Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy... Path to Victory is a multiplayer and skirmish mod for Homeworld 2 that adds new units to both Vaygr and Hiigaran Races as well as enabling the Keepers, Raiders and Kadeshi as playable races.

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Report RSS Carrier n' Outlaw (view original)
Carrier n' Outlaw
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bobthedino
bobthedino

Looks like a Macross ship. I love the design.

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darkdust43
darkdust43

yay for the raiders finally getting something other than corvettes to capture. the corvettes just dont have the armor

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mololu Creator
mololu

Actually the corvettes survive longer provided the enemy doesn't have anti-corvettr weapons. The frigates can take more damage but they're harder to manuever and take big hits from missiles when they're capturing (normally a frigate will out-maneuver the missiles but standing still they are deadly).

The idea is to give you as many capture options as possible so no matter what the enemy builds you can still capture.

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RaGod
RaGod

haha evil, i like it

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Description

Today I'd like to present two of the most important ships in the Raiders arsenal.

The Lord carrier is the center of every raider fleet. From the first moment you start ingame you'll be using your carrier to raid enemy positions or cover for your smaller capture ships. The Lord was never designed as a carrier but more as a mobile command base. While it can build and fight, it can not dock resource collectors and is really better used as an offensive weapon than a fleet support ship.

It carriers 9 small guns capable of dealing with fighters and corvettes. Beyond that it has a single module slot for either a torpedo battery or an ion battery below the bow.

The second ship is the Outlaw raiding frigate. This is the cornerstone of every fleet and essentially your 'pirate ship'. Armed with three small guns, four torpedo tubes and a boarding pod bay, the Outlaw can fend of any foe and even capture enemy ships.

The EMP torpedoes it carriers are best used in prelude to a boarding action. Fire the torpedoes, disable a ship, then move in and capture it while it's systems are out.

Wherever you see a raider fleet you'll see these two vital ships somewhere nearby.