Can you last until dawn? In Petrified, a Source-powered multiplayer game, a band of humans is pitted against an array of statues possessed by evil Watchers—the protectors of the graveyard. A few are coming close when no mortal is looking, looking to steal souls and swell their own numbers. As a statue, you can enjoy the thrill of the hunt waiting for the right time to strike. As a human you’ll be running around a chilling landscape that never moves yet constantly changes, and when you have finally realized which statues are real and which are fake, it may be too late!

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3 comments by blu.knight on Apr 14th, 2009

Since March 7th, playtesting has been over, and we have been on a hiatus from Petrified. We completed the for-credit portion of the project (we got an 'A'), but there is more to do! We have been buried in other work, but soon, classes will be over. Petrified is very close to a public release, but before that there are a few things that need to be taken care of.

  1. I need to port our code over to the new version of the SDK, which will allow me to change the player models to something other than the counter-strike terrorist.
  2. I need to fix demo recording. Right now, demos don't capture the map panel, and so don't effectively record the gameplay. In order to be able to make some good trailers for our game, this fix is necessary.
  3. This one is probably the most important. I need some willing souls, and their servers. If you are a server admin and would be willing to host a Petrified server for 8 to 16 players, please message me.

Thanks for your patience. Here's to hoping it will pay off. ;-)

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Post comment Comments  (40 - 50 of 52)
LORDDEREX
LORDDEREX Dec 9 2008, 3:17pm says:

Sounds/looking good, tracking now

+1 vote     reply to comment
projektariel
projektariel Dec 9 2008, 3:28am says:

Original idea! :) Tracking.

+2 votes     reply to comment
Gforcemember45
Gforcemember45 Dec 9 2008, 1:42am says:

this reminds of me of that episode from Dr. Who, with the staute assassins.

+2 votes     reply to comment
blu.knight Creator
blu.knight Dec 9 2008, 8:12am replied:

That may or may not be a coincidence. ;)

The original idea was inspired by the episode "Blink" of Doctor Who, written by Steven Moffat. We have taken that single concept and greatly expanded on it while taking it in a different direction from Doctor Who.

We consider this mod to be an original game, not a Doctor Who tribute.

+1 vote   reply to comment
Lt.SnoWolf
Lt.SnoWolf Dec 7 2008, 8:39pm says:

Id like to test :D

+2 votes     reply to comment
blu.knight Creator
blu.knight Dec 8 2008, 11:54pm replied:

Be sure to follow us then, we will begin heavy testing probably mid-january. :)

+1 vote   reply to comment
ChaoticSpear666
ChaoticSpear666 Dec 7 2008, 7:10pm says:

Excellent idea, well done! Good luck with this!

+1 vote     reply to comment
blu.knight Creator
blu.knight Dec 8 2008, 11:53pm replied:

Thankyou. :)

+1 vote   reply to comment
DESTR0Y
DESTR0Y Dec 7 2008, 4:51pm says:

Can't wait to see the digger... the cold grip of death reaching from the tomb of earth to drag back it's victims

+2 votes     reply to comment
blu.knight Creator
blu.knight Dec 8 2008, 11:52pm replied:

Unfortunately, the digger is going to be the last feature we implement. It may even end up getting cut due to time restrains, though we are planning on working after our project is over to actually make this game really something (and add any features we didn't have time for).

So you should start looking forward to the Lunger instead! Woo Lunger!

+1 vote   reply to comment
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