This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.
This mod is fantastic. Get it now. There are many, many issues, but the good FAR outweighs the bad. Despite this, I will now present my complaints and praises to let you know what to expect.
First, the bad.
This is a nitpick, but Max's jacket clips into his torso and head quite a bit. This can be very distracting, but it isn't gamebreaking no matter how much you suffer from OCD.
Your first one-handed weapon slot is locked to a weak revolver, but this is explained in-lore as it is the issued weapon by the police.
The crosshair often stays during cutscenes, which is, again, a bit of a distraction.
More than once I switched weapons, only to pick up my gun a second time but with no ammunition, and the gun I was trying to retrieve had disappeared.
Laser sights are never aiming where you are, and you can see them off to the side aiming to a completely different area when you are in a scope. Yet another minor distraction.
This one isn't a distraction, but rather a disappointment. The melee animations are horribly rigid. You can see an example of this in the trailer.
Max grunts when jumping, and I didn't recognize either of them from Max Payne 3. One of them sounds autotuned, and is painful to listen to.
Now, the good. There are less listed here than the bad, but they weigh far more on the scale.
The new weapon and character models are orgasmic, being ripped straight from Max Payne 3 in most circumstances.
The new voice clips for when you grab painkillers are a good addition, and really help the Max Payne 3 feeling hit home.
I only experienced this once in the main campaign, but Max has flashbacks that superimpose themselves over the screen. They're very well done, and while they are a new addition and not inspired by MP3, they're an interesting addition.
The new firing sounds are also ripped from Max Payne 3, which means they are meaty and high quality.
A mod that MUST be played. Starting from the huge details, such as new animations, the weapon system, the sounds, to small details and add - ons, like the optional attachments, the added Dead Man Walking stages, along with the option to choose a character to play with, from Classic Max from the first game, to Bald Max from the latest Max Payne 3. There is genuinely nothing I can hate about this. Sure, it has quite a number of bugs; for example, I cannot attach flashlights to my guns, my game crashes. Also, the inventory system is somewhat flawed, as mostly I pick up guns I didn't want to, and you can easily lose all the ammo you collected for a gun you wanted to use, BUT Silver itself stated that this is the only way to make it similar to Max Payne 3, and it also adds a new feeling to the game. I find it much more fun to think through what weapons you will use, instead of having an abundance of weapons, not knowing which one to use. I already completed the game once, and I'll be sure to complete it more times. There's not much to spoil, and I won't spoil anything for people who haven't played the mod yet, or people who didn't complete it, but expect a huge surprise at the last chapter. While I don't find any problems with this mod at all, I feel like a small number of soundtracks from Max Payne 3 should have made their way into this mod. Don't get me wrong, there can be found music from Max Payne 3 in this mod; take for example the "Club Moderno" stage in Dead Man Walking. Silver himself stated he doesn't want to include soundtracks from the third game, since he wants this mod to improve upon Max Payne 2, not make it feel exactly like Max Payne 3. But I honestly think that a lot of people would like the option to listen to HEALTH's score while playing through this. In all honesty, I had high expectations from this mod, especially with Silver proving himself with Payne Effect 3, but this mod is something beyond that. In short, a perfect mod, 10/10.
I was really excited for Payne Evolution, because I too thought Max Payne 3's gameplay would work well in the noir environment that is Max Payne 2.
The gameplay is as close to Max Payne 3 as it could get. From the weapon wheel, takedown moves to cinematic bullet-time, it's all great. And when you're in a shoot out, the game just sucks you in. Paper and other particles just flying everywhere, the blood-curling sound that your enemies make when you blast them in the head, it's amazing.
I'd never think Max's model from MP3 would work in Max Payne 2, but he just strolled in and made the game his home. You can learn more about Max's addiction(?) and his view on things through the comments that he makes when he picks up painkillers or kills an innocent person, which is a nice touch. The only thing the gameplay leaves out is the cover system, but we could all do without that.
The ability to have all weapons in your slots gave you too much freedom in my opinion, so I thought the weapon wheel would be a good idea. The weapon wheel is fast and convenient plus, it adds more strategy, but manually picking up ammo can be a real pain sometimes, and if you accidentally switch out your weapon for another one, you can't get it back. And sometimes, there may be cuts in the dialogue during gameplay, or the cutscene before the comic cutscene.
Overall, this is the greatest mod for Max Payne 2 I've ever played and I'm not just saying that. Users may have reported other bugs, but I'm pretty sure there will be a patch for it. Keep up the awesome work, The_Silver.