This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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2 comments by The_Silver on Jan 6th, 2014

Learn more about the mod Payne Evolution for Max Payne 2 and its author The Silver by reading this interview posted by Chicago Enigma on

Payne Evolution Full 1.02

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Payne Evolution Full 1.03 TORRENT

Payne Evolution Full 1.03 TORRENT

Feb 7, 2014 Full Version 10 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03

Payne Evolution Patch 1.03

Jan 2, 2014 Patch 12 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03

Payne Evolution Full 1.03

Jan 1, 2014 Full Version 26 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Post comment Comments  (490 - 500 of 2,175)
Lasha1203 Jan 2 2014, 1:00pm says:

Silver how to beat kaufman?
I tried to shoot in his own grenades like MP3 but it is not working, when i am wasting full magazine of rifle hi is still alive? how????
And also the arcade mode is locked, I need to finish game to unlock this?

+2 votes     reply to comment
Grimpast Jan 2 2014, 12:25pm says:

I would like to remind the people who downrate this mod, to the nature of mods. Bugs and errors are likely occur in this modification, beacuse The Silver and the fellow modders are what they are: Modders, part time gaming engineer enthusiasts. Hence, they don't have to release a totally bug-free edition at first, as big budget studios with their official features. The Silver introduced his mod which is fairly playable, and nicely polished. Moreover, it has other mods as DLCs integrated, so we get more mods than it looks like!!! We ought to be thankful for his efforts and for the other collaborators. People, be patient when you rating this mod, and be sure to patch your Max Payne 2 game up to version 1.01, in order to even begin this journey! Thank you for reading this.

+3 votes     reply to comment
Grimpast Jan 2 2014, 12:44pm replied:

Although I understand, The Silver raised the bar very high with his previous mod. Also I think I have to write down: Bear in mind if you miss animations and other effects you got used to in the Paye Effects, this mod (for me at least seems) wants to be more faithful for the official Max Payne 3 as possible and tries to mimic vanilla editions. My apologise if you find these comments too finicking. :)

+4 votes     reply to comment
The_Silver Jan 2 2014, 12:28pm replied:

Thanks. :)

+4 votes     reply to comment
cenkmarka0 Jan 2 2014, 11:07am says:

party what chapter?

+1 vote     reply to comment
cenkmarka0 Jan 2 2014, 11:05am says:


+1 vote     reply to comment
SmOoVe_PL Jan 2 2014, 9:39am says:

Hi. I just have a little question. Why last stand is unavailable in part I chapter VII and Last chapter of game ?

+1 vote     reply to comment
AndersenTheMuss Jan 2 2014, 11:00am replied:

It's cause of the way the level are scripted from remedy's side. It can mess up the level and cause bugs if silver allowed it.

+4 votes     reply to comment
The_Silver Jan 2 2014, 12:22pm replied:

@SmOoVe_PL: Exactly what Andersen said.

+2 votes     reply to comment
clayman320 Jan 2 2014, 10:17am replied:

Maybe you didn't have painkillers, or were killed by a grenade or something explosive.

+1 vote     reply to comment
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Release Date
Released Dec 31, 2013
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90 votes submitted.

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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014, 11:22am by AntonioV

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