Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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3 comments by VGames on Apr 3rd, 2014

So far I've been successful in adding the Sikkmod graphics tweaking menu. Now you can set up the game's new graphics enhancements just like you would in Sikkmod. I've redone some of the options in the options menus to compliment the new Sikkmod menu.

I've fixed the sentry robots that you spawn in by console. They now move around as they should when spawned by the player.

doomtrinity will be looking into the SDK source to remove that chainsaw cutting feature where you are pulled into the enemy that you are cutting up. I've grown tired of that feature.

He will also be adding into the game the ability to dual wield the Double Barrel Shotgun. I've found myself not using this gun nearly as much as the others so I wanted to give it a feature that would make me see it in a whole new light. So what better way to make the gun cooler then by letting you use 2.

Anyways that's it for now. More to come.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 10 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 6 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 41 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 30 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (780 - 790 of 988)
VGames Jun 25 2011, 3:30pm says:

Well I finally upgraded my GPU drivers and decided to go ahead and update to the latest CCC so that I could figure out a proper workaround for those who have not yet figured out how to disable Catalyst AI. I have found that way. Of course setting the Catalyst AI setting in the the new CCC to high doesn't turn it off as they said it should. So here's how to properly do it:

I am using Win 7 64 bit by the way.

1. In CCC set up your AA & AF settings, make sure that Catalyst AI is set to "High Quality", and make sure that the "Enable Surface Format Optimization" check box is unchecked before continuing.

2. Search for a file named 'Profiles.xml'. Mine was located here:
C:\Users\John Carrizales\AppData\Local\ATI\ACE\Profiles.xml

3. Right click on the file once the search is done and select "Edit".

4. Find 'CatalystAI' and change Enable to Disable

5. Now run the MOM.exe file. Mine was located here:
C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static\MOM.exe

6. Restart your PC and you should be set.

Now you can use the latest drivers and CCC and disable Catalyst AI.


+1 vote     reply to comment
VGames Jun 23 2011, 9:11pm replied:

Thank you very much. And yes you're right. The latest CCC software doesn't allow you to turn off Catalyst AI. I think I'm using 10.11. I may be wrong. But I'm not planning on upgrading CCC anytime soon. I do intend to keep my GPU drivers up to date though. Thanks again.

By the way, are you using my texture pack too?

+1 vote     reply to comment
Bullett00th Jun 23 2011, 10:10pm replied:

i think i am :)

ive downloaded the 5.3.0 patch and the textures and just threw them in the perfected folder in the Doom 3 dir. haven't really tried running without it, but i assume it's working, cause the game looks 5 times better.

i also saw a video on youtube where the guy was using your perfected doom mod with relief shader mapping, so i downloaded that too :)
btw, does perfection work for the coop mod?

+1 vote     reply to comment
VGames Jun 24 2011, 1:17am replied:

Perfected Doom 3 version 5.0 comes with relief mapping already. There was no need to download anything else besides version 5.0 to get the relief mapping feature. Make sure you are using version 5.0, the 5.3 patch, and the new texture pack v1.0 for the full effect. I'm not sure if it runs in coop mode. Try it out and let me know.

+1 vote     reply to comment
Bullett00th Jun 24 2011, 1:47am replied:

oh, good to know about the relief mapping.
as i've said, i've downloaded the 5.3 patch and the texture pack and put them into the Perfected folder where the 5.0 mod is. is that the correct way to use them or do i have to activate them somehow?

also, i'm in Alpha Labs 3 right now and i've encountered a group of friendly marines. are there going to be any more groups after and if yes, is there a way to disable them? they're odd there if you ask me: get in the way, make the game way easier and take away a huge chunk of the atmosphere. i know i can just kill them, but i'm supposed to be the good guy :)

+1 vote     reply to comment
VGames Jun 24 2011, 11:16am replied:

That's how you use the mod files. They work automatically.

I don't remember if the marines show up somewhere else. They do make the game easier but it's only for a short time. I like them.

+1 vote     reply to comment
Bullett00th Jun 28 2011, 10:33pm replied:

thx. i also wanted to ask how to get the double barrel? is there a hidden place or smth? cause i'm at monorail and no double barrel yet :/

+1 vote     reply to comment
VGames Jul 1 2011, 12:33pm replied:

Yeah I put it in several different maps throughout the game. Can't remember which ones though. I'm pretty sure you should have found it before the Monorail map at least twice.

+1 vote     reply to comment
Bullett00th Jul 5 2011, 4:56am replied:

damnit! i thought i knew looked in every corner. this is my 4th playthrough, so i'm pretty sure i've searched all corners. oh well, i just hope i can find it again either in or after Hell

+1 vote     reply to comment
VGames Jul 5 2011, 9:29am replied:

I know for a fact that it's in Hell. It's in one of those crates that are sitting around you when you first get there.

+1 vote     reply to comment
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Doom III
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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