Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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3 comments by VGames on Apr 3rd, 2014

So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.

I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.

doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.

He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.

Anyways that's it for now. More to come.

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Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 5 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 35 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 12 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 29 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Perfected Doom 3 version 6.0.0

Perfected Doom 3 version 6.0.0

Aug 28, 2011 Full Version 50 comments

This is version 6 of my Perfected Doom 3 modification. Packed with optimizations, new gameplay features, graphical enhancements, and so much more, Doom...

Post comment Comments  (780 - 790 of 955)
zpendam May 21 2011, 10:55pm says:

what version i need to have to run this mod?

i have 1.31 and it crashed when loading to the menu???

+1 vote     reply to comment
metallforest May 20 2011, 2:12am says:

I have a little problem with this mod, i can't find to "turn on" the lights! everything is pitch black...Is there a way to fix this? Vanilla Doom 3 runs perfect on my machine. I use Doom 3 v1.31

Need help, Please!

+1 vote     reply to comment
VGames May 20 2011, 8:37am replied:

Turn off Catalyst AI if you are running an ATI GPU. If you are using the Steam version of Doom 3 then you're problem is much worse and cannot be helped by me.


+1 vote     reply to comment
lukegoodman May 15 2011, 2:58am says:

well i have (talk) next to the crosshair all the time the AA is terrible and bloom on objects is to bright, monsters run is circles, turn off motion blur the hud and crosshair dissapear.

+1 vote     reply to comment
VGames May 16 2011, 8:59am replied:

Are you running the Steam version of Doom 3?

+1 vote     reply to comment
john2earth May 10 2011, 1:32pm says:

I was looking at the upcoming texture pack and I must say, it looks impressive. Will it be a separate patch from Perfected Mod like the 5.1 patch was? I'm hoping so, I'd like to keep all the tweaks I've already made, so if you could keep the patch separate from Perfected Doom 3 Mod, that'd be great.

Also, I couldn't find the patch you listed which fixes the Soulcube not remaining in your inventory for the Delta Complex level following Hell. Where can I download that along with the Chaingun and BFG low ammunition fixes and your new Chaingun firing sound?

+1 vote     reply to comment
VGames May 10 2011, 2:30pm replied:

I already deleted that patch because I've uploaded the 5.3.0 patch and am waiting for it to be authorized. Next time I'll wait to delete the old patch until the new patch is ready for download. The upcoming texture pack will be completely separate from the other pak files. This pack will have sharpened textures for all skins and textures in Doom 3 including all of the textures and skins that Perfected has already made changes to. So for example, this texture pack will have the sharpened skins for my redhot metal cutting chainsaw but not the original Doom 3 chainsaw skin. So it will not be 100% compatible with vanilla Doom 3. This texture pack is meant to played with Perfected Doom 3.

+1 vote     reply to comment
ventry May 7 2011, 1:02am says:

Stupidly and ridiculously tough.
First spider boss almost impossible.
Texture detail nice as is most other GFX enhancement.
Hope to find how to reduce difficulty level.
Wont be playing anymore till then.

+1 vote     reply to comment
VGames May 7 2011, 1:49pm replied:

Since so many of you are still haveing problems with the first Vagary on regular difficulty I'll make a patch to fix her difficulty.


+1 vote     reply to comment
lol3r_86 May 5 2011, 2:43am replied:

And by the way there are many sites from which i can download any earlier versions of both CSS and CCC in one click. And google search engine is indeed helpfull at times like this.

+1 vote     reply to comment
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Doom III
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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