Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy... Path to Victory is a multiplayer and skirmish mod for Homeworld 2 that adds new units to both Vaygr and Hiigaran Races as well as enabling the Keepers, Raiders and Kadeshi as playable races.
It is time to die, heretic!
No, I'm not telling you what the mystery ship I showed you before is. Keep guessing, guys ;)
Instead, I'm going to talk about a major rework of the Kadeshi and the Faction system. Rather than the fairly linear system they have at the moment, the Kadeshi in the Beta release will have three tech 'paths' to go down.
First is the 'Kadesh' tech path. This focuses mainly on heavily armored ships such as frigates and capital ships. The Kadesh faction generally use a smaller number of superior ships, though still more numerous than most other races.
Second theres the 'Sajuuk' faction; the heretics. They focus on doing damage at all costs and generally don't care much about losses, armor, anything really. All they want is to kill kill kill and then kill it all again!
The third faction is the 'Garden' faction which focuses around their hallowed nebula and swarm tactics. The most numerous by far, the Garden faction is the most persitent faction, using nebula generators to remain unseen and continually strike their unaware foes.
Now, there will be some other major changes. For example, Fighters, Corvettes and Frigates are now all on one unit cap called the 'Swarm' with a max of 40. This means that if you so desire, you can build 40 frigates with the kadeshi (though this will go very badly, I assure you). The idea here is to allow the kadeshi to swarm with whatever they want to and not be so focused on swarmers (which was kinda boring, eh?)
Finally, the three tech paths are not exclusive. You have four 'points' you can distribute over the trees. Each tree has three tiers meaning you can go 310 or 220 or 112 if you get my meaning. This allows for a much more flexible kadeshi fleet which, while never capable of unleashing the full kadeshi arsenal, can be tweaked in different ways to gain different results.
Expect more on this system and what the different tech paths include - this was just the basic introduction.