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D2x 1.13d compatible!
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All drops are perfect. All items made are perfect. This includes cube recipes, runewords, crafted items, etc. Drop rates are significantly increased as well as experience rates. Comes with an easy installer & expanded cube, inventory and stash sizes.

Features:
-1.07 / 1.08 Unique Item Drops!
-No more useless gold drops from monsters! -> Less screen clutter! Great for drop mods!
~Enhanced Drop Rates
~Enhanced experience gain!
~EXPANDED Stash, Inventory, and Cube sizes!
~Many NEW cube recipes to make your own items (original items, of course) and given the option to make them socketed, ethereal, or upgraded.
~New items for advanced cube recipes. they drop from all monsters and even chests.
~All items are perfect. All armors drop with perfect defense. All runewords, uniques, rares, and magic items come with perfect stats.
~Runes have a far greater drop rate and appear mostly from Chests alongside with Gems. Runes can easily be upgraded or bought from some NPCs if finding them deems too difficult
~Monster spawns are reorganized for Act 5
~Some monster stats have been changed
-ALL monster resistances were reduced so Sorceresses and Druids have a chance in Hell difficulties.
~Teleport works in towns & has reduced mana cost
-Uber Cow Challenge - Normal difficulty only. Nightmare and Hell Cows are like normal but give better loot and experience.
~+ Much more!

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PDM 1.07 PDM 1.07 PDM 1.07
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4 comments by Sheer_Cold on Dec 16th, 2010

Current:
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1.07
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Fixes:
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-A few non-working cube recipes fixed. Should now work properly as described in the included Cube Recipes.html file. Cube Recipes are now FULLY functional!
-Included .JPG images of EACH cube recipe for more clear understanding for new players!!

Tweaks:
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-Adjusted drop rates greatly & removed most Gold out of the formulas
    -Completely rebalanced and reworked item grade drops
-Quality of Fragments achieved through transmuting with Obsidian Shards has been improved
-Removed level requirements for all Runes and Gems
-Reduced Mana Cost of Teleport to 1
-Piercing attributes on item now display the % chance
-Converted all Enchanted Obsidians to Obsidian Shards.
-Revamped existing Fragments and Moonstones including new/improved item graphics.
-3x Fragment Grade 2 into Cube now creates a single Fragment Grade 3.
    -You must now have 3x Fragment Grade 3 to upgrade to a Moonstone.
-Removed superfluous cube recipe:
    -6x Fragments -> 2x Fragment Grade 2
-Modified cube recipe(s):
    -Any socketed item + Moonstone + 2 Keys -> Unsockets item & Keeps gem(s)
    -Above recipe changed to:
            -Any socketed item + Moonstone + Any Skull -> Unsockets item & Keeps gem(s)
-Adjusted max buy values (50k - 100k increased to 100k - 200k)

New Additions:
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-D2 ALL 1.07 and 1.08 Unique items added!!
    -Drops will be the same as others and can be made in the cube like other uniques.

Downloads RSS Feed Latest Downloads
Sheer Cold v8

Sheer Cold v8

Dec 23, 2013 Prefabs 3 comments

A different mod of the author; over 100 new uniques, new set item (hopin to have more), 41 new runes added, 3 new runewords, no more use of town portals...

Perfect Drop Mod 1.07 for 1.13d

Perfect Drop Mod 1.07 for 1.13d

Jun 29, 2013 Full Version 12 comments

Includes VARIOUS fixes and additions! See description for more info!

Perfect Drop Mod 1.06b for Diablo 2 1.13c

Perfect Drop Mod 1.06b for Diablo 2 1.13c

Oct 28, 2011 Full Version 6 comments

MD5 Hash: 9a6797e15f8793184bd3e7f32b19cc11 This was pretty much in my stockpile of unreleased versions. I believe this one has fixes to all the presently...

Perfect Drop Mod 1.06

Perfect Drop Mod 1.06

May 17, 2011 Full Version 8 comments

Many changes making the newer items more useful - presenting new cube recipes and tweaked drop rates giving the mod a more unique and addicting feel.

PDM 1.05

PDM 1.05

Mar 1, 2011 Full Version 2 comments

Fixes some minor problems. This update adds 2 new items for creating Moonstones (Previously known as Standard of Heroes in PDM 1.04). The two new items...

Post comment Comments  (120 - 130 of 152)
Richardf269
Richardf269 Feb 21 2011, 1:21pm says:

Awesome! I just checked the Changelog in the new version. It sounds super kickass. Thanks for updating it so quickly! I'll play the new version and let you know what I think.

By the way, I need to mention this: When I try to get the normal unique of the Crystal Sword, it doesn't work for some reason. I'm not sure if the "Executioner Sword" is considered a "normal" item instead of en Exceptional, but when I try to get the Executioner Sword into a Unique (SwordGuard), that one won't change into a unique either. Just thought I'd let you know.

+1 vote     reply to comment
Richardf269
Richardf269 Feb 21 2011, 1:56pm replied:

I forgot to give some other thoughts, but rare charms would be pretty cool, too. I haven't found any of those yet.

I'm not sure if you changed this cube recipe since then, but the "Thawing Potion" and "Stamina Potion" recipe doesn't work. I've tried putting armor and weapons into the cube to make them "Superior". but it wouldn't do anything.

I also just tested out the new version. It's pretty cool. Thanks! And don't worry about the Mercs using boots, etc, I'm not going to demand you do it if you don't have the time to, but I guess you could call it a "future idea" when you have the time.

I'll give more ideas when I can get some more. Thanks! I'll check back here often.
I'm also not sure if the "Great Axe" is considered a normal item, but the Great Axe won't turn into a Unique item either.

+1 vote     reply to comment
Richardf269
Richardf269 Feb 21 2011, 4:50pm replied:

I also just tried the SoH + Wep/Armor in cube, I dunno if it works on Uniques, or just regular items, but this recipe wouldn't work either. I tried putting a Unique Great Maul + SoH into cube, and it doesn't do anything, even though the recipe in the readme says "any weapon/armor". I also tried it with the SwordGuard Unique sword, and it also didn't work.

+1 vote     reply to comment
Sheer_Cold
Sheer_Cold Feb 22 2011, 12:29am replied:

I'll check out the cube recipes and I'll add the update if I find anything ASAP.
Executioner Swords are exceptional, Great Axes are normal.
Any normal item + TP Scroll -> Unique version of normal item
Anything else will need to have a SoH.
The Uber Cow Portal Challenge is still a beta (tested slightly), so expect dramatic changes to be made to the Hell Bovines.

+1 vote     reply to comment
Sheer_Cold
Sheer_Cold Feb 22 2011, 12:35am replied:

Okay, seems like all the cube recipes are working. Quick tested pretty much all of them, they seem to be working.
Also, I'd like to point out a cube recipe:

Any item + 2 Standard of Heroes -> 1 extra copy of that item.

Btw, Rare items will be implemented in the next update.

Enjoy! ^^

+1 vote     reply to comment
Sheer_Cold
Sheer_Cold Feb 20 2011, 8:20pm says:

New small update. I will update a link on here whenever I get the chance. The temporary link will be here:
Mediafire.com

The change log is in the .zip

Hmm, just tested the changes. Sadly, the mercs still can't use the said equips...

+2 votes     reply to comment
Richardf269
Richardf269 Feb 20 2011, 12:00pm says:

I have some other ideas that you could use to add to your mod to make the experience better.

1st one: Make it so that the Mercs you hire can use gloves/boots/rings/amulets

2nd one: Have the Tome's of ID and TP have a bigger amount stored inside them. IE: 200 or so scrolls.

3rd one: Have the mercs use more than just 1 set of items. Let them use Crossbows, too, or something similar. If you can change that, I mean.

4th one: Last idea. Have the rares that drop from kills match the level you're playing at. Example: If I'm level 50, I'd want rare drops (or uniques) that are close to my level, or below.

These are just a few ideas I came up with last night before going to sleep. They're something I'd like to see in a mod.

Oh, and another, you can release different versions of the mod if people don't want certain things added to the mod so they can download the ones they want. But you wouldn't have to do that with every single idea. You could probably release 2 or 3 other current versions of it or something.

I hope you update the mod soon. :3

+1 vote     reply to comment
Sheer_Cold
Sheer_Cold Feb 20 2011, 8:09pm replied:

Hmm, definitely possible. I've thought about doing something like having Mercs use different equips. And, if I'm not mistaken, another mod has that. I could, however, have mercs use different weapons (similar ones). Crossbows would still look like a bow for Rogues.
As for the rare drop rates, the rates are based on monster level. There's no coding for plvl in the drops. So what I did was remove the mlvl cap so anything can drop as a rare. Whatever you can find on Magic Items, you'll be able to get on Rares (even +1 skill GCs).
So the only thing that I won't work on is idea #1. I just don't really have the time for that, sorry.
I'll work on your 3rd idea, and the other two are already done.
Edit: Er, all done. lol. Only Rogues were changed to use Bows and Crossbows. And Barbarians can use any melee weapon.

+2 votes     reply to comment
Sheer_Cold
Sheer_Cold Feb 18 2011, 11:06pm replied:

The rares are all legit stats. I'll reduce the Level drops and allow all magic prefixes and suffixes to be dropped as rare. That will definitely solve your problem.
As for the SoH charm, I'll allow it to be dropped in Nightmare as well, and increase the drop rate in Hell.
Check back often an update. ^^

+2 votes     reply to comment
Richardf269
Richardf269 Feb 19 2011, 12:01am replied:

The frequency the rares that drop isn't really the problem. It's just that when the rares drop, the stats on them are pretty low and they don't really differ from each other, except they add just a few small numbers. Like 10 Mana, Energy or 5 Mana, etc.

I think the rares should have Vanilla stats, then it'd be a little more realistic. In Vanilla D2, some armors/weapons drop with 200% armor or damage to the item. That's pretty much what I mean about the rares just being the same all the time. I hope I made the understanding enough. Love the mod otherwise, though.

And I think you know when I mean between Rares and Uniques is the Rares are in Yellow text, and the Uniques are in that dark Gold text.

+1 vote     reply to comment
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Platform
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Developed By
Sheer_Cold
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Official Page
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Release Date
Released Dec 10, 2010
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