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The purpose of this project was to create a trailer with near triple-A quality, that goal was achieved on Feb 2009, and thus this project has concluded.

The studio has since turned pro and continues to produce commercial games.

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Welcome to the August update of the exceptional Crysis Modification the "Petrograd Project", developed by the Space Cowboys Studio under the guidance of Game Designer Roy Shapira, The team has been working relentlessly on all aspects of the game, creating a Triple-A quality world, creating new assets every day, new features, and always keeping the high standard. Today we bring to you a glimps into the development of the project.

New Finished Assets

The Space Cowboys Studio has grown exponentially over the past few months, and is working at an astonishing rate outputting assets on a daily basis all passing through rigorous pipeline to ensure the top quality of this project. the following are few of the excellent works of the team for your viewing pleasure.

Finished Enemy Combatant

The Petrograd area will be populated mostly by elite soldier forces, talented team member Anton Kozlov has finished the enemy soldier model, he is modular and has many variations, shown below are several examples of the enemy variations.

Finished Russian URAL Truck Model

The URAL is a troop transporter used for both on and off road travel, it carries over 20 soldiers, and can reach almost anywhere. The truck was created by talented team member Sean Kelly, who is now texturing it.

Finished Residential Building Model

Petrograd city has many types of buildings both historical and modern, many of them will be complete from the outside and within, talented team member our newly appointed Lead Art Chris Schweiger has created yet another authentic Ukranian Builidng model

Finished Unique Props

Petrograd will be filled with many different objects, most will be fully functional, like in real life.
today we'll feature 2 new works by new talented team member 3D Modeler Christian Marzy the PDA, and the Microwave.

Rural Environment

Team member and newly appointed Lead level designer Rex Mcnish, has been working hard to create a vast array of vegetation, from tall trees, to ferns to blades of grass and some excellent ground textures, he has also created the wonderful rural forest environment that will surround Petrograd City, some of his exceptional work is shown below.

City Environment

Team member Level Designer Sven Kiesser, has been working hard to create to create one of the unique city environments in the center of Petrograd, with an amazing eye for detail and perfectly executed creepy atmosphere.

New Wallpapers

Team member newly assigned Producer Benjamin Thatcher has created a couple Wallpaper quality screenshot, they are un-tampered in any way and are shown as is from the engine.

New Team Roster

The Space Cowboys Team has grown exponentially over the past few months, with over 40 active developers the project is moving forward at a staggering rate, here is the new team roster by departments. we welcome all the new members, and are confident that each expert in their field will contribute to this great project.

Management Department
Roy Shapira - Team Lead
Benjamin Thatcher - Producer

Design Department
Roy Shapira - Lead Game Designer
Rex Mcnish - Lead Level Designer
Jared Robertson - Level Designer
Hendrik Lenz - Level Designer
Sven Keisser - Level Designer
Gustav Engman - Level Designer
Adelson Tavares - Concept Artist
Ashley Nagy - Concept Artist
Diego Ortega - Concept Artist

Audio Department
Yarron Katz - Lead Audio Designer
Tarek Mansur - Music Composer
Erik Ekholm - Music Composer
Iraklis Vlachakis - Sound Effects Designer

Programing Department
Jan-Vincent Hölzle - Lead Coder
David Berger - Technical Engineer
Alon Tzarafi - Action Script Programmer
Avichay Kardash - LUA / C++ Programmer

Web-Design Department
Brad Durham - Lead Web-Designer
Danny Vink - CSS/Java programmer and Web-Designer
Sid Lewis - Web-Designer

3D Art Department
Chris Schweiger - Lead Art
Anton Kozlov - 3D Artist
Sean Kelly - 3D Artist
Mark Ashton - 3D Modeler
Mayan Ariel - 3D Artist
Ryan Bajorek - 3D Animator
Addison Gallagher - 3D Modeler
Andre Bostrom - 3D Artist
Chris Hayes - 3D Artist
Christian Marzy - 3D Artist
Dragan Maric - 3D Artist
Ethan Gogerik - 3D Artist
Jon Stoner - 3D Artist
Jonas Rönnegård - 3D Artist
Martin Brennan - 3D Artist
Mike Roberts - 3D Artist
Steve Kennedy - 3D Artist
Ian - 3D Modeler
Nicolas Villarreal - 3D Artist
Halvor Bo - Particle Artist

Team Recruiting

The Space Cowboys Team is now recruiting talented:

  • LUA / C++ Coders
  • Web-Designers
  • Riggers
  • Animators

if you are interested or know anyone that would be, please contact Team Leader Roy Shapira via PM here or E-mail:

Related Links:

- Forum Thread: Petrograd - August Update
- Official web-site:
- YouTube Trailer: Petrograd Teaser Trailer

- Space Cowboys Staff Team

Petrograd - June Update

Petrograd - June Update

News 26 comments

Welcome to this months update of the exceptional Crysis Modification Petrograd, developed by the Space Cowboys Team under the guidance of Game Designer...

Petrograd - April 22nd Update

Petrograd - April 22nd Update

News 22 comments

Welcome to this months update of the extraordinary Crysis Modification Petrograd; in today's update you will get a glimpse into the development of the...

Petrograd - March 8th Update

Petrograd - March 8th Update

News 5 comments

Welcome everyone to today's update on the Petrograd Project, The Space Cowboys Development Team has worked hard over the past weeks to create more top...

Petrograd - February 25th Update - Teaser Commentary

Petrograd - February 25th Update - Teaser Commentary

News 6 comments

Last Update we debuted our first teaser trailer today we have the Director's Commentary of the Trailer, and the direction the game will take.

RSS feed Downloads
Petrograd Wallpapers (HD) June 09

Petrograd Wallpapers (HD) June 09

Wallpapers 2 comments

Screenshots where captured from within the game with no alteration of any kind. they where made by Benjamin Thatcher, under the guidance of Roy Shapira...

Petrograd Teaser Trailer (Feb. 15, 2009)

Petrograd Teaser Trailer (Feb. 15, 2009)

Trailers 0 comments

This is the full 720p HD version of the first teaser trailer of Petrograd.

Petrograd Mod 1080p HD Wallpapers (Jan. 11, 2009)

Petrograd Mod 1080p HD Wallpapers (Jan. 11, 2009)

Wallpapers 0 comments

Wallpapers from Petrograd (Crysis Mod) in full 1080p HD

Petrograd Wallpapers (1080 HD)

Petrograd Wallpapers (1080 HD)

Wallpapers 0 comments

Concept screenshot wallpapers from Petrograd (Crysis Mod) in full 1080 HD

Post comment Comments  (20 - 30 of 150)

this is some serious stuff right here.

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Retail? I wouldn't mind paying for this after what I've seen, but isn't retailing mods illegal?

Reply Good karma Bad karma+2 votes

indie games do it all the time. Zeno Clash was one

Reply Good karma Bad karma+1 vote

Nope, look at Killing Floor.

Reply Good karma Bad karma+1 vote

That was re-made on a new engine, so it was technically a new game. I wonder is Space Cowboys are just continuing the mod and then selling it or moving to a new engine (complete with license) or just buy a license for Cryengine.

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To be honest, I'd definitely be willing to buy Petrograd. I mean, obviously I wouldn't pay like, $50 for it but it WAS a pretty ambitious project. Anyone know an expected price range?

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Well, crap, it's turned retail.

Atleast we know it'll come out someday, but hell, we'll just have to put money aside for it. which is bad for people who have a tendency to be broke all the time :C

Reply Good karma Bad karma+2 votes

Yes, we'll have to chose between this and crysis 2 ? hmmm...easy choice .. ;)

Reply Good karma Bad karma+1 vote

So what if it's retail? You haven't heard of torrents before?

Reply Good karma Bad karma0 votes

Where does it say it has gone retail?

Reply Good karma Bad karma+2 votes

right here:

Hey everyone,

I'm happy to say that the studio has evolved to become a pro working studio.
Creating a retail game as part of my original plan, will not work with a volunteer based team,
that's why we moved into professional production environment.

The studio has already finished production of several smaller projects to get self funded,
using smaller engines like Unity3D and Gamestudio 3D,

We will soon start the production of our prototype based on "Petrograd" with the CryENGINE.
The good news is that the project will turn into a full retail game.

many people from our original "mod" group decided that professional game development is not quite for them, they decided that they no longer wish to be part of the team, each of them has a reserved spot on our pro team, according to their skill level and industry standards, if they wish to continue with us.

all in all game development is one of the most comparative and demanding industries in the world.
and thus I've dissolved the volunteering part of the team, it is now fully professional.

I'll soon announce that the project has moved to become a Retail game,
this will also mean the end our ability to be on Crymod, ModDB, or any other Modding site,

we're all really excited, it will now become bigger then ever, i invite you to follow us on our we-site - which is now under contraction and will soon be up,
and my personal web-site

we'll open our own forums soon, and developer's blogs, and will keep updating on the game through retail game related web sites, like IGN, Gamespot etc.

I'd like to thank everyone for following our progress,
and wish everyone great year, and hope you'll keep following our progress.

Kind Regards

Roy Shapira
CEO and Creative Director of
Space Cowboys Studio LTD

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