Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3.

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23 comments by VGames on Aug 6th, 2014

Completed:

fixed the Mars City Underground scripted events that didn't work correctly
made the marks left on walls and objects by the chainsaw glow for a short time
added orange glowing symbols to the branded Hellknights' bodies
added more screen resolutions to the options menu
all weapons make blood splatter on the screen when attacking monsters at close range
doubled the size of the shoulder lamp light
blood spraying on screen from close range gunfire and monsters hitting you now looks the same
added the ability to dual wield the double barrel shotgun
added the sikkmod menu for better optimizing of individual hardware setups and more game options
fixed a crash in 3rd map - Return to Mars City
added particle effects to the nightmare imp fireball projectiles so they can now be seen
removed chainsaw cutting feature where you were pulled into your enemy
spawned sentry bots via console commands now move around as they should

Under Development:

adding glowing eyes to the Dead Souls

reducing bump mapping on some of the lesser seen textures to remove distortion

adding slow motion effects to all of the monsters' deadly attacks to help the player react to them before they strike

add a melee system for all weapons to let the player bash an enemy at close range
- all weapons are done except for the Chaingun, Rocket Launcher, BFG, and Soul Cube

add Last Man Standing Coop compatibility to let players play PD3 with that awesome mod

Ideas Being Looked Into:

I was also thinking about making the adrenaline pickups allow you to slow down time like Max Payne to get you out of a tight jam. Since I removed the stamina feature from the game the adrenaline pickups have been obsolete. So I thought this would be a nice feature that they could be given to add to the gameplay. That or I could just replace them with berserker pickups.

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Increased Monster count + some extras

Increased Monster count + some extras

Jul 17, 2014 Prefabs 21 comments

While Doom 3 nailed the atmosphere it slacked quite a bit on the combat. Doom 3 had a good amount of enemies, but for some reason Imps were mostly what...

Perfected Doom 3 v6 NextGen SoundPack

Perfected Doom 3 v6 NextGen SoundPack

Feb 4, 2014 Weapons Audio 7 comments

Standalone Sound FX redesign for perfected Doom 3. The mods assets were of somewhat better quality than vanilla Doom's, still most sounds weren't normalized...

NextGen Sound FX pack: Weapons/Pickups

NextGen Sound FX pack: Weapons/Pickups

Feb 1, 2014 Weapons Audio 2 comments

The pack's aim is to improve the quality of sound effects. Compared to vanilla, these sounds have doubled sampling rate, which makes for about twice the...

Perfected Doom 3 version 6.2.3 Patch

Perfected Doom 3 version 6.2.3 Patch

Jan 7, 2013 Patch 44 comments

This is yet another patch to further fix some more problems found in my mod. This patch will take care of problems with the plasma rifle, an option in...

Perfected Doom 3 Texture Pack v2.0

Perfected Doom 3 Texture Pack v2.0

Jan 7, 2013 Textures 13 comments

This is version 2 of my Perfected Doom 3 Texture Pack which now includes HD textures from the great Wulfen and awesome Monoxead texture packs as many...

Perfected Doom 3 version 6.2.0 Patch

Perfected Doom 3 version 6.2.0 Patch

Dec 27, 2011 Patch 33 comments

This patch was created to add new maps and gameplay features to Doom 3. It was also made to refine some previous mod features and bugs. You do not need...

Post comment Comments  (780 - 790 of 1,121)
Nachoski
Nachoski Jul 30 2011, 9:26pm says:

i have a problem, I'm not open the mod comes out and when I delete the file ´´autoexec.cfg´´ open the mod but it looks all wrong. I have an AMD Radeon 6970, please help, thanks.

+1 vote     reply to comment
VGames Creator
VGames Jul 31 2011, 12:05am replied:

Why did you delete the autoexec.cfg file? It's there because it's needed.

+2 votes   reply to comment
aidor
aidor Jul 30 2011, 1:04pm says:

Hi VGames. Any news about the release date for the version 6? Hope you can finish it soon! Thanks and greetings!

+1 vote     reply to comment
ReVolver|Inquisition
ReVolver|Inquisition Jul 28 2011, 10:14pm says:

I feel like an idiot asking this but I've been having a hell of a time installing this. This is my first doom 3 mod and I would appreciate it if someone would give me a simplified walkthrough on how to get this thing working.

+1 vote     reply to comment
ghostgamer69
ghostgamer69 Jul 28 2011, 11:13pm replied:

Extract the contents of perfecteddoom35.0.0.rar into your doom 3 directory, then extract the 5.4.0 patch into the perfected folder inside your doom 3 directory, then(optional) add the texture pack to that folder as well. easy peasey, hope it helped.

If you use an ATI graphics card, you may need to turn off catalyst AI for this mod to function properly, there is a tutorial on how to do this in the features section of this page.

+1 vote     reply to comment
ReVolver|Inquisition
ReVolver|Inquisition Jul 28 2011, 11:29pm replied:

Hmm when i try this i get a massive error. I've tried by moving a few files into reg Doom 3 folders and I've got it to start up but for it only to freeze halfway through loading. I don't an ATI graphics card.

+1 vote     reply to comment
VGames Creator
VGames Jul 29 2011, 8:50am replied:

Did you make a folder for my mod in the doom 3 directory, not the base folder, and then put all of the contents into that folder? Then run the mod through the mod menu? Are you patched to version 1.3.1?

+2 votes   reply to comment
ReVolver|Inquisition
ReVolver|Inquisition Jul 29 2011, 3:08pm replied:

Alright, so i made a new folder labeled "Perfected Doom 3" in the directory and pasted the perfected doom 3 files in it and now it does not show up on "mods". I have it patched to 1.3.1

+1 vote     reply to comment
ghostgamer69
ghostgamer69 Jul 29 2011, 12:08am replied:

Does it give you any kind of error report? What graphics card are you using? Is it the steam version of Doom 3, or retail?

+1 vote     reply to comment
ReVolver|Inquisition
ReVolver|Inquisition Jul 29 2011, 12:57am replied:

Error Report is Long as Sh**. I Own the retail copy and my graphics card is Geforce gtx 460

+1 vote     reply to comment
ghostgamer69
ghostgamer69 Jul 29 2011, 2:51am replied:

I don't know, by the sounds of things it should be working fine, but without a detailed error report, I don't know if anyone will be able to help. I'd suggest posting the error report, that way Vgames might be able to see the problem. Does it do this with any other doom 3 mods?

0 votes     reply to comment
ReVolver|Inquisition
ReVolver|Inquisition Jul 29 2011, 11:49pm replied:

Eh i give up, thanks for the help and great work to the modder, from what i seen it looks phenomenal.

+1 vote     reply to comment
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Platform
Windows
Game
Doom III
Developed By
VGames
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Release Date
Released Aug 12, 2010
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9.3

120 votes submitted.

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Highest Rated (4 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010, 3:05pm by RedRyder

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Horror
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Single Player
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