The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....
Greetings. I have eaten my own words often enough, and now I eat them again, for the good of both the mod and myself. What I am referring to is the list...
Greetings. Something....odd has happened. When I did a preliminary test of the mod (like I always do before I do some serious coding), nothing quite worked...
It makes me sad to announce that the Perfect Dark mod will likely not include single player missions. Ever. I am nowhere near a good enough coder to create...
Greetings. Well, I'm a little late on the up-take (the actual anniversary is August 10th), but it still doesn't hurt to announce the two-year...