Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy.

Path to Victory aims at enhancing Homeworld 2 gameplay by adding new races, factions for the existing races and a bunch of new ships.

The gameplay focuses around factions, choices and fast paced combat. Each race plays its own way and each faction has its advantages and disadvantages. Play to their strenghs and you'll surely win. Fail to do so and you will not succeed. As the old saying goes:

So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.

- From: The Art of War

Features:

- 5 Races
- Different factions for every race
- New ships for the existing races
- Reworked combat and physics system
- Every ship has a purpose
- A new Capital Ship Class: Cruiser

Races & Factions:

- Hiigaran
  Kiith Soban
  Kiith Manaan

  Support Kiithid:
  - Kiith Naabal
  - Kiith S'jet
  - Kiith Somtaaw

- Vaygr
  Warlord Doctrine: Focuses on hit & run tactics. Gains bounty from kills.
  Invasion Doctrine: Focuses on mass produced fleets of cheap ships and strong offensive firepower

- Keeper
  Extermination Runtimes: Focuses on heavy damage but weak defense
  Pacifier Runtimes: Extremely strong defense but weaker assault force

- Kadeshi
  Three Faith Trees can be combined:
  - Garden Faith: Fighters & Pods
  - Kadesh Faith: Capships & Frigates
  - Sajuuk Faith: Hybrid ships & firepower

- Turanic Raiders
No Faction selection. Available ships determined by what you can capture.

Team

Path to Victory Development Team

Credits

•    IPS for his wonderful help on all accounts and incredible patience with my mood swings.
•    Barnoess for the Compex Destroyer and Pride of Hiigara models
•    Sinigr for doing the map and sound editing
•    Ryuseimaru for translating the game files into german and a bunch of overall ideas I tend to underevaluate (sorry)
•    Pegman for your wonderful campaign script, playing sounding board and being overall tolerant do my somewhat haphazard style
•    Everyone in the testing team for testing and providing feedback. By name that is: Sudazima, LordGrantus, Railgunner2160, 23-down, radar33 (who I think is ajl on RN but I may be mistaken – sorry man).
•    arielyssou for the two raider badges (sorry, had to replace the skull with a slightly more fitting skull)
•    Relic for their Homeworld 2 game and quite a few nifty tools (even if they do crash *cough fxtool cough*)
•    Pouk for his reworked Turanic Ion Array Frigate and minor kadeshi fixes

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16 comments by mololu on Jun 7th, 2012

The Price

Warriors of the Vaygr war fleets flock to battle in the thousands, rivaled only by the fanatical millions of the Kadeshi Swarm. Ancient Keeper AIs, dormant for centuries, return to life and make battle with the slithery beings which call themselves pirates - and any other foolish enough to stand in their way. Amidst the tumult, the proud men and women of the Hiigaran Empire stand strong against all.

What they do not speak of are those lost. Countless hulls ruptured, millions sucked into the dead of space. To the bomber pilot it is the flash of a mass driver, burning death he sees too late to evade. To the frigate captain it is the panicked cry of his sensors operator: "Torpedo inbound! Brace for impact!" And aboard the battle cruiser, all know the end has come when the damage report systems announce ruptures in all fusion chambers.

But what form the end comes in does not matter. Death is absolute. One might only pay the respect the fallen are due. Honor their sacrifice in pursuit of the ultimate goal, for there is always a price to pay for Victory.

Alpha 7.1 - our official good-bye


With Alpha 7.1 released, Path to Victory comes to an official end. We hope you'll remember this mod as fondly as those thousands of digital souls that died in your epic space battles. On second thought, we hope you'll have fonder memories. Everyone knows you don't care how many little digital souls you commit to death. The more the merrier, eh? 

Here's the link to the Download page

And, while we're remembering fond things...

- Turanic Raider Destroyer, which rests in peace along with many of our other concepts
- The Snailship, which looked so good it had to be cut

- The Kadeshi Drone, which never made it out of concept phase

-The Holy Kadeshi Mothership which was just to big to work ingame


- The Nabaal Factory... wait, we actually made concept art which ended up ingame? Oh, yeah. That would be this one.

Path to Victory was a fun time for all of us but, eventually, we come to...

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A Quick & Dirty Guide to Path to Victory

A Quick & Dirty Guide to Path to Victory

May 29, 2014 Guides 3 comments

This is about three years late in coming but I had the urge to play PTV this week and decided to write this up for anyone who wants to know more about...

Path To Victory Alpha 7.1

Path To Victory Alpha 7.1

Jun 6, 2012 Full Version 11 comments

Updated Alpha 7 release. On request of several members, a final update to the Path to Victory mod. This update fixes numerous errors with the Alpha 7...

Path to Victory Alpha 7

Path to Victory Alpha 7

Jun 3, 2011 Full Version 36 comments

Alpha 7 Release for Path to victory featuring greatly reworked gameplay and complete races.

Path to Victory Alpha 6

Path to Victory Alpha 6

Aug 23, 2010 Full Version 19 comments

0.0.6 release of Path to Victory. All details in download. Enjoy

Path to Victory 005

Path to Victory 005

Jul 1, 2010 Full Version 11 comments

Path to Victory's 0.0.5 Release which implements the Kadeshi as a playable race and fixes a large number of previous bugs. Installation Instructions in...

Post comment Comments  (940 - 950 of 953)
CharlesVane
CharlesVane Apr 14 2010, 5:10pm says:

So I'm no expert on modding at all but, I am a big fan of this game, so i have a few tips. Although the Vaygr look cooler and were originally made a little weaker than the Hig. I think overall the Hig. need more new units to match what you've done with the Vaygr. Also, I think that if there's two factions per race you need to make them with very different strengths and weaknesses. This is Vane (Nathan) by the way:)

+1 vote     reply to comment
N3cr0m(4)nc3r
N3cr0m(4)nc3r Apr 13 2010, 7:42am says:

WoW!
Nice,man =)

+1 vote     reply to comment
LordGrantus
LordGrantus Apr 13 2010, 7:41am says:

I gave the alpha a play as the hiigaran expiditionary force and I've gotta say the new physics were weird at first, but then I found I could have a whole fleet ready before the enemy got from the edge of my sensors to my mothership. The battles were pretty intense but I noticed fighters don't stay in formation? Anyway I have to say great mod!

+1 vote     reply to comment
mololu
mololu Apr 13 2010, 11:58am replied:

Indeed. The incresed anti-fighter armament on capital ships got fighters slaughtered when they stayed together. I may be making some squadrons stick together in futer. Not really certain which plays out better.

+1 vote     reply to comment
LordGrantus
LordGrantus Apr 13 2010, 5:27pm replied:

I did notice the flak around my Keepers

+1 vote     reply to comment
mololu
mololu Apr 12 2010, 2:31am says:

Not official and wrapped in red tape but you can expect a working alpha release in a day or two. Due to my crappy upload rate however any updates that are not a larger relase will probably come in form of hotfixes (takes around an hour plus for me to upload all the content). So stay tuned!

+1 vote     reply to comment
Railgunner2160
Railgunner2160 Apr 11 2010, 2:49pm says:

I'm looking forward to seeing how this goes, and it's nice to see a new mod after so long...

+1 vote     reply to comment
AngleMoon76
AngleMoon76 Apr 11 2010, 10:31am says:

Awesome dude!!!!! I love the look of this mod.
For gods sake dont let it die.
How many ships do you intend to add/edit in the game?

+1 vote     reply to comment
mololu
mololu Apr 11 2010, 10:50am replied:

Dying isn't something I have planned for this mod ;) it's a lot of fun to make and that alone keeps me going.

Concerning the number of ship I intend to replace, the number varies according to my concepts. Originally I didn't want to replace any, now my rough estimate is around 3-4 ship per faction (making around 7 ships per race which are different).

Some additions will also be made without removing anything existing and obviously the Keepers require a bunch of new ships. So I'd say, enough ships to keep the game interesting but not so many that it looks like an entirely different game.

+1 vote     reply to comment
LegionLord
LegionLord Apr 10 2010, 3:14pm says:

Very impressed by this mod especially those new Keeper ships, very in balance with the race itself.

+1 vote     reply to comment
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Released Apr 11, 2010
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9.6

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Highest Rated (4 agree) 10/10

This mod is an excellent configuration of Homeworld 2 engine code. Your custom race set-ups are magnificent, and it would be most appreciated if this could be made available to all platforms that can run Homeworld 2 in full (certain name types do not show up on Mac due to some luascripting differences between it and the PC version) but at this time; I feel that this mod deserves the right to be a unique game, beyond that of Aspyr's original. Anyone who can play HW2, please play this mod and give…

Nov 14 2010, 8:25pm by Vaktezraj

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