Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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8 comments by VGames on Feb 19th, 2012

The pumpshotgun no longer crashes the game when you press the secondary fire button while it's reloading. Both shotguns no longer have a reduced spread while aiming down the sights. This will help them to act more like shotguns 100% of the time. You will need the 6.0 and the 6.2 pak files in your mod filder for this patch to work.

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Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 11 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 10 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 25 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Perfected Doom 3 version 6.0.0

Perfected Doom 3 version 6.0.0

Aug 28, 2011 Full Version 50 comments

This is version 6 of my Perfected Doom 3 modification. Packed with optimizations, new gameplay features, graphical enhancements, and so much more, Doom...

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lukeman3000
lukeman3000 Nov 14 2010, 1:26am says:

Hey man, I just wanted you to know that I fixed a couple sounds in Perfected Doom.

For one, the sounds for the double shotgun are terrible. No offense, but they sound very low-quality, and just not good at all.

Now, the double-barrel shotgun sounds freaking beast, as I changed every single sound for it. The firing sound is now "wetfireball.wav" from the sounds\weapons\shotgun directory in the perfected doom pk4. The clack sound is "shotgun_use_01.wav" from the same directory, but I sped it up by about 20% and cut off the first few milliseconds in which no sound was present. And finally, I replaced the "insert_02.wav" with a custom sound effect that I downloaded and edited. It sounds really good if I do say so myself.

If you're interested in hearing it, let me know. I can zip up that ssg folder and you can just download it and put it in your perfected doom pk4 if you want to check it out. You would just overwrite the old ssg folder with this one.

I also plan on working on the minigun sound effect -- It's ok, but it cuts off way too abruptly instead of fading out nicely.

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lukeman3000
lukeman3000 Nov 14 2010, 2:24am replied:

I just fixed the chaingun sound effect. Mainly what I did was equalize the end of the sound effect when the chaingun slows down (after you release the trigger) because it was too loud in comparison to the rest of the sound effect in my opinion.

I also lowered the volume of the whole sound effect by the lot, and the first part of it even more because it was just WAY too loud. I added a fade out at the end of the sound effect as well, because before it would cut off abruptly from a sort of static sound to nothing. But now you don't hear that abrupt cutoff.

The only other thing that kind of worries me are the plasma gun sound effects -- they sound pretty low quality as well. Hopefully I can just go back to stock plasma gun sound effects if I don't like the new ones, but I'm not totally sure how to do that. I haven't got the plasma gun yet in the game so I haven't got a chance to test it. (Although I could probably use the console to give it to myself now I would imagine).

Well anyways, the double barrel shotgun and the minigun sound a lot better now.

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lukeman3000
lukeman3000 Oct 27 2010, 8:50am says:

Hey man, I have set my AA and anisotropy to 2x and 4x respectively, but it seems as if it is not remembering my settings.

Whenever I start the game and load my last save, my FPS are around 30 (I can tell by using Fraps), and I believe that the AA is set to 16x (even though it displays as 2x in the menu). However, if I simply do a "vid_restart" in the console, or go into the options menu and hit "apply" on the graphics settings page (without actually changing anything), the renderer restarts and my FPS go up to around 60.

I've found that I can make my FPS tank again by jacking the AA up to 16x, so it really seems as if when I first start the game, it's simply not remembering the setting of 2x for the AA that I have selected (even though it displays as 2x in the options menu all the time).

I found the parameter for AA in the config file and it is set to "2", so that looks correct..

Here are a couple other things I've noticed:

1. The intro music sounds very compressed (it's an awesome song though)

2. The blur seems pretty heavy.. any way to tone it down a little? Also, do objects blur based on the distance they are away from you? The blur made me go "woah" the first time I saw it -- it was a little overwhelming lol

3. In your experience, does the bloom lighting take away from the dark environment and general atmosphere of the game? It seems to kind of just brighten everything and I was just wondering your thoughts on it.

4. Any way to start the mod directly without having to start vanilla doom first?

5. Also, do you still stand by all the config files settings as they come with the mod, or are there any values you would change for the better?

Thanks again for this awesome mod. Hope I can get that anti-aliasing thing figured out because it's kind of a pain to have to start the game, open the console, do a vid_restart, and then start playing.

By the way, thanks for responding so quickly to my other question. You are an awesome modder :)

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lukeman3000
lukeman3000 Oct 27 2010, 6:04pm replied:

Ok so scratch that about me just being able to hit "apply" without changing anything -- I have to flip through the different AA options and land back on 2x and then hit apply because then it wants to restart the renderer.

So it appears that restarting the renderer makes my FPS rate nearly double for some reason, and the graphics look the exact same to me after this happens.

So is it possible that it is starting with 16x AA for some reason and is not being set correctly until the renderer is restarted? What else could possibly be the problem and how do I fix it?

+1 vote     reply to comment
lukeman3000
lukeman3000 Oct 27 2010, 6:22pm replied:

Here are a couple screenshots I took before and after I restarted the renderer. As you can see, there is very little difference. However, my FPS goes from 30 to 60 while standing in this one spot after the renderer restart. I'd like for it to be at 60 when I first start the game and not have to restart the renderer every time just to get my framerate up. I have a feeling that when I restart the renderer, perhaps something either isn't getting turned on, or the anti-aliasing is actually being set to 2x and it was at 16x before the restart.

Img217.imageshack.us

Img840.imageshack.us

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VGames
VGames Oct 30 2010, 3:35pm replied:

I used to have problems just like this when I first upgraded to Vista. I don't know if it's Vista or if it's the Doom 3 version 1.3.1 patch for Vista. Because I never had this problem with version 1.3 and Windows XP. My game with this mod included used to never keep my AA settings until I went into the options menu and manually set it myself and then restarted the render myself. Then it stopped doing it by itself. And now the only problem I have with vanilla Doom 3 is it won't let me have a resolution bigger then 640X480 with Ultra graphic settings. Strange huh? You'll just have to tinker with it until it works. I can't help you with that. I hope you like the mod.

+1 vote     reply to comment
Seraphin42
Seraphin42 Oct 11 2010, 9:32pm says:

When I try to run this I get a window talking about "wrong game API version"
It's happening with other mods too...I updated the game to the latest version but it's still not working...HELP!

+1 vote     reply to comment
VGames
VGames Oct 12 2010, 8:52pm replied:

What version of Doom 3 are you running? This mod requires version 1.3.1 to run properly.

+1 vote     reply to comment
HEADLESS-ZOMBIE
HEADLESS-ZOMBIE Oct 11 2010, 3:40pm says:

Im having a problem every time I try to run the mod It gets to the installing menus part and then crashes. I have done everything in the read me and I cant figure out what is going on. I dont know if you know a way of fixing this or anything but I would really love to play this, I have windows 7 32 and have up to date drivers so i dont know whats wrong, Thanks

+1 vote     reply to comment
VGames
VGames Oct 12 2010, 8:48pm replied:

Did you try turning Catalyst AI off if you are running an ATI GPU?

+1 vote     reply to comment
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Doom III
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Released Aug 12, 2010
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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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