Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy... Path to Victory is a multiplayer and skirmish mod for Homeworld 2 that adds new units to both Vaygr and Hiigaran Races as well as enabling the Keepers, Raiders and Kadeshi as playable races.

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Report RSS Carrier 'n Outlaw (view original)
Carrier 'n Outlaw
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sethfc
sethfc - - 408 comments

Awesome i love the way the raiders are shaping up.

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bobthedino
bobthedino - - 1,789 comments

Awesome textures.

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mololu Author
mololu - - 1,484 comments

Thank you ;) I'm glad you appreciate the effort!

(makes me feel all warm and fuzzy inside)

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Su[)az][mA Creator
Su[)az][mA - - 364 comments

thats what you get for all that hard work and time spent ;)

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Capt.Harrington
Capt.Harrington - - 66 comments

Looking good. Looking forward to playing.... again...

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Captain_Perfect
Captain_Perfect - - 552 comments

as someone already said .....epic textures :3

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Description

Today I'd like to present two of the most important ships in the Raiders arsenal.

The Lord carrier is the center of every raider fleet. From the first moment you start ingame you'll be using your carrier to raid enemy positions or cover for your smaller capture ships. The Lord was never designed as a carrier but more as a mobile command base. While it can build and fight, it can not dock resource collectors and is really better used as an offensive weapon than a fleet support ship.

It carriers 9 small guns capable of dealing with fighters and corvettes. Beyond that it has a single module slot for either a torpedo battery or an ion battery below the bow.

The second ship is the Outlaw raiding frigate. This is the cornerstone of every fleet and essentially your 'pirate ship'. Armed with three small guns, four torpedo tubes and a boarding pod bay, the Outlaw can fend of any foe and even capture enemy ships.

The EMP torpedoes it carriers are best used in prelude to a boarding action. Fire the torpedoes, disable a ship, then move in and capture it while it's systems are out.

Wherever you see a raider fleet you'll see these two vital ships somewhere nearby.