Can you last until dawn? In Petrified, a Source-powered multiplayer game, a band of humans is pitted against an array of statues possessed by evil Watchers—the protectors of the graveyard. A few are coming close when no mortal is looking, looking to steal souls and swell their own numbers. As a statue, you can enjoy the thrill of the hunt waiting for the right time to strike. As a human you’ll be running around a chilling landscape that never moves yet constantly changes, and when you have finally realized which statues are real and which are fake, it may be too late!

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End of a Hiatus

News 3 comments

Since March 7th, playtesting has been over, and we have been on a hiatus from Petrified. We completed the for-credit portion of the project (we got an 'A'), but there is more to do! We have been buried in other work, but soon, classes will be over. Petrified is very close to a public release, but before that there are a few things that need to be taken care of.

  1. I need to port our code over to the new version of the SDK, which will allow me to change the player models to something other than the counter-strike terrorist.
  2. I need to fix demo recording. Right now, demos don't capture the map panel, and so don't effectively record the gameplay. In order to be able to make some good trailers for our game, this fix is necessary.
  3. This one is probably the most important. I need some willing souls, and their servers. If you are a server admin and would be willing to host a Petrified server for 8 to 16 players, please message me.

Thanks for your patience. Here's to hoping it will pay off. ;-)

Just a Quick Reminder

Just a Quick Reminder

News 17 comments

We will be distributing the executable and starting the playtests next week, so if you've been watching this mod, sign up!

Night of the Playtest

Night of the Playtest

News 1 comment

Our first playtest: success! Also, an overview of the game as it plays presently.

Conclusion of Winter Break

Conclusion of Winter Break

News 0 comments

We're back from the Holidays, and ready for action!

News Post 1 - Internal Alpha

News Post 1 - Internal Alpha

News 0 comments

We have reached Iteration 5 in our development cycle, and have had an internal alpha release! Full rounds have been played, and fun has been had.

Post comment Comments  (20 - 30 of 52)
Picklock
Picklock

nice environment, although maybe have a reason for the statues to be placed where they are placed :/ I think this would add much more story to the scene.

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DecDoyle
DecDoyle

The idea of this freaks me out :D

Statues are scary enough as it is! Will you people ever learn?!

Hehe, nice work guys, cant wait to play it, but only with lights on and sound low, something about stone people is just scary :O

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blu.knight Creator
blu.knight

Haha, I'm glad you like it.

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SirSquiffy
SirSquiffy

Looking cool, tracking this one!

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bomblol
bomblol

Suicide Survival on meth and LSD...

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bomblol
bomblol

Also, I don't think this is ripping it off, this is a concept already done in mod's before, the difference is Suicide Survival updates it to a source mod, while updates it with a more modern concept.

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BadgerDeluxe
BadgerDeluxe

Sounds really interesting. +1 Watch

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William
William

It's a shame that a lot of people will say this copied suicide survival, but yet it came much before it.

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blu.knight Creator
blu.knight

I think that our design has solutions to a lot of problems that Suicide Survival had. If for no other reason, this will help Petrified to stand on its own.

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hero_kenshin
hero_kenshin

On the animation you have there, try getting some more realistic finger movements in, also try to get the swing to seem more forceful, so it actually looks like hes trying to hurt or kill someone.

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