The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....
Greetings. It's been quite some time since the team has had an active coder...I'd like to welcome Tom_Andrews to the team. Hopefully, with his assistance...
Greetings. I just sent off the last of the UV maps for the exisiting weapons and items. As soon as Tom_Andrews gets back from his trip, we'll get cracking...
Greetings. Things are really progressing well. I've just about finished with the Dragon primary, good coding with the accuracy and location damages...
Greetings. Well, the server hosting the Perfect Dark mod (Strategy-X) completely took a dive, and I lost everything. Not to worry, though I have a complete...
Bad news: My computer crashed yesterday. Nothing fatal, but I had to reinstall some video drivers and along the way, a whole bunch of other hardware got...
Some relatively bad news: Recently, events have arisen that has forced Herpes to drop out of the mod development. Good luck to him, whatever has happened...