The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....
Greetings. The site is back up, thanks to the continued generosity of the Strategy-X Development Network. Will this affect the Alpha release? Probably...
Greetings. So...roughly 9 hours later, and I've already decided a few things: 1) Mod Team is in open formation, according to Bond Designs Team Projects...
Greetings. Well, I knew it was bound to happen some time. The development of the Perfect Dark mod for UT has been stopped. Why? For more than a year...
Since VikingClaw seems to be MIA (for how long, I don't know), I, Mr. Bond, have taken over the duty of modeling. While it will be some time before I...
Greetings. It seems that Strategy-X is down once again... This is all I know at the moment. Seems that we've had nothing but trouble from the current...