This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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Learn more about the mod Payne Evolution for Max Payne 2 and its author The Silver by reading this interview posted by Chicago Enigma on RockstarNetwork.net


Payne Evolution Full 1.02

Payne Evolution Mod RELEASED

Payne Evolution Mod RELEASED

News 34 comments

The Payne Evolution Mod for Max Payne 2 created by The Silver is RELEASED.

Payne Evolution - FAQ

Payne Evolution - FAQ

Feature 14 comments

If you have any question regarding the Payne Evolution mod please check this article first.

Payne Evolution - Weapons Insight

Payne Evolution - Weapons Insight

Feature 6 comments

This article covers all the aspects of the weapons featured in the mod, their unique stats like damage ROF accuracy etc, the new caliber penetration stats...

Payne Evolution - Features List

Payne Evolution - Features List

Feature 5 comments

Here's a quick guide to my Payne Evolution mod: features description, installation guide, important tips, credits etc.

RSS feed Downloads
Payne Evolution Full 1.03 TORRENT

Payne Evolution Full 1.03 TORRENT

Full Version 14 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03

Payne Evolution Patch 1.03

Patch 16 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03

Payne Evolution Full 1.03

Full Version 43 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Post comment Comments  (400 - 410 of 2,256)
NosideZero
NosideZero

I just love how the music kicks in when Max reveals Vlad's gun on the final chapter and then kept on going 'till the end. That just made that part more cinematic than it was before, I loved it.

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The_Silver Creator
The_Silver

Thank you very much! :D
You can also play the music anytime with the cheat "play" and stop it with "stop". ;)

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aNewHope
aNewHope

What's the variation of music we could play

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The_Silver Creator
The_Silver

Play (and other intuitive variants) = Plays the complete Health - Tears song in loop
PlayBackground = Plays the background music in loop without voice
Stop (and other intuitive variants) = Fades out both song variations
StopNow = Instantly stops both song variations

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clayman320
clayman320

Silver, is it hard to replace/include other soundtracks in the mod? If it's easy, I can do it myself, and I'd try it.

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AndersenTheMuss
AndersenTheMuss

It's easy as soon as you unpack the mod :) Just have to convert your tracks to .wav :)

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clayman320
clayman320

That I can do without problems. What else is needed?

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AndersenTheMuss
AndersenTheMuss

RasMaster or RasShaper. Probably the easiest tools to unpack the mod with :)
Softpedia.com

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aNewHope
aNewHope

Andersen's always the best guy to ask for help

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clayman320
clayman320

Thanks a lot man. Hope I'll get around it and put some Max Payne 3 tracks into the game.

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patrib1103
patrib1103

Hi The_Silver.

I don't want to be the ******* complaining, but there is a little anoying bug on the mod. I don't know if it is intentional, but you can only pick up assault weapon and replace one of your gun. I can't replace the revolver when on a mission. Which really is problematic if your low on ammo. Another weird issue is that, even when replacing a gun, the gun stays the same, but with lower ammo. I tested it on two PC configurations. One really powerful, and another not so powerful. The issue still remains. Another problem is that you can't pick up ammo automatically like in Max Payne 3 or standard Max Payne 2. Is there a way to fix these small issues with a new patch? Or is those two issues intended because of them is linked to the last man standing and the other one linked to how you pick up weapons? Or wait, you may didn't pick up ammo or weapons automatically, but the weapon change is not bug free. Still, love your mod, which makes it a pain to criticize those two issues.

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Keystrokes
Keystrokes

The bit with changing weapons and coming out with the same weapon and less ammo is a glitch. However, the revolver staying is a restriction of the engine and semi-intentional.

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The_Silver Creator
The_Silver

@patrib1103: You are asking if it's intentional... Have you read the Features Overview that is in almost every page and in the Readme? I haven't written it just to waste time.
The weapon that doesn't get replaced and remains with lower ammo is a bug that only some people have, the code is ok so it's caused by the game engine not working properly on their machines (otherwise everyone would have it), so I can't "fix" this.
Yes to pickup the ammo you have to use the pickup key, it can't be automatic like in MP3 due to engine limitations sadly.

Reply Good karma+2 votes
patrib1103
patrib1103

I forgot the Features Overview. Other Mods i generally look into misses that page or don't have anything written on them. Because of that,I'm used to think that it isn't one on the mod page. Do you have any recommendations on how to remove the bug though?

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The_Silver Creator
The_Silver

Well my "Features Overview" is written in the news of the mod release (called "HERE'S A QUICK OVERVIEW OF THE MAIN FEATURES") in the download page (called "MAIN FEATURES GUIDE") and in the README itself, besides in the "Features" tab, so basically you haven't ignored just one page but everything except the Installation Guide...
Anyway no, not really, because neither me or the betatesters ever encountered this bug, so aside of assuring to have high fps I can only suggest to fiddle with the graphic options of the game and with the game specific settings of your gpu control panel.

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sy[R]inge
sy[R]inge

it would be amazing if this mod would have its story levels , because the usual max payne 2 levels and the extensions are getting really boring :/

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ElvisMarques
ElvisMarques

Why not create a group related to these level creations? I think that it may be more interesting than discussing this situation here.

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The_Silver Creator
The_Silver

Exactly, a thread or a new mod or a group or something like this would be better, so if someone wants to continue talking about these things please do that somewhere else, I'm not a mapper and surely I will not start learning now a 10 years old editor.

Reply Good karma+2 votes
The_Silver Creator
The_Silver

I'm not a mapper, and it would have been out of the purposes of this mod, anyway yes it would be cool if someone would create new original story levels.

Reply Good karma+3 votes
clayman320
clayman320

Maybe you could find someone to do that.

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AndersenTheMuss
AndersenTheMuss

Mappers with that kind of knowledge is basicly extinct on this engine. not being to sarcastic, I think one would have more luck winning 1 million bucks, than finding a mapper for mp2, there's willing to put in all that work :P

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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014 by AntonioV

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