Perfect Stride is for lovers

of action


In my spare time, I skate
orbs arbitrary are bright explode
I can bear the city at 300mph

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2 comments by medve on Jul 12th, 2013

Let’s see Blade Symphony first. As you may know, the developers who made Dystopia has tried themselfs in other genres, like third person fighting. The mod version for source was so successful, podcast17 cast almost had a heart attack, and the tracking numbers on moddb has gone rogue. So the obvious plan was to:
1: Go Indie
2: Go Steam
3: Profit

The game is currently in „early access” stage, which is kind of a closed beta. You can buy the game, and get the current version, also it’s possible to send feedbacks to the devs and letting them make a game that pleases every player. The game features katanas, shurikens, and breakdancing ninjas…what the hell are you still waiting for?



Second game is called Insurgency. The guys have already set up an indie profile for it, but unfortunatly they have forgot to inform the mod lovers too, and send out some marketing message through the moddb news.
Insurgency was really successful among source mods. They have reached steamworks in a short time, and they still have populated servers, and I'm really proud of them to fuel the esport aspect of the mod too. However this game is awsome, I can only recommend it to real gamer. By real gamers, I mean that your Call of Duty Modern Warfare quickscoping and killstreak BS won’t save you here. The player has to really use tactics and watch those corners, cause the snipers gonna get you...oh they gonna get you.

 


Third contestant is Perfect Stride. This little mod combined all of the known pro movement styles, and added some 8bit oldschool magic into it. You had to get through a complicated map like in defrag back int he days. This wasn’t enough for the devs though, they had to add skateboards and drugs to it, and they come up with this finally:



Last one is my personal favourite. Some of you may remeber my earlier post about a mod called Naissance. I found the little mod accidently by browsing though Mavman’s site, and some month ago I’ve seen the same name on RockPaperShotgun. My feelings were right, the mod has gone indie too, and mavman already set up an indiedb profile for it, so if you love simplistic but beautiful puzzle fps games, this is what you want to track. No colors, no weapons, just shadows and lights which are playing mindtracks with you all the time.

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Perfect Stride Mapping Prefabs

Perfect Stride Mapping Prefabs

Aug 10, 2009 Prefabs 1 comment

This contains the essential entities for creating Perfect Stride levels. Use these along with the tutorial to create your own Perfect Stride maps!

Perfect Stride FOREVER v2

Perfect Stride FOREVER v2

Aug 8, 2009 Full Version 12 comments

Version 2 of Perfect Stride Continuum. BREAK YOUR KEYBOARD Perfect Stride Forever is only for the mouse - click left and turn left / right and right...

Perfect Stride Continuum Version 1 - zip

Perfect Stride Continuum Version 1 - zip

Jul 30, 2008 Full Version 6 comments

This is the first full version of Perfect Stride Continuum - a mod for Hl2. Have your smooth mouse 'n keyboard skills tested on the Frictionless Continuum...

Post comment Comments  (30 - 40 of 98)
NickAVV
NickAVV Aug 12 2009, 5:57pm says:

I think that doing the Perfect Strides should be a little more lenient. I've done the second New Okio stride about a dozen times, and it still won't say "Stride Mastered". Unless there's something I'm missing here, in which case the game could stand to be a little more well documented anyways. Like, having a narrated training level that explains how to play and what Perfect Strides are and stuff.

Nevertheless, this game is an excellent mod, and I really enjoy the unique play style. Keep up the good work!

+2 votes     reply to comment
NickAVV
NickAVV Aug 12 2009, 6:15pm replied:

Just after I posted that comment I went back and beat the second stride. Now I'm stuck on the third. :P They're hard, but definitely doable.

+3 votes     reply to comment
Shilano_TG
Shilano_TG Aug 13 2009, 4:11pm replied:

There is a little leeway, you have to be quite quick for a few of them.

+2 votes     reply to comment
NickAVV
NickAVV Aug 14 2009, 1:09pm replied:

Okay, the fifth stride appeared, and I saved my game. Then later when I reloaded the save, the stride has vanished, but it acts like the game's still in stride mode (all the blue blocks are gone). What do I do?

+1 vote     reply to comment
Mr.Walrus
Mr.Walrus Aug 12 2009, 2:17pm says:

Awesome!

+1 vote     reply to comment
TheDaFox
TheDaFox Aug 11 2009, 1:46am says:

Is there any way to disable the "Press both strafe keys at the same time to jump" feature? as a veteran to this type of thing its very annoying.

Oh and to anyone missing a normal jump/duck button open console and put in "bind space +jump" or "bind ctrl +duck" replace space/ctrl with the key of your choice.

+1 vote     reply to comment
Ben_E
Ben_E Aug 11 2009, 11:59am replied:

To disable auto jumping at ledges use: sv_autojump 0
To disable left + right click jumping use: ps_allowjump 0
You can also tweak the height with ps_jumpheight

When the next map comes out there will be easy ways of changing the control scheme. Thanks for the feedback so far!

+2 votes     reply to comment
Gimp1331
Gimp1331 Aug 11 2009, 2:03am replied:

A mouse gesture or no jumping at all would be better (ramps are fun).

Jumping at ramps isn't terrible but maybe you could make it so the difficulty changes this.

+1 vote     reply to comment
TheDaFox
TheDaFox Aug 11 2009, 5:18pm replied:

Yeah Having things like autojump ect based on the difficulty would be pretty cool :) I also think you should show the other 3 maps in the start game dialog box. Either way keep up the good work I cant wait for some new maps!

+1 vote     reply to comment
Shilano_TG
Shilano_TG Aug 11 2009, 9:10pm replied:

Yes, it's quite similiar to driving aids in a driving game.

+1 vote     reply to comment
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Released Jul 30, 2008
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