Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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5 comments by VGames on Aug 6th, 2014


doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

add support for many more languages in the main menu
add a melee system for all weapons to let the player bash an enemy at close range
add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was thinking of adding a timescale effect to monster deadly attacks that will slow down time for just a moment to allow the player a better chance at dodging them. The biggest impact this would have would be on those imps that lunge at you just as you round a corner or as a door opens up. If you cant get out of their way or kill them before they lunge it's on you because you had a brief moment to react thanks to the timescale effect. It would be more balanced that way.

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 10 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 7 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 43 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 32 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (780 - 790 of 1,026)
cosmicTAXI24 Jul 9 2011, 5:28pm says:

Alos, ive tried the profile ATI editing thing, and it wont even startup. It says Initiazlizing menus, starts to play a sound, then freezes up. It then says that the progam couldnt respond. I have disabled both of the ati options in the profile xml, restarted the computer, and it doesnt help at all

+2 votes     reply to comment
macacos2 Jul 10 2011, 12:29am replied:

I believe you have to downgrade your CCC entirely and disable Catalyst A.I. down using the program itself, since deleting a line of text doesn't work.

+1 vote     reply to comment
cosmicTAXI24 Jul 9 2011, 4:20pm says:

Question: does this work in ROE? I would really like to know...

+1 vote     reply to comment
VGames Jul 9 2011, 5:48pm replied:

I didn't design the mod to run with RoE so I'm gonna say no. About the profile.xml file, did you edit the one that was in a path similar to mine. Because their should be 2 of these files on your PC.

+1 vote     reply to comment
cosmicTAXI24 Jul 9 2011, 6:45pm replied:

I did edit that one. there was 2 lines of code that said CatylistAI though... does it matter which one i disable???

+1 vote     reply to comment
VGames Jul 9 2011, 9:15pm replied:

If they have an enable variable beside them change it to disable. I don't remember 2 lines though. I only remember having to do this once. Hope this helps.

+1 vote     reply to comment
cosmicTAXI24 Jul 9 2011, 9:58pm replied:

is there anything else i could do? I really want this mod to work it looks SOOO COOL but alas... it is not working!

+1 vote     reply to comment
VGames Jul 9 2011, 10:08pm replied:

You'll either have to downgrade your CCC to a version that allows you to turn off Catalyst AI or you'll have to get an Nvidia GPU. Are you sure you followed the directions exactly?

+1 vote     reply to comment
cosmicTAXI24 Jul 10 2011, 3:54am replied:

BARON OF HELL?!?!?!? BY ODIN'S GREAT AND FLOWING BEARD!!!! How do I downgrade my CCC? Also, whenever I try to run it like you say to in your directions, nothing happens. Same with MOM.exe. Where might I find these where I can launch them? BTW: I am using Windows Vista

+1 vote     reply to comment
VGames Jul 9 2011, 10:07pm replied:

That's great dude. Wait till you see the Baron of Hell.

+1 vote     reply to comment
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Doom III
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Release Date
Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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