This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.
I'm very impressed what this mod does a lot of surprises comes up when you play.
There is however some issues.
The limited weapon system no grenades and molotov cocktails really sucks.
I would have liked if the G6 Commando could have appeard with a change of replacing the FN FAL. Similar to the RPK.
Gore wounds only appear during certain cutscenes. The Silver said that it is impossible to implement during gameplay.
I think that more Max Payne 3 music should play during the game.
Overall this mod is good but it has some flaws.
Highest Rated (7 agree) 9/10
I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…
Jan 2 2014 by AntonioV