This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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2 comments by The_Silver on Jan 6th, 2014

Learn more about the mod Payne Evolution for Max Payne 2 and its author The Silver by reading this interview posted by Chicago Enigma on RockstarNetwork.net


Payne Evolution Full 1.02

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Payne Evolution Full 1.03 TORRENT

Payne Evolution Full 1.03 TORRENT

Feb 7, 2014 Full Version 9 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03

Payne Evolution Patch 1.03

Jan 2, 2014 Patch 9 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03

Payne Evolution Full 1.03

Jan 1, 2014 Full Version 24 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Post comment Comments  (2130 - 2140 of 2,155)
Neo007
Neo007 Aug 27 2012, 12:07pm says:

Awesome Job you are doing here! Everything looks awesome! Will there be Eagle Eye in this mod though?? Loved PE3.Also the slide and cover u should implement in this.

+1 vote     reply to comment
DrDean
DrDean Aug 27 2012, 6:35pm replied:

Most of the more advanced things in Max Payne 3 just aren't physically possible in a Max Payne 2 mod. Silver's doing an amazing job with the inventory, effects and other details, though.

+2 votes     reply to comment
lol3r_86
lol3r_86 Aug 26 2012, 1:50pm says:

*feacepalmshot!!!* I just understood who is working on this mod (ding dong PE series). If it's you Silver im 100% sure this mod WILL BE an revoulution of MP2.

+1 vote     reply to comment
lol3r_86
lol3r_86 Aug 26 2012, 1:53pm replied:

Also how the hell did you finally managed to do those wound effects? I remember you wrote (in PE3 site) that it was impossible to make.

But well you are The Silver. You do things with Max Payne 2 that God himself would have problems to do.

Also heres an sig idea for you:

"I do impossible in minutes. Miracles take me some time."

+1 vote     reply to comment
The_Silver
The_Silver Aug 26 2012, 3:26pm replied:

Eheh! :) Well, thanks for the kind words, however as I wrote in the comments of the image that shows the new invenctory there are no dynamic wounds implemented, I confirm what you read in the PE3 page, it's impossible in the MP2 engine, sadly. :(

+1 vote     reply to comment
Michael_Knight123
Michael_Knight123 Aug 19 2012, 4:47pm says:

When the mod is ready?

+1 vote     reply to comment
The_Silver
The_Silver Aug 20 2012, 10:20am replied:

I'm not going to tell a specific release date, but as I said in the Features article the big part of the mod is done and perfectly working so surely it will be released withing this year, hopefully before october.

+1 vote     reply to comment
Sandseeker
Sandseeker Aug 19 2012, 7:30pm replied:

When its ready. Just wait for The_Silver to finish. It wont take him 1 day to make -_-

+1 vote     reply to comment
Sandseeker
Sandseeker Aug 17 2012, 10:54pm says:

Another question is, Will the shootdodge use ragdoll effects once he hits the ground? Or will it be like it usually is? Because it would be very cool if you could stay on the ground and roll around like in max payne 3.

+1 vote     reply to comment
AndersenTheMuss
AndersenTheMuss Aug 18 2012, 4:01am replied:

You cant use ragdoll effect for stuff like this. It's either on or off. There's no way to send the message to turn off ragdoll on a character once it's turned on.

Also MP3 use ENDORPHIN, wich has 1000's of sub animations so it can react to everything in the enviorement. While mp2 would just make him flop around.

But you can stay on ground and shoot like in mp3. this has been in mp2 forever :)

+3 votes     reply to comment
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Platform
Windows
Developed By
The_Silver
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Release Date
Released Dec 31, 2013
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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014, 11:22am by AntonioV

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Third Person Shooter
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Noire
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Single Player
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490 of 22,013
Last Update
5 months ago
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34