This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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2 comments by The_Silver on Jan 6th, 2014

Learn more about the mod Payne Evolution for Max Payne 2 and its author The Silver by reading this interview posted by Chicago Enigma on RockstarNetwork.net


Payne Evolution Full 1.02

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Payne Evolution Full 1.03 TORRENT

Payne Evolution Full 1.03 TORRENT

Feb 7, 2014 Full Version 13 comments

This is the torrent of the Full version 1.03 of the Payne Evolution Mod, so you can download it with your torrent client, without having to rely on your...

Payne Evolution Patch 1.03

Payne Evolution Patch 1.03

Jan 2, 2014 Patch 12 comments

Payne Evolution mod patch 1.03 made to fix the most common crashes.

Payne Evolution Full 1.03

Payne Evolution Full 1.03

Jan 1, 2014 Full Version 35 comments

This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. The aim of this mod is to combine...

Post comment Comments  (2130 - 2140 of 2,193)
JackJimSmith
JackJimSmith Sep 24 2012, 5:37pm says:

This is the Max Payne 2 mod i was hoping would be made, but didn't actually expect to see. I don't know how you managed to get proper one-handed shootdodges and a limited weapon selection working without them being really clumsy and flawed, but i guess you did. Really looking forward to this.

I do have a few questions and (sane) requests though.

- Are you reanimating the dual-wield/rifle shootdodges? I never liked the stock MP2 animations for them. They looked realistic, but lacked the "cool" factor that MP1 and especially MP3's shootdodges have. The ones in Payne Effects 3 were decent, but ones based off of the MP3 animations would be great.

- I really liked the spinning rifle bullets in Payne Effects 3, but was kinda disappointed that the pistol bullets didn't spin too. It's a very minor detail, but still one i would like to see.

- Are the new weapon models fully animated or using skinitems to fake the effect? While the skinitem method is usually serviceable, it's not as reliable and bloats up the code, even if doing proper weapon animations is harder than it should be in this engine.

- Will you be using any of the music from Max Payne 3? I don't care much if you do or don't, just curious.

- Lastly, is there any possibility that you are reanimating the rolling dodges to be more like MP3's? I'm guessing no, but figured I'd ask anyway.

+1 vote     reply to comment
The_Silver Creator
The_Silver Sep 24 2012, 6:55pm replied:

Hi, actually I already done some of your requests, while others are out of my capabilities, but here are the detailed answers:

- Yes for now I kept the MP2 shootdodges as placeholders but in a few days I hope to be able to replace them. Starting from the converted katana shootdodges from MP1 I'm going to recreate the MP3 shootdodge pose, for both pistols and rifles.

- In this mod there's no way to accurately see and check the rotation of a bullet so again the only one that will rotate is the rifle bullet. Also, the rifle bullet spinning animation was made by a friend using 3ds max, and i don't have it neither I know how to use it, I always used milkshape3d, and with this program is impossible to create such a fast animation.

- Real weapon animation is another thing that can be done only with 3ds max and not milkshape, so I'm using skinitems, the difference is barely noticeable anyway.

- Nope, I still want to keep it as Max Payne 2, so replacing musics is out of the purpose of the mod.

- Already done actually, for both pistols and rifles.

+3 votes   reply to comment
Gonza123906
Gonza123906 Sep 22 2012, 12:23pm says:

When will this mod for?

+1 vote     reply to comment
Sandseeker
Sandseeker Sep 22 2012, 12:48pm replied:

Stop asking him when it is going to come out. It is very annoying to him. Just wait, watch the updates, and shut up.

+1 vote     reply to comment
Gonza123906
Gonza123906 Sep 22 2012, 2:35pm replied:

good but calm down xD

+3 votes     reply to comment
Keystrokes
Keystrokes Sep 22 2012, 11:24pm replied:

Well there are WAY too many people pestering him. Just wait!

0 votes     reply to comment
Max_Payne_3
Max_Payne_3 Sep 20 2012, 1:51am says:

I hope Mona Sax, Vlad, and the other characters are hacked from the MP3 version! It would be so much better if those models were here!

+1 vote     reply to comment
The_Silver Creator
The_Silver Sep 20 2012, 11:07am replied:

At the moment no they aren't.

+1 vote   reply to comment
AndersenTheMuss
AndersenTheMuss Sep 20 2012, 12:04pm replied:

Would also be a waste of time in my opinion, just get the higher ressed textures for them and you're set.

+1 vote     reply to comment
The_Silver Creator
The_Silver Sep 20 2012, 12:33pm replied:

You said it.

+1 vote   reply to comment
Max_Payne_3
Max_Payne_3 Sep 20 2012, 9:41pm replied:

If I were you, I would put those very detailed models from MP3 in order to make this mod feel as close to MP3 as possible.

0 votes     reply to comment
The_Silver Creator
The_Silver Sep 21 2012, 10:24am replied:

Nope, if you were in me you would know how much effort all this work would take and agree that considering that even the best result possible would be a negligible improvement it is not worth it and will be mostly a waste of time and resources. ;)

+4 votes   reply to comment
Keystrokes
Keystrokes Sep 21 2012, 6:09am replied:

I know you're trying to help, but all you're doing is annoying and pestering the author of this mod.

+3 votes     reply to comment
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Platform
Windows
Developed By
The_Silver
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Release Date
Released Dec 31, 2013
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8.9

95 votes submitted.

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Highest Rated (7 agree) 8/10

I'm surprised at the things you were able to do with the Original Engine, and how you were able to get a functioning bullet time system and gun handling system like that of Max Payne 3. I like the little things in the mod, like how you can drink bottles of Kong Scotch and have that 'drunk' effect. Also how Max has periodical flashbacks in certain situations. The "Dead man Walking" feels just like Arcade mode in MP3, and that you took bits from other mods you made like Payne Effects 3 and Max Payne…

Jan 2 2014, 11:22am by AntonioV

Style
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Third Person Shooter
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Noire
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Single Player
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