Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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10 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 8 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 49 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (780 - 790 of 1,221)
lukeman3000 Sep 8 2011, 6:20pm says:

Hey VGames, I really like the imp's glowing red eyes, but honestly that's about all I want lol.

Can you tell me the best way to achieve this? I have sikkmod installed, but I'd personally rather play vanilla except a couple graphical tweaks such as the HDR and some minor monster skin tweaks.

+1 vote     reply to comment
VGames Creator
VGames Sep 9 2011, 10:42am replied:

Copy the imp section from the material file for the monsters to the original material file for the monsters and use the texture file for the glowing effect from my mod.

+1 vote   reply to comment
Euronymous Sep 7 2011, 9:34pm says:

Getting the crash on start screen. Sadly in the new ATI driver menu it doesn't seem to have an "off option".

+1 vote     reply to comment
VGames Creator
VGames Sep 8 2011, 11:02am replied:

I'm not answering this again. Look in the features section of this mod page to find the answer to your problem.

+1 vote   reply to comment
Euronymous Sep 10 2011, 4:28pm replied:

Your workaround didn't work.

+1 vote     reply to comment
koleos56 Sep 6 2011, 11:51am says:

Hello all, Just re-posting my little issue - In case sbdy can help:
- Mod crashes when launched, with the following message in the console, after getting the splash screen with the Mars planet:

Error : Error : file script/register/register_moveable_script, line 24: exceeded maximum number of statements (81920)

Graphics is: Nvidia GTX460 (No ATI), Perfected V5.4 & other mods run perfectly OK.

- and by the way congrats for such great mods & improvements ! :=)) By far the best one available !!

+1 vote     reply to comment
EbonKnight Sep 6 2011, 6:01pm replied:

Same problem as Koleos, crash when starting the mod with the 6950.. and yes, all other mods work fine too.

+1 vote     reply to comment
Vizard Sep 7 2011, 6:05am replied:

Turn of Catalyst AI in CCC game properties menu. And I f.e. putted pak4 file into "base" folder and it run easily for me. Try it. :)

+1 vote     reply to comment
koleos56 Sep 7 2011, 1:51pm replied:

Thanks Vizard , but there is no CCC (Catalyst Control Center) because I use an Nvidia graphics card, not ATI (CCC is specific to ATI), ...

+1 vote     reply to comment
VGames Creator
VGames Sep 7 2011, 3:02pm replied:

I know that the register_moveable_script is for the imps throwing the barrels but I don't understand how it could be causing a problem for you. The mod works fine for me and many others. If this was a problem on my part then I'd be getting the same error because the mod would be broken. Are you using any other mods at the same time as Perfected?

+1 vote   reply to comment
koleos56 Sep 7 2011, 3:19pm replied:

Hello VGames,
- I have removed other Mods directories from Doom3. Mods left (dont want to "uninstall" ) are "ROE", and "Classic Doom 3".
- I am using 6.0 pak files in the Perfected directory, placed under Doom3. I have moved the previous Perfected directory (with v 5.4) to another disk, so is not visible from inside Doom3.
- The D3 version is , and is regular retail version (not Steam).
- Version 5.4 was working fine already, with the Omps throwing barrels.
- Maybe I just wait for your next update v6.1 ...

+1 vote     reply to comment
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Doom III
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Release Date
Released Aug 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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