Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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3 comments by VGames on Apr 3rd, 2014

So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.

I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.

doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.

He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.

Anyways that's it for now. More to come.

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Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 5 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 41 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 30 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Perfected Doom 3 version 6.0.0

Perfected Doom 3 version 6.0.0

Aug 28, 2011 Full Version 51 comments

This is version 6 of my Perfected Doom 3 modification. Packed with optimizations, new gameplay features, graphical enhancements, and so much more, Doom...

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Mach86 Apr 25 2011, 8:47am says:

I've had the exact same problem in Win7 64bit with the game crashing during "initializing menu" when I load the mod, and I had followed the instructions to the letter. I think I may have found the problem to the crash after playing a lot with the autoexec.cfg, although I don't know how it will affect the mod.

I noticed that the game would finally start when I removed the following 2 lines from the file:
seta r_useIndexBuffers "1"
seta r_useVertexBuffers "1"

Maybe someone has an idea why this causes the game to crash? I son't know how to turn off Catalyst AI, I can just switch between Performance and Quality on the slider, and I can enable/disable Surface Format Optimization. I'm running Catalyst 11.3 on a Rdeon 5770.

Unfortunately the mod seems to be completely unplayable now, but it's exactly the same problems I get from almost all the other mods I've tried here. Guess I'll go back to playing Vanilla Doom 3 with basic mods which seem to work (Parallax, Ungibbable, UEQ).

Hope this helps someone!

+1 vote     reply to comment
VGames Apr 25 2011, 10:29am replied:

I can run the mod fine on the same OS. You need to download another GPU configuration tool. There's plenty to choose from. Catalyst AI will kill Doom 3 mods with SDK based graphical enhancements. Hope this helps.

+1 vote     reply to comment
john2earth Apr 18 2011, 4:04pm says:

Can you please tell me how to remove the green glowing effect on the Baron of Hell? I want it to appear like it dies by default. Only the eyes glow red and it has a skin similar to the Hellknight, only brown. I'd also like to remove the burning effect on the Chainsaw. I like the blood on it but don't want it to glow red hot or have the burning effect on enemies. I've tried changing the model files to no avail. How would I go about doing this? I'd greatly appreciate it if you could tell me how to make these changes.

+1 vote     reply to comment
john2earth Apr 18 2011, 10:12pm replied:

I apologize for so many questions on tweaking this mod in such a short amount of time. I'm trying to eliminate some of the lag from the glow effects. If their's no way to make the tweaks, it's no problem.

+1 vote     reply to comment
tompa82 Mar 22 2011, 5:49pm says:

Great mod! It´s running awesomely on XP 64-bit w/ an ATI 5770 Catalyst 10.11 with the AI setting disabled.
Thank you for making a great game greater!

+1 vote     reply to comment
VGames Mar 23 2011, 8:35am replied:

It's my pleasure. I never got a chance to test this mod on XP. Did you ever have problems with the Chaingun firing sound effect?

+1 vote     reply to comment
tompa82 Mar 23 2011, 10:15am replied:

Yes, the chaingun firing did sound awful on my xp64 but after applying your patch (5.1.0) it´s now very nice.

+1 vote     reply to comment
VGames Mar 23 2011, 10:39am replied:

Ok. So I guess it was just Vista that didn't have this problem. Or maybe it was the fact that I had a 32bit OS when I made this version of this mod and it was the 64bit OS systems that had this problem. Crazy stuff modding is. Glad it was fixed. Enjoy.

+2 votes     reply to comment
brolee Mar 13 2011, 5:01am says:

Can I use note pad to edit the config I want to turn the blur off?

+1 vote     reply to comment
VGames Mar 14 2011, 9:31pm replied:

Yeah, just edit the autoexec file that comes with my mod using notepad or wordpad. It's really easy. All of the mod's text files can be edited with notepad or wordpad.

+1 vote     reply to comment
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Doom III
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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