Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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23 comments by VGames on Aug 6th, 2014


fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
- all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 45 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (840 - 850 of 1,121)
SamVision Jul 19 2011, 12:28am says:

You need to make this compatible with sikkmod.

0 votes     reply to comment
VGames Creator
VGames Jul 19 2011, 11:10am replied:

Dude. I already said that I've incorporated the graphics enhancements from sikkmod into Perfected Doom 3. Have you not seen the new screenshots? What exactly do you want?

+2 votes   reply to comment
aidor Jul 19 2011, 1:36pm replied:

First of all, thanks for the mod, I'm going to download it as it seems an amazing work. Second, sorry for my poor english, I'm from Spain.

So.. have you incorporated the enhancements from sikkmod into Perfected Doom 3? Because now you say "I've incorporated the graphics enhancements from sikkmod into Perfected Doom 3.", but 14 hours ago you said "The next release will be Perfected Doom 3 with the latest graphics enhancements from Sikkmod." So I'm not sure if it's incorporated or not.

Hope you understand what i'm saying. Maybe it's my fault, my reading knowledge is not good enough... anyway, thanks a lot for this mod.

+2 votes     reply to comment
VGames Creator
VGames Jul 19 2011, 3:08pm replied:

Well your english is great first off. I understand exactly what you're asking. The sikkmod graphics enhancements have been incorporated into Perfected Doom 3 but you won't be able to play it with these new features until version 6.0 comes out. I was just letting you guys know that that part of the next big update is done and all I have to do now is add the secondary attacks. Hope this clears things up.

+3 votes   reply to comment
aidor Jul 20 2011, 4:36am replied:

Ok, thanks for the answer. I do now understand. I installed the mod with the texture pack and the game looks great. Waiting to se the new version.

I found two "issues", don't know if there's any fix: First, if I set spanish lenguage, some options in the main menu are missing/wrong. For exemple, when you start a new game, I can't select the difficulty. There's no marine, nightmare, etc... option, only something like this: "#STR_3666016" "#STR_366024", etc.... Many settings in the main menu looks like that.

More important is the second problem (it happens with sikkmod too): Crosshair seems to be inaccurate. Bullets hit a little lower right off the crosshair target. I just tried with the pistol, I don't know if this happens with all the weapons, but it would be great a fix/solution for this issue, as it affects the gameplay.

Once again, I hope you understand what I'm saying. Thanks for the work on this mod, it's amazing how it looks, really.

+2 votes     reply to comment
VGames Creator
VGames Jul 20 2011, 9:12am replied:

I understand. I don't think that the 6th Venom menu mod is completely compatible with all languages. I'll test it out and see if simply replacing the "#STR_366024" commands with an actual spelled out name fixes this. About the crosshair thing. Not sure why this does this for some people. But I'll look into it. It may be doing it for me but I just haven't noticed it.

+3 votes   reply to comment
aidor Jul 20 2011, 1:14pm replied:

OK, thanks for the effort! I just let you know that "my" crosshair issue is only with the mod. If I play the vanilla, there's no problem with it. I said that that issue happens with the Sikkmod too, but only if I set the "static" crosshair in the options menu. If I use the "precise" crosshair, everything is fine (except for the fact that I don't like at all this kind of crosshair). Just let you know all this as it may help you to figure out what happens with this "wrong-aiming-crosshair".

Fot the time being, he solution for the lenguage problem: Start a new game in english, savegame, and then change in the .cfg the lenguage to spanish. Then I can resume my saved game in veteran and in spanish (even some parts of the game are still in english,maybe its because of the new textures...)

+2 votes     reply to comment
VGames Creator
VGames Jul 20 2011, 2:03pm replied:

I know what the crosshair problem is and I'll fix it tonight. I'll have to check on the language issues. I think I might know how to fix them. What other parts of the game are still in english?

+4 votes   reply to comment
aidor Jul 20 2011, 2:27pm replied:

These are good news VGames! Waiting for that crosshair fix. The other parts of the game that are still in english are the PDA and all the words "in-game" (for exemple, when you find a closed door, next to it there's a panel that says "access denied". In the vanilla this words are in spanish. The HUD, that shows the map name, in english too. The loading screen, in english too. I don't know if this happens because I started a game in english and then I changed to spanish, but I think this is not the problem. I should try a new game in spanish from the beginning.

And as I said in the previous post, the strange words in the options menu ("#STR_3666016" "#STR_366024").

Hope you find a solution for all this, and thanks once more for the effort, really appreciate it, :)

+2 votes     reply to comment
Zocker4ever Jul 18 2011, 7:40pm says:

what are future plans for the mod, will we see a nice "all in one graphic mod".
I just hate to piece many mods together and make them work :P

+1 vote     reply to comment
VGames Creator
VGames Jul 18 2011, 10:44pm replied:

Of course. The next release will be Perfected Doom 3 with the latest graphics enhancements from Sikkmod. You won't have to do anything except install it like normal.

I've decided to ditch the iron sights feature for every weapon. I realized after incorporating a nice iron sights pistol mod into Perfected Doom 3 that I really don't like using the zoom mode at all. I never use the zoom mode when I play Doom 3. So instead I'm going to convert the zoom command into a secondary attack mode activator. When you press the button to zoom you will turn on the secondary mode for a weapon. And when you push the button to zoom again you'll turn off the weapon's secondary fire mode. So far I've got the pistol's secondary fire mode working fine. It fires every last bullet in your clip at one time. Very powerful. It has it's own firing sound too. The shotguns will have a very tight spread for their secondary modes and the machinegun will fire off 30 rounds at once each time you shoot when in secondary mode. I think the chaingun will have a slower more accurate rate of fire. The rocket launcher will shoot a homing missile, the grenades will explode on contact, the plasma rifle will fire off an explosive plasma round, and the soul cube will release 2 friendly Baron's of Hell that will assist you for a short time. These are just ideas for weapon secondary attacks that i believe I can pull off.

+1 vote   reply to comment
Zocker4ever Jul 19 2011, 1:08pm replied:

that sounds great :)

+1 vote     reply to comment
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Doom III
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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