gun sounds, pain sounds, etc.) in PeZBOT 011p for Call of Duty 4. I had some ripped sounds from the MMOFPS game called Soldier Front Online (that's Special Force Online in the Philippines). :)