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Petrograd: an action-thriller first person shooter. Enter the shoes of a Black-Ops Special Agent, investigating the disappearance of a full city's population overnight. An eerie atmosphere and immersive environments are just the beginning, nothing is quite what it seems in this suspenseful experience set in post-USSR Eastern Europe. The purpose of this project was to create a trailer with near triple-A quality, that goal was achieved on Feb 2009, and thus this project has concluded. The studio has since turned pro and continues to produce commercial games. Thanks for you support.

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How to Setup and Export Models into CryEngine 2

How to Setup and Export Models into CryEngine 2

6 years ago Props Modelling 5 comments

In this tutorial I will show you how to do the following: -Setting up your Mod file structure. -Prepping your model for export. -Creating the Physics...

Petrograd Mod Level Design (Environment Design)

Petrograd Mod Level Design (Environment Design)

7 years ago Level Design/Theory 17 comments

A brief look at environment design using the CryEngine Sandbox editor.

Petrograd Mod Level Design (Interior Lighting/Optimization)

Petrograd Mod Level Design (Interior Lighting/Optimization)

6 years ago Mapping/Technical 17 comments

In this tutorial, I explain how to use VisAreas and Portals in CryEngine in order to setup lighting for interiors.

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Released 2009
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 - Mapping/Technical
 - Level Design/Theory
 - Props Modelling