Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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27 comments by VGames on Jun 25th, 2015

I've added a nice gravity gun feature to the Soulcube that requires the weapon to be fully charged but does not use ammo. Just zoom in, press and hold Primary fire to grab objects and then press Secondary fire to launch them. I'm looking into also enabling the gravity feature to catch projectiles thrown at you like the grabber does in ROE. Wish me luck,

The Adrenaline Powerup has now been added back into the game. Now instead of giving you infinite stamina which u already have it will slow down time like the Helltime does in ROE, with the slowed down sound effects and all. I'm removing the half damage feature that sikkmod has added to it because with time slowed down and you moving at normal speed I don't think you taking half damage while using adrenaline would be very fair. It's almost completely implemented. There are a few bugs having to do with some particle effects and a few sound effects. But for the most part its all there and very cool.

I am also removing the flashlight from your inventory. It will no longer be accessible by any means including cheats. I don't see the purpose of having a flashlight when there is a headlamp and nightvision to choose from.

I'm also gonna try to add a helmet to the player model permanently. This will better explain the headlamp and nightvision aswell as other features like frost building up on the screen when outside. I never really liked the main characters face or unarmored head so if it works out expect him to get off that dropship at the beginning of the game fully dressed in armor as if he's some kind of elite soldier called to Mars. I'm also gonna cover his arms and hands with armor too. I want him to look really awesome. He already has different armor then all the other marines so I got to thinking why not cover his arms and hands. This will also be seen on his hands that hold the weapon view models too.

I'm gonna make new hell skin variants for all monsters that are in all the Hell maps. I want all of them to look the part and not just the Hellknights and Imps. Would be fresh to see the monsters looking different when in Hell.

That is all for now.

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WussMod for PerfectedDoom (v6.2.3) - v1.1

WussMod for PerfectedDoom (v6.2.3) - v1.1

Jul 25, 2015 Models Pack 11 comments

Not a models pack, a difficulty-change patch - that was the closest category for addons. This pk4 includes definitions to nerf the bad guys back to more...

Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 23 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 9 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 50 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 15 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Post comment Comments  (780 - 790 of 1,294)
jfv00 Oct 25 2011 says:

I tryed this mod on an ASUS G73JH with ati 5870 & Win7 Home Prem.
It crashes on load. Any suggestions ?

Oh, if I turn off Catalyst A.I. Doom 3 simply doesn't start. Don't know why.
Great Mod ( viewing screenshots ), Thank you for answering.

+1 vote     reply to comment
VGames Creator
VGames Oct 25 2011 replied:

The problem is definitely Catalyst AI. It has to be turned off for this mod to work. But why Doom 3 won't start at all once you've turned it off is beyond me. Google your question and let me know what you find.

+1 vote   reply to comment
jfv00 Oct 25 2011 replied:

As never said. Works perfectly, I just have to study a bit some settings ( didn't change anything yet ).
I didn't copy the "TexturePack_PD3_v1.0.pk4" yet, I'll see if something changes with it on

+1 vote     reply to comment
VGames Creator
VGames Oct 24 2011 says:

Just a quick update for you all. I've added yet another map from the master level designer known as ZIZZ. The map is called Tower and it can be found just about anywhere that hosts Doom 3 custom maps. So now after you beat the original Hell map which I have renamed to Shores of Hell, you are teleported to a map called Our Last Hope where you are in a cell waiting to be eaten alive and you must escape and fight your way through to the next map. After that map you are teleported to a map called Tower of Babel where you must find you're way out of this huge tower like structure, and then after that map you are dropped into the final Hell map called Icon of Sin where you must do battle with a new boss. If you've played Ruiner then this new boss won't be so new to you. But for Doom 3 it's a new boss and it's very cool. I've also replaced the BFG's lightning beam secondary fire mode with a new trap like projectile that is basically a very slow moving BFG projectile that does twice the frequency damage, twice the explosion damage as the BFG cluster rounds, but doesn't explode until 15 seconds have passed. Very fun to watch and very fun to fire and forget about. I'll post some screenshots for these new maps ASAP.

+1 vote   reply to comment
cykososhull Oct 19 2011 says:

I have the game running and AI disabled. But anytime I turn on any advanced graphics options my screen is white or blurry and unplayable. As soon as I turn them off it goes back to normal. Any suggestions?

+1 vote     reply to comment
VGames Creator
VGames Oct 20 2011 replied:

What GPU are you using?

+1 vote   reply to comment
DarkDragoon23 Oct 17 2011 says:

Is this still the story line? i have yet to beat doom 3, i know my pc can handle it ;)
AMD Phenom II x6 3.30 Ghz
8gbs DDR3 ramm
2gb GDDR5 Diamond HD Radeon 6950

+1 vote     reply to comment
VGames Creator
VGames Oct 18 2011 replied:

Yeah it's the same storyline. You can definitely handle this mod.

+1 vote   reply to comment
Budinom Oct 17 2011 says:

I really enjoy your mod, but my pc can't handle the improved graphic, can i ask a version of the mod with the gameplay changes but without the improved graphic?

Then again, nice work ;)

+1 vote     reply to comment
VGames Creator
VGames Oct 17 2011 replied:

Just turn off the graphics settings in the options menu. Thanks for the comment. ;)

+1 vote   reply to comment
ApornasPlanet Oct 16 2011 says:

The game gets stuck at initializing menues.

My specs arn't that good though. I will wait for the next release and try that one instead.

AMD Athlon X2 4600+ 2.4GHZ
4gb ram
Ati Radeon HD 5700

It doesn't help turning Cataclyst A.I off.

+1 vote     reply to comment
VGames Creator
VGames Oct 16 2011 replied:

If the current version doesn't work for you then the next version won't either. Are you sure you turned off Catalyst AI? Tell me how you did it.

+1 vote   reply to comment
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Doom III
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Released 2010
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123 votes submitted.

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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010 by RedRyder

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