Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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23 comments by VGames on Aug 6th, 2014

Completed:

fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
- all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 7 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 43 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (840 - 850 of 1,111)
Zocker4ever
Zocker4ever Jul 18 2011, 7:40pm says:

what are future plans for the mod, will we see a nice "all in one graphic mod".
I just hate to piece many mods together and make them work :P

+1 vote     reply to comment
VGames Creator
VGames Jul 18 2011, 10:44pm replied:

Of course. The next release will be Perfected Doom 3 with the latest graphics enhancements from Sikkmod. You won't have to do anything except install it like normal.

I've decided to ditch the iron sights feature for every weapon. I realized after incorporating a nice iron sights pistol mod into Perfected Doom 3 that I really don't like using the zoom mode at all. I never use the zoom mode when I play Doom 3. So instead I'm going to convert the zoom command into a secondary attack mode activator. When you press the button to zoom you will turn on the secondary mode for a weapon. And when you push the button to zoom again you'll turn off the weapon's secondary fire mode. So far I've got the pistol's secondary fire mode working fine. It fires every last bullet in your clip at one time. Very powerful. It has it's own firing sound too. The shotguns will have a very tight spread for their secondary modes and the machinegun will fire off 30 rounds at once each time you shoot when in secondary mode. I think the chaingun will have a slower more accurate rate of fire. The rocket launcher will shoot a homing missile, the grenades will explode on contact, the plasma rifle will fire off an explosive plasma round, and the soul cube will release 2 friendly Baron's of Hell that will assist you for a short time. These are just ideas for weapon secondary attacks that i believe I can pull off.

+1 vote   reply to comment
Zocker4ever
Zocker4ever Jul 19 2011, 1:08pm replied:

that sounds great :)

+1 vote     reply to comment
LazyBlueGuy
LazyBlueGuy Jul 16 2011, 3:37am says:

i must be doing something wrong... do you have a video that shows how to install it

+1 vote     reply to comment
VGames Creator
VGames Jul 17 2011, 1:51pm replied:

What's wrong?

+1 vote   reply to comment
LazyBlueGuy
LazyBlueGuy Jul 19 2011, 11:33pm replied:

ok so i put the mod into my directory and when i start up the mod from the mod menu the console comes down and the program isnt repsonding window pops up

+1 vote     reply to comment
VGames Creator
VGames Jul 20 2011, 9:14am replied:

@ LazyBlueGuy

Not sure what's wrong there. What directory did you put all of the mod content in?

+1 vote   reply to comment
LazyBlueGuy
LazyBlueGuy Jul 20 2011, 6:14pm replied:

i put the mod in the doom 3 directory after you find it in the programs list i open it up and put perfected in there. am i suppose to put it in any of the other base folders or where am i suppose to put the perfected mod folder.

+1 vote     reply to comment
VGames Creator
VGames Jul 20 2011, 10:06pm replied:

Put it in the doom 3 folder like you did. Don't put it in the base folder. Are you using an ATI GPU?

+1 vote   reply to comment
LazyBlueGuy
LazyBlueGuy Jul 21 2011, 12:29am replied:

yes... i have a ATI Radeon HD 4800 Series

+1 vote     reply to comment
VGames Creator
VGames Jul 21 2011, 9:05am replied:

Did you disable Catalyst AI?

+1 vote   reply to comment
LazyBlueGuy
LazyBlueGuy Jul 21 2011, 7:35pm replied:

yeah i dont know what that is

+1 vote     reply to comment
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Platform
Windows
Game
Doom III
Developed By
VGames
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Release Date
Released Aug 12, 2010
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9.3

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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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First Person Shooter
Theme
Horror
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