The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....
A new map, PD-G5Building, is in the works. As such, I have prereleased the work in progress. All the major structural work is done, but there are no pillars...
It had only been a distant goal to use actual Perfect Dark sounds in the mod, but now that goal is closer than ever! kdark1701a has joined the team, and...
Greetings. I've got the new "Bond Designs" site up and running: From now on, the Perfect Dark mod will be handled through Bond Designs...
I am proud to announce that VikingClaw has joined the team! Welcome! He is very good (and fast) at creating weapon models. There will likely be a model...
I am proud to welcome buju_pers0nified to the team as a Beta Tester. Welcome!