Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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20 comments by VGames on Aug 6th, 2014


fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
- all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 12 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 7 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 43 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 32 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (780 - 790 of 1,073)
ghostgamer69 Jul 24 2011, 8:04pm says:

Okay so I just finished a playthrough using this mod, and I must say very impressive. This is easily the best overall update mod for Doom 3 I've ever seen(and I've been playing around with D3 mods since early 2005). I love the overall "new" feel of the game due to the script and definition tweaks you've implemented. However I did notice a few things that could benefit from some improvement IMHO.

Firstly starting with the plasma rifle; I noticed that although it now has a glow from the exhaust vent of the weapon, the projectiles themselves don't seem to have a light radius as they pass through the air. Mildly disappointing. Also the sound of the gun sounds like a standard machine gun, until you let off the trigger and you get that iconic note from the classic plasma rifle.

Secondly is the pistol; it fires down and to the right of the reticule, very minor bug.(I in fact fixed it for myself, but thought it was worth noting)

Thirdly saving; for some reason I am unable to over-write saves, and am forced to create a new save designation every time. Probably a minor bug, and it's not game breaking by any means.

Lastly is Vsync; This may be a bug, or it may be poor ATI driver support IDK, but trying to enable Vsync in the menus causes and immediate CTD. I had to force Vsync through catalyst CC.

Well that's about it so far, and like I said I absolutely love this mod. I'm definitely looking forward to the next release with the Sikkmod enhancements and alternate fire modes, Keep up the good work man!!

+1 vote     reply to comment
LazyBlueGuy Jul 23 2011, 10:33pm says:

nevermind about before i got it to work... only problem now is i can't get the 5.4 patch to work only lets me play it with 5.0

+1 vote     reply to comment
ghostgamer69 Jul 23 2011, 5:29am says:

The machine gun secondary sounds a bit redundant(being the same as the pistol), perhaps maybe an enhanced zoom super accurate three round burst, I don't know, just throwin' it out there :P

+1 vote     reply to comment
chjones Jul 22 2011, 9:50pm says:


I have just downloaded your mod plus the 5.40 patch and the texture pak. When I launch Doom3 and select the mod it gets to the "Initializing Menus" screen and I hear the sound start playing for a second and then it hangs.

After I get Task Manager to open I can see a message saying that Doom3.exe has crashed.

I am running 2 x ATI 5850's and have made the changes to the profile.xml to disable Catalyst AI. I've also downgraged the Catalyst Control Center to 10.10 in the hopes that his would help. Nothing has worked.

I'm not sure what else I can do.

When i first installed the Mod I got the error "wrong game DLL API version" with this log:

found DLL in pak file: D:\Program Files\DOOM 3\Perfected\game99.pk4/gamex86.dll
copy gamex86.dll to D:\Program Files\DOOM 3\Perfected\gamex86.dll
0 0 1920 1080
Regenerated world, staticAllocCount = 0.
Shutting down sound hardware
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
wrong game DLL API version

I found another post on a forum where someone had the same issue and a link to another gamex86.dll. I put that in the Perfected folder and it gets past this error but now crashes at "Initializing Menus".

Does anyone have any ideas?


+1 vote     reply to comment
chjones Jul 22 2011, 11:53pm replied:

Well, I seem to have fixed it. I read in a comment somewhere about renaming Doom3.exe to Doom 3.exe to get around the issue of Catalyst AI not disabling. I did this and I can now use the mod. GREAT!

However, the graphics are set to 1920x1080 and 16:9, but the image appears to be stretched vertically. It does fill the entire screen, but everything is very tall and narrow (hope this makes sense).

Don't even know where to begin on fixing this.

+1 vote     reply to comment
chjones Jul 23 2011, 1:25am replied:

Ok ... ignore me. I'm a complete and utter muppet!

Helps if I actually install the Doom 3 1.3.1 Update. DAMN! Sorry guys. All working now.

And I want to say ... THANK YOU! This is amazing. Totally different game. I love it! Congratulations, excellent work.

+1 vote     reply to comment
VGames Creator
VGames Jul 22 2011, 10:03am replied:

It's no problem really. I fixed the issue with the bullets being a little bit off of the crosshair. They shoot into the middle like they should. I haven't had a chance to fix the Menu System yet. But I will once I get all of the secondary weapon attacks done.

Here's an update on the secondary weapon attacks:
Pistol: fires off all rounds in it's clip at one time
Shotgun: auto choke kicks in and cuts the spread down to a quarter of it's original size
Double Barrel: auto choke kicks in and cuts the spread down to a quarter of it's original size
Machinegun: fires 30 rounds at one time
Chaingun: fires explosive rounds at a much slower rate of fire
Hand Grenade: throws a grenade that explodes on contact with anything, primary grenade does not blow up when it hits a character
Rocket Launcher: fires a homing rocket
Fists, Flashlight, Chainsaw: secondary is the same as primary fire

Upcoming Secondary attacks:
Plasma Rifle: fires an explosive plasma round
BFG: fires a high powered particle beam
Soul Cube: will spawn 2 maybe 3 friendly Barons of Hell to assist for 30 seconds or maybe a minute, haven't decided on that yet

Any suggestions are welcomed.

+1 vote   reply to comment
aidor Jul 22 2011, 4:55pm replied:

This secondary attack sounds cool! But any suggestion from me, sorry. I'm novice, never played Doom3 before. And now I'm just in the fourth map. I hope you can finish soon.

+1 vote     reply to comment
VGames Creator
VGames Jul 22 2011, 4:59pm replied:

Thanks man. I may be able to get it done this weekend. But I'm not sure on that. I have a friend who is planning on making a video for me for version 6 so he'll have to get a copy of it first and then finish the video before I release version 6. So there's still a little time before the release.

+1 vote   reply to comment
aidor Jul 23 2011, 4:27am replied:

Take your time, sure! This great work deserves it. This days I'm going to finish Crysis 2. When I beat it, I'll put my hands on Doom. Let's see if you can make it look like Crysis2, hehehe.

+1 vote     reply to comment
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Doom III
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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