Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

Image RSS Feed Latest Screens
Dual Double Barrel Shotguns Sikkmod Enhanced Perfected Doom 3 Pics Sikkmod Enhanced Perfected Doom 3 Pics
Blog RSS Feed Report abuse Latest News: Completed features and what's to come

5 comments by VGames on Apr 3rd, 2014

So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.

I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.

doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.

He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.

Anyways that's it for now. More to come.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 10 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 7 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 41 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 30 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (840 - 850 of 1,001)
john2earth May 10 2011, 1:32pm says:

I was looking at the upcoming texture pack and I must say, it looks impressive. Will it be a separate patch from Perfected Mod like the 5.1 patch was? I'm hoping so, I'd like to keep all the tweaks I've already made, so if you could keep the patch separate from Perfected Doom 3 Mod, that'd be great.

Also, I couldn't find the patch you listed which fixes the Soulcube not remaining in your inventory for the Delta Complex level following Hell. Where can I download that along with the Chaingun and BFG low ammunition fixes and your new Chaingun firing sound?

+1 vote     reply to comment
ventry May 7 2011, 1:02am says:

Stupidly and ridiculously tough.
First spider boss almost impossible.
Texture detail nice as is most other GFX enhancement.
Hope to find how to reduce difficulty level.
Wont be playing anymore till then.

+1 vote     reply to comment
VGames May 7 2011, 1:49pm replied:

Since so many of you are still haveing problems with the first Vagary on regular difficulty I'll make a patch to fix her difficulty.


+1 vote     reply to comment
VGames May 4 2011, 11:01am says:

I'm not using older drivers. I'm using an older version of CCC. There's a difference.


+1 vote     reply to comment
lol3r_86 May 4 2011, 1:02pm replied:

Sorry for being blind as bat. I read it as CSS (Catalyst Software Suite) instead CCC.

+1 vote     reply to comment
VGames May 4 2011, 2:30pm replied:

Oh ok. Well I hope you can get the right CCC. What did you think about the upcoming texture pack?


+1 vote     reply to comment
lol3r_86 May 5 2011, 2:43am replied:

And by the way there are many sites from which i can download any earlier versions of both CSS and CCC in one click. And google search engine is indeed helpfull at times like this.

+1 vote     reply to comment
lol3r_86 May 5 2011, 2:39am replied:

Well it seems to be better, more juicy, sharper indeed but ill wiat to see some ingame screens to se how it it look during gameplay. for now you get 8 on 10 from me, if they will look ingame like they are now then maybe my score will go up by 1 point. I neve give 10 to any mod becase developers will get to fond of themselves and get lazy ;)

+1 vote     reply to comment
VGames May 5 2011, 9:49am replied:

Fair enough. I'm pretty sure with everything sharpened the game is gonna look 10 times better. They'll look better then they do in the side by side comparisons because of the shaders, normal mapping, and specular mapping that are not being used in those screenshots.

+1 vote     reply to comment
VGames May 3 2011, 10:30am says:

After I finish my Blood 2 mod I'm gonna make a sharpened texture pack for Doom 3. I've sharpened every texture that was possible to edit for every game that I've modded except for Doom 3. So I'm gonna sharpen every map texture, model skin, sprite, and menu graphic for the entire game. I'll post some images of what to expect soon.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Doom III Icon
Doom III
Developed By
Send Message
Release Date
Released Aug 12, 2010
Mod Watch
Track this mod
Community Rating



114 votes submitted.

You Say


Ratings closed.

Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

First Person Shooter
Single Player
Embed Buttons

Promote Perfected Doom 3 on your homepage or blog by selecting a button and using the HTML code provided (more).

Perfected Doom 3 Perfected Doom 3
Perfected Doom 3
176 of 22,010
Last Update
2 weeks ago
451 members