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Petrograd: an action-thriller first person shooter. Enter the shoes of a Black-Ops Special Agent, investigating the disappearance of a full city's population overnight. An eerie atmosphere and immersive environments are just the beginning, nothing is quite what it seems in this suspenseful experience set in post-USSR Eastern Europe. The purpose of this project was to create a trailer with near triple-A quality, that goal was achieved on Feb 2009, and thus this project has concluded. The studio has since turned pro and continues to produce commercial games. Thanks for you support.

Petrograd Mod Level Design (Interior Lighting/Optimization)

Petrograd Mod Level Design (Interior Lighting/Optimization)

May 18, 2009 Intermediate mapping/technical 17 comments

In this tutorial, I explain how to use VisAreas and Portals in CryEngine in order to setup lighting for interiors.

How to Setup and Export Models into CryEngine 2

How to Setup and Export Models into CryEngine 2

Aug 31, 2009 Intermediate props modelling 5 comments

In this tutorial I will show you how to do the following: -Setting up your Mod file structure. -Prepping your model for export. -Creating the Physics...

Petrograd Mod Level Design (Environment Design)

Petrograd Mod Level Design (Environment Design)

Sep 19, 2008 Intermediate level design/theory 17 comments

A brief look at environment design using the CryEngine Sandbox editor.

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Platform
Windows
Game
Crysis
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Official Page
Spacecowboysstudio.com
Release Date
Released Feb 27, 2009
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