This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.
I got to say this is a job well done, but there is a problem which almost breaks this mod and its the 3 weapon system and that it doesn't work well, atleast in the singleplayer campaign. I wouldn't have a problem with a 3 weapon system but this one has some problems. First of all you can't replace the revolver in the first slot. Second if you pick up a new gun and replace one then the gun you had first disappeares and thats its biggest problem. Also its hard to pick up specific weapons because Max picks up more stuff up at once and often not the weapon which is shown on the bottom when you stand above it. It happened so many times that picked up the wrong weapon and lost all my ammo i've collected.
But now to the good stuff. I think from the singleplayer campaign the last level is my favorite because of the changes in this mod. I really liked that you add this music at the end, it fits very well, i wish there where more levels where MP3 music was added. Also that piano. lol I think its also very nice that you added those singleplayer mods under the DLC section, that was the first time for me playing these mods and i liked them. I think in the Dead Man Walking modes is where this mod really shines, because i intended to uninstall MP2 after completing the game with this mod, but after playing these Dead Man Walking modes i think i keep it installed and play it when i feel like it and i also think the 3 weapon system makes sense there. Another great thing about it is the upgraded presentation, the new death screens, the takedowns, the last stand, the new random bullettime shots and that Max gives a comment everytime he picks up new painkillers, that is all awesome! But i wish after last stand that i wouldn't loose all my painkillers because i mostly reloaded the game after this anyway which makes this feature not that usefull. Overall i really enjoyed this mod and made it for worth playing MP2 for me again. Thanks a lot for this and your hard work!
This mod is fantastic. Get it now. There are many, many issues, but the good FAR outweighs the bad. Despite this, I will now present my complaints and praises to let you know what to expect.
First, the bad.
This is a nitpick, but Max's jacket clips into his torso and head quite a bit. This can be very distracting, but it isn't gamebreaking no matter how much you suffer from OCD.
Your first one-handed weapon slot is locked to a weak revolver, but this is explained in-lore as it is the issued weapon by the police.
The crosshair often stays during cutscenes, which is, again, a bit of a distraction.
More than once I switched weapons, only to pick up my gun a second time but with no ammunition, and the gun I was trying to retrieve had disappeared.
Laser sights are never aiming where you are, and you can see them off to the side aiming to a completely different area when you are in a scope. Yet another minor distraction.
This one isn't a distraction, but rather a disappointment. The melee animations are horribly rigid. You can see an example of this in the trailer.
Max grunts when jumping, and I didn't recognize either of them from Max Payne 3. One of them sounds autotuned, and is painful to listen to.
Now, the good. There are less listed here than the bad, but they weigh far more on the scale.
The new weapon and character models are orgasmic, being ripped straight from Max Payne 3 in most circumstances.
The new voice clips for when you grab painkillers are a good addition, and really help the Max Payne 3 feeling hit home.
I only experienced this once in the main campaign, but Max has flashbacks that superimpose themselves over the screen. They're very well done, and while they are a new addition and not inspired by MP3, they're an interesting addition.
The new firing sounds are also ripped from Max Payne 3, which means they are meaty and high quality.
A mod that MUST be played. Starting from the huge details, such as new animations, the weapon system, the sounds, to small details and add - ons, like the optional attachments, the added Dead Man Walking stages, along with the option to choose a character to play with, from Classic Max from the first game, to Bald Max from the latest Max Payne 3. There is genuinely nothing I can hate about this. Sure, it has quite a number of bugs; for example, I cannot attach flashlights to my guns, my game crashes. Also, the inventory system is somewhat flawed, as mostly I pick up guns I didn't want to, and you can easily lose all the ammo you collected for a gun you wanted to use, BUT Silver itself stated that this is the only way to make it similar to Max Payne 3, and it also adds a new feeling to the game. I find it much more fun to think through what weapons you will use, instead of having an abundance of weapons, not knowing which one to use. I already completed the game once, and I'll be sure to complete it more times. There's not much to spoil, and I won't spoil anything for people who haven't played the mod yet, or people who didn't complete it, but expect a huge surprise at the last chapter. While I don't find any problems with this mod at all, I feel like a small number of soundtracks from Max Payne 3 should have made their way into this mod. Don't get me wrong, there can be found music from Max Payne 3 in this mod; take for example the "Club Moderno" stage in Dead Man Walking. Silver himself stated he doesn't want to include soundtracks from the third game, since he wants this mod to improve upon Max Payne 2, not make it feel exactly like Max Payne 3. But I honestly think that a lot of people would like the option to listen to HEALTH's score while playing through this. In all honesty, I had high expectations from this mod, especially with Silver proving himself with Payne Effect 3, but this mod is something beyond that. In short, a perfect mod, 10/10.