The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....

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Making Progress

Making Progress

Aug 29, 2003 By mrbond113 1 comment

The first of 16 multiplayer arenas is done. I am happy to say that one of my favorite maps for Perfect Dark, Grid, is finished! Depending on when I get...

Map Finished

Map Finished

Feb 20, 2004 By mrbond113 0 comments

PD-G5Building is finished! You can get it at the files page. Also, we have a new team member, harry1rocket. He has taken over the skinning.

Map work

Map work

Aug 15, 2003 By mrbond113 0 comments

Good news: now that I have finished some maps for Apocalypse Weapons, I can work on maps for the mod! There will usually be a map update three times a...

Maps, Maps, Maps...

Maps, Maps, Maps...

Mar 22, 2004 By mrbond113 1 comment

Good news! PD-Felicity is done, and I must say that, thus far, it is the most visually and technically accurate map. While the door sounds are a bit...

Mod Dev Suspended

Mod Dev Suspended

Oct 18, 2003 By mrbond113 0 comments

I have decided to suspend the development of the Perfect Dark Mod for several reasons: 1. Time constraints. I (and other team members) just don't have...

More Renders

More Renders

Nov 19, 2003 By mrbond113 0 comments

More model renders coming your way. Check the image gallery for the latest shots of the mine and NVG/X-Ray/Infrared models.

More Renders

More Renders

Jul 19, 2004 By mrbond113 0 comments

Greetings. One day away from the Alpha release....and I bring you more model renders! The image gallery now contains shots of the Falcon 2 (scope), Falcon...

More Renders

More Renders

Nov 15, 2004 By mrbond113 0 comments

Greetings. I've got three new renders tonight, the Proximity Mine, Remote Mine, and Timed Mine. You can see the pics on the Weapons Page (and here...

Move Nearing Completion

Move Nearing Completion

Aug 31, 2004 By mrbond113 0 comments

Greetings. As you can see (http://perfectdark.beyondunreal.com), the site is now moved. However, some areas may not be accessible yet, so don't freak...

Moving Day

Moving Day

Sep 14, 2003 By mrbond113 0 comments

It's moving day! The official website of the Perfect Dark mod for UT has moved. The address is now: For anybody who used to visit Map Vortex, that address...

Moving...period

Moving...period

Aug 27, 2004 By mrbond113 2 comments

Greetings. I have decided to move the mod from Strategy-X to BeyondUnreal. I feel that it is better for the mod to be within an Unreal-specific network...

Moving?

Moving?

Aug 24, 2004 By mrbond113 2 comments

Greetings. Once again, it seems that the Strategy-X server is down. With all the trouble and spotty service, I'm considering moving the site. However...

My Decision

My Decision

Oct 08, 2003 By mrbond113 1 comment

I have played UT2k3, and I have come to a decision about switching the mod: no. I do not feel that the time necessary to mod for 2k3 is worth the quality...

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Platform
PC
Developed By
mrbond113
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Official Page
Zerohour-productions.net
Release Date
Released Oct 13, 2007
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Popular News
New Site
New Site
Jan 11, 2005
Alpha Release
Alpha Release
Nov 01, 2003
A Snag
A Snag
Dec 13, 2004
Making Progress
Making Progress
Aug 29, 2003
BetaV2 Release!
BetaV2 Release!
Nov 06, 2004
Happy New.....BETA!
Happy New.....BETA!
Dec 31, 2003
Public BetaV3 Released
Public BetaV3 Released
Oct 01, 2005
Decision Made
Decision Made
May 05, 2005
Progress Update
Progress Update
Jul 18, 2005
Open Recruiting Call
Open Recruiting Call
Jun 24, 2005
Return...with Style
Return...with Style
May 05, 2005
Development Halted
Development Halted
Dec 23, 2004
Unscheduled Return
Unscheduled Return
Sep 19, 2007