Master the wild power of the Frictionless Continuum Skates. Use momentum maneuvers to travel across cities reaching obscure locations, finding the perfect lines, and painting the town with light.

Report article RSS Feed Perfect Stride Continuum Version 1 Released

Play the first version of the future retro ice skating mod Perfect Stride!

Posted by Ben_E on Jul 30th, 2008

What are you waiting for? Download it on Moddb

While you are downloading the file, you are encouraged to watch the orientation video. This will explain many basic mechanics and maneuvers in the game, and make it a whole lot easier to get started.


Look out for updates in the near future, with new maps, characters, and other content!
After you play, please take a moment to send any and all feedback / bugs / suggestions to Ben_E in order to improve the game in future versions!

Thank you for trying Perfect Stride!

Post comment Comments
MortRouge
MortRouge Jul 30 2008, 6:53pm says:

Special! Will be fun to try it out!

+1 vote     reply to comment
Tatsur0
Tatsur0 Jul 30 2008, 8:49pm says:

Ben_E,
I have to admit when I saw the video for this mod I laughed and told all my buddies "check this ____ out!" and we all lol'd. Of course now after playing the mod, I have to say I had a great time. Thank you so much for a very fun challenging puzzle that reminded me of TFC conc maps. My only complaint would be is that once I figured out the controls each map took me 2-3mins and I finished the game in under 10mins total (took me a bit of practice to warm up).

I highly recommend everyone try this Mod it is both original and fun. It's like a 7mb download and well worth it. Will be promoting in ZPS community. I hope to see more effort and more maps in the near future!

Cheers,
Tats...

+3 votes     reply to comment
FJS
FJS Jul 30 2008, 9:57pm says:

I'll try it dude...

+1 vote     reply to comment
FriedchikenCamo
FriedchikenCamo Jul 31 2008, 12:27am says:

Learning the game mechanics until I was able to get all the orbs in the 3 levels was incredibly satisfying. Thank you for making this.

+1 vote     reply to comment
robot_jafar
robot_jafar Jul 31 2008, 12:56am says:

I'm not as good as you other guys seem to be, but I freaking love this mod. I'm psyched to see how it improves.

+1 vote     reply to comment
FriedchikenCamo
FriedchikenCamo Jul 31 2008, 2:18am replied:

It took me a really long time to figure out how to move effectively. For 10 minutes I got dizzy from literally skating backwards (fail!) as I tried to speed up. D:

There's something satisfying about learning the skating mechanic when previously I had no idea what I was doing despite watching the tutorial video before.

+1 vote     reply to comment
leilei
leilei Jul 31 2008, 5:20am says:

this doesn't really take advantage of the engine it's on; the same exact physics could be achieved with even just stock Quake (and was more successful at that. See Slide). Given the GPL source, which allows you to create standalone games from, you potentially could have a DS/PSP/Wii version of this game, as well as using a NES color palette for the game, and you can still use Hammer! Just pretend Worldcraft 1.6 is Hammer editor (well, it technically is, given both editors are developed by Ben Morris)

0 votes     reply to comment
Nokiaman
Nokiaman Aug 13 2008, 2:36pm replied:

I agree.With HL1 engine you can made it,too LOL

+1 vote     reply to comment
Crispy
Crispy Jul 31 2008, 7:43am says:

But in terms of probable (versus potential) audience, the Source engine trumps Quake (not many people still playing its mods) and DS/PSP/Wii (not many people playing mods when they have access to free ROMs of retail games).

So while it doesn't take advantage of the engine, the modder has learnt skills on a more relevant engine and has provided a mod that more people will enjoy.

+1 vote     reply to comment
Crispy
Crispy Jul 31 2008, 7:53am replied:

Not to mention this is a perfect example of how to take an original idea and keep it smallscale to guarantee a release everyone can enjoy.

+2 votes     reply to comment
leilei
leilei Jul 31 2008, 8:12am replied:

"Potential audience"? That's no issue when you can standalone it not even needing any of the original Quake data to begin with. Kinda missed my point there.
Source's audience (as in the multiplayer mods made for it) definitely doesn't trump the current free multiplayer games using the Q1/Q3 engines though (including my own). Check the master servers for those, there's at least or close to 100 players on at any given time. Most Source mods played online i've seen only have a handful like 10 or 16 or so, and that's counting the hypy ones such as Fortress Forever, DragonBall: Source and Eternal Silence.

It helps to think realistically, and realistic as in Source-isn't-jesus.

-1 votes     reply to comment
barronofhellion
barronofhellion Jul 31 2008, 9:29am replied:

leilei: isn't that kind of harsh... i mean if you ask me its just another single player hl2 mod... we should all be happy that there are any mods at all... most hl2 mod's pritty much suck. otherwise people would flood them and it would be a pain in the arese to get in a server that wasn't packed. actually now that i think on it... zombie panic or whatever that one zombie mod has like freeken 200+ players on ever time i look... myself i dont really care for the mod but it seams like a lot of players do.

+1 vote     reply to comment
Crispy
Crispy Jul 31 2008, 2:16pm replied:

1. He's learnt to work with a current gen engine.
2. He's released a single-player mod that will likely receive more players (your online players is redundant since this is not an online game, give me download figures)

None of your arguments undermines any of those points.

P.S. You quoted Quake in your first post, not Q3.

+1 vote     reply to comment
leilei
leilei Jul 31 2008, 7:16pm replied:

You want download figures?

Moddb.com

lol, in v3 this was the most popular file
Web.archive.org

Also, MAN I love getting voted down because I don't fellate Source engine!

Also I quoted Quake in my first post because that's the exact bare tech needed.

+1 vote     reply to comment
Plinkotink
Plinkotink Jul 31 2008, 8:28pm replied:

your not a chinese girl at all!

-3 votes     reply to comment
Crispy
Crispy Aug 1 2008, 4:50am replied:

Like I said before, you didn't mention id tech 3 in your first post. You were talking about 'stock Quake'. I said there's no point in modding for 'stock Quake' just because it can do the concept a little better if nobody's going to play it.

Either admit that there are less people -currently downloading- (as in, over the past 12 months, let's say) Quake (not id tech 3) mods than Source mods, or give me download figures for Quake (not id tech 3).

Since you never mentioned id tech 3 in your original post, it should be clear that I was never arguing against it. -__-

+1 vote     reply to comment
Crispy
Crispy Aug 1 2008, 5:04am replied:

Not to mention one of the reasons this type of game was made on Source is because the engines is introduced to people via many different genres of games, whereas id tech 3 has primarily been introduced to people who like hardcore deathmatch and team deathmatch.

Source on the other hand has had not only its engine but its tools introduced to people who like FPS single-player, hardcore team tactical FPS, hardcore team war FPS, hardcore team CTF FPS, and more recently- casual team FPS and puzzle platformer FPS. That's a lot of different genres and a big melting pot of players with different ideas. In terms of wide-reaching retail introductions to the engine that advertise and provide the tools direct to the end-user, id tech 3 does not have that range to draw from.

+1 vote     reply to comment
leilei
leilei Aug 1 2008, 5:19am replied:

hmm, I guess the word "standalone" is not in your vocabulary. How could anyone miss that in my original post? You honestly thought I meant a mod REQUIRING the original Quake game?

Jesus. No point arguing with someone who manipulates and twists whatever you post to argue into Source's favor for silly reasons.

+1 vote     reply to comment
Crispy
Crispy Aug 1 2008, 8:23am replied:

No, Leilei. This is where you give me download/sales figures of people buying or downloading standalone games or mods in the last 12 months using the Quake engine (not id tech 3 as you mentioned in your second post). These figures are no way gonna outnumber Source mod downloads.

You weren't specific enough when you said 'just stock Quake'. Since when can a Nintendo DS handle id tech 3? It can't, but it can handle 'just stock Quake'. Be more specific.

P.S. Lol at you voting me down simply because I don't agree with you.

+1 vote     reply to comment
AgeNt_
AgeNt_ Jul 31 2008, 12:01pm says:

this is a very fun single player mod and it is very small and a short download time. i suggest anybody who likes speed to try this mod out. congrats for the most fun little mod award from me.

+2 votes     reply to comment
EmotionalRobot
EmotionalRobot Jul 31 2008, 2:14pm says:

I think its highly original and fun.
My only suggestion to you would be to make a series of tutorial levels.
Simple things to get players up to speed.
I spent a good 15 min trying to get out of the first bowl :)
Great to see fresh and new ideas.
Cant wait to see where you take it.

+1 vote     reply to comment
robot_jafar
robot_jafar Jul 31 2008, 7:01pm says:

W00T... Just beat level 3

+1 vote     reply to comment
Plinkotink
Plinkotink Jul 31 2008, 11:44pm says:

Wah ha! I just beat the game, very fun! Its weird, usually with this sort of thing, you get to a high up place and fall-and then get very frustrated. However I just got more excited! very fun and looks like the community will be able to make more maps for it very easily. perfect way to kill time.

+1 vote     reply to comment
Deathy
Deathy Aug 1 2008, 11:49am says:

I want much more levels! :D
Amazing gameplay and retro-style!

+1 vote     reply to comment
Knights
Knights Aug 1 2008, 12:26pm says:

Type sv_cheats 1 into console then sv_friction 4 and you got this mod. :P

0 votes     reply to comment
Deathman023
Deathman023 Aug 1 2008, 2:43pm says:

Ohh great, another frustrating mod to make people yell at their screens WTF GODDAMN IT I SHOULD HAVE MADE THAT JUMP!!!!

+1 vote     reply to comment
micron08
micron08 Aug 1 2008, 11:25pm says:

You need GIGANTIC MOUSEPAD to play this

+1 vote     reply to comment
oWn4g3
oWn4g3 Aug 2 2008, 9:41am says:

Well, guess I will have to give it a try :)

+1 vote     reply to comment
awdrgy123
awdrgy123 Aug 2 2008, 12:13pm says:

if you surf in css, you will love this game =D

+1 vote     reply to comment
klichka
klichka Aug 2 2008, 3:55pm says:

The graphic and sound style is rather nice, I dig the retro feel of it, I just don't like the controls which remind me of Urban Terror jump servers. To me it becomes more about precision and dealing with controls. Others will like it though I think.

+1 vote     reply to comment
aengelius
aengelius Aug 5 2008, 4:53pm says:

Nice game! :D You've made a solid foundation in which you can build a lot of entertaining levels. Got a perfect on the first two levels and only managed to begin the next level before fatigue got me. :)

+1 vote     reply to comment
wormri
wormri Aug 8 2008, 12:46am says:

It's like a cheap mirror's edge :P

+1 vote     reply to comment
Wurstmensch
Wurstmensch Sep 28 2008, 7:31pm says:

Great Mod! I loved the movement, reminds me of surfmaps! Would love to test new maps since i beat your 3 in no time :P

Regards Wurstmensch

+1 vote     reply to comment
Nokiaman
Nokiaman Dec 26 2008, 10:46am says:

FAIL!

+1 vote     reply to comment
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Ben_E
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Release Date
Released Jul 30, 2008
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