Can you last until dawn? In Petrified, a Source-powered multiplayer game, a band of humans is pitted against an array of statues possessed by evil Watchers—the protectors of the graveyard. A few are coming close when no mortal is looking, looking to steal souls and swell their own numbers. As a statue, you can enjoy the thrill of the hunt waiting for the right time to strike. As a human you’ll be running around a chilling landscape that never moves yet constantly changes, and when you have finally realized which statues are real and which are fake, it may be too late!

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End of a Hiatus

News 3 comments

Since March 7th, playtesting has been over, and we have been on a hiatus from Petrified. We completed the for-credit portion of the project (we got an 'A'), but there is more to do! We have been buried in other work, but soon, classes will be over. Petrified is very close to a public release, but before that there are a few things that need to be taken care of.

  1. I need to port our code over to the new version of the SDK, which will allow me to change the player models to something other than the counter-strike terrorist.
  2. I need to fix demo recording. Right now, demos don't capture the map panel, and so don't effectively record the gameplay. In order to be able to make some good trailers for our game, this fix is necessary.
  3. This one is probably the most important. I need some willing souls, and their servers. If you are a server admin and would be willing to host a Petrified server for 8 to 16 players, please message me.

Thanks for your patience. Here's to hoping it will pay off. ;-)

Just a Quick Reminder

Just a Quick Reminder

News 17 comments

We will be distributing the executable and starting the playtests next week, so if you've been watching this mod, sign up!

Night of the Playtest

Night of the Playtest

News 1 comment

Our first playtest: success! Also, an overview of the game as it plays presently.

Conclusion of Winter Break

Conclusion of Winter Break

News 0 comments

We're back from the Holidays, and ready for action!

News Post 1 - Internal Alpha

News Post 1 - Internal Alpha

News 0 comments

We have reached Iteration 5 in our development cycle, and have had an internal alpha release! Full rounds have been played, and fun has been had.

Post comment Comments  (50 - 52 of 52)
hero_kenshin
hero_kenshin

Give the statue's the ability to make a normal statue where ever they are pointing. But limit the ability to once per life. This will give the statue's a better chance.

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blu.knight Creator
blu.knight

Actually, the statues can teleport when they're not being looked at. We will soon be doing some playtesting to actually see who has the advantage (watchers or mortals).

Reply Good karma+1 vote
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