PeZBOT is a multiplayer bot-mod for Call of Duty 4 and World at War. The aim of the mod is to introduce A.I. to local multiplayer games so those who choose not to go online or prefer to practice against bots before doing so, can.

The newest released version of PeZBOT for Call of Duty 4 or World at War will always be available in the "Downloads" section, here on ModDB.


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The source code for PeZBOT 011p (CoD4) and 005p (WaW) has now been released. I had initially wanted to release versions 012p and 006p but have lost interest in modding and have moved on to other games. This will likely be the last update here, though I may occasionally check back. I have (or will) create some new forum sections for sharing your custom PeZBOT versions.

Check the download section or click the link below for the source.

Moddb.com

PeZBOT 002p for Galactic Warfare Released

PeZBOT 002p for Galactic Warfare Released

News 3 comments

PeZBOT 002p for the CoD4 Galactic Warfare Mod has been released.

PeZBOT 005p for World at War Released

PeZBOT 005p for World at War Released

News 3 comments

PeZBOT 005p for Call of Duty: World at War has been released.

PeZBOT 011p for Call of Duty 4 Released

PeZBOT 011p for Call of Duty 4 Released

News 8 comments

PeZBOT 011p for Call of Duty 4 has been released.

How to ready maps for useage & release

How to ready maps for useage & release

Mapping/Technical Tutorial 12 comments

Basic, short Tutorial on how to save Custom Waypoints and ready them for release.

RSS feed Downloads
PeZBOT Source Code

PeZBOT Source Code

Source Code 14 comments

The source code for PeZBOT 011p (CoD4) and 005p (WaW).

PeZBOT 002p for Star Wars Mod: Galactic Warfare

PeZBOT 002p for Star Wars Mod: Galactic Warfare

Full Version 34 comments

PeZBOT for Star Wars Mod: Galactic Warfare: offline multiplayer bots for those who like to play offline.

PeZBOT 005p (KP SOUND EDITION) for World at War

PeZBOT 005p (KP SOUND EDITION) for World at War

Full Version 24 comments

PeZBOT 005p (KP SOUND EDITION) for Call of Duty: World at War - offline multiplayer bots for those who like to play offline.

PeZBOT 005p for World at War

PeZBOT 005p for World at War

Full Version 103 comments

PeZBOT 005p for Call of Duty: World at War - offline multiplayer bots for those who like to play offline.

PeZBOT 011p for Call of Duty 4

PeZBOT 011p for Call of Duty 4

Full Version 214 comments

PeZBOT 011p for Call of Duty 4: Modern Warfare - offline multiplayer bots for those who like to play offline.

Post comment Comments  (10 - 20 of 2,470)
AnimeshKashyap
AnimeshKashyap

Can I combine this with another mod like ModWarfare or any else.. Please explain in detail!! Please!!

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Maggy_
Maggy_

You need source code for both mods. It is quite complicated though

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Guest
Guest

bots worked but they are hard they .its bit difficult but i enjoying it bots have no iron site??

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Maggy_
Maggy_

Get better then.

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Guest
Guest

my pezbot is not working i type in the consol svr_pezbots 10 and nothing has been what can i do to get bots??

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tungpro9901
tungpro9901

why bot cant JOIN in the vehicel ?

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Drarrhat
Drarrhat

I don't know if anyone is still watching this, but I'm trying to change the bot's behavior to make them more realistic / consistent. I can't find the following settings in the code:
1. What causes the bots to shoot.
2. Where the bots decide to shoot (hitloc).
3. The bots' accuracy.
4. The bots' damage + multipliers.
5. The distance from the bot to the target.
6. How they avoid shooting through walls.
I'm not a modder and I don't know this specific language, although it's not too different from what I'm used to. I'd release any changes I'd make.
Thanks

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BlitzWithGuns
BlitzWithGuns

Perhaps you can make the bots use snipers and pistols :D

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INeedBots
INeedBots

1. freezecontrols(false) causes the bot to shoot because the bots always want to shoot, so freezecontrols(true) stops them from firing
2. idk
3. idk
4. isn't that handled in _damage.gsc?
5. found in the 'main' loops, should be 'distance(self.origin, player.origin)'
6. uses bulletTracePassed

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Drarrhat
Drarrhat

Thank you. For bullettracepassed especially, that would've been impossible to find. I asked about the damage settings on the CO modpage and got an answer. Moddb.com
@blitzwithguns I'll see if its possible. I definitely want to.

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Flomlg2PrO
Flomlg2PrO

Hey bro, what would be awesome is if the bots would act like actual online people in COD 4, right now they're jittery and kind of odd. Like watch one of the killcams when they kill you. They keep on like changing their weapons back and forth really fast, it looks really, really weird. If its possible, I myself would like to make them behave more realistically. Also, for some reason, playing S+D with them and having the AI have the bomb makes them teleport all over the map, pretty much ending the round in 15 seconds or less, unless u can kill them before then.

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Maggy_
Maggy_

Sd bug can be fixed but i don't think that pezbots can be improved

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9.3

243 votes submitted.

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Highest Rated (4 agree) 8/10

PezBots has much to improve on, like the fluidity of bot movement, but otherwise they suffice in providing a satisfactory offline multiplayer experience.

Apr 12 2010 by HungerSTGF

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