You are Jack Conway, a former Detective Inspector and veteran of the Great War, now working as a Private Investigator.

Jack was born in 1880, an only child. He grew up in Boston, Massachusetts, where he underwent a violent and disruptive upbringing due to the excessive alcohol and gambling habits of his father, his mother died during childbirth.

As a direct result of his abusive childhood and traumatic experiences during the war; not long after he was posted home, Jack developed an acute parasomnia condition, somnambulism (sleep walking) often accompanied by vicious night terrors.

Date: September 6, 1921

You are currently assigned to nearby Providence, Rhode Island assisting the local police with a recent problematic case; a string of unexplained disappearances, most of whom are young women.

On day three, with no real leads and the investigation seemingly going nowhere, you are contacted by a mysterious Dr. Albert Landström; apparently a local resident and physician, whom seems to have intimate knowledge of the case.

That was the last thing you remember, as you suddenly awaken in the cellar of a strange house, your whereabouts unknown. Can you piece together this puzzle and escape unscathed?

Are these events even real...

...Or some kind of sick nightmare?

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1 comment by jamesclarke555 on Jun 17th, 2013

I can't believe a year has gone by since the release of the Parasomnia demo and I've been overwhelmed with the response and how it has been received by everyone.

So this will be a brief update on how things are going, the first level (the house from the demo) has been tweaked and improved. I've fixed the glitch which caused objects to fall through the floor and the frame rate should be a bit smoother too.

I've added more speech to the game, for example; if you pick up a chair or touch a picture, Jack will say something appropriate to that object.

I've edited the light casting objects in the game to provide real time shadows, so for example; if you throw something at a ceiling light, the shadows will be realistically rendered as the light moves when the object sways.

All in all, I have four nicely detailed levels. The first two are finished and the latter two need a bit more work. I've been working really hard on this on and off for the last year, it takes a long time to reach the kind of quality bar I'm looking for, especially when you're a one man team and have real life time constraints; so apologies for the length of time this is taking.

I'm still not sure when the full game will be ready, sometime after AAMFP I would imagine and I may release it in two parts.

Finally, thanks to everyone who played the demo and left feedback or rated it.

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Parasomnia [Demo]

Parasomnia [Demo]

Jun 15, 2012 Demo 7 comments

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Post comment Comments  (60 - 70 of 103)
petererror
petererror Jul 10 2012, 9:12am says:

Can't play it... I did it just like with the others and they worked, this did not. ( it wasn't shown on the cs list) Any ideas?

+2 votes     reply to comment
Painfull
Painfull Jun 30 2012, 11:55am says:

really, really enjoyable. Great piece of masterwork.

+2 votes     reply to comment
jamesclarke555
jamesclarke555 Jul 2 2012, 3:36am replied:

Thank you very much indeed, I'm glad you enjoyed it :-)

+2 votes     reply to comment
The_Assassin
The_Assassin Jun 27 2012, 6:23pm says:

I have the steam
Version of Amnesia

+2 votes     reply to comment
feillyne
feillyne Jun 30 2012, 3:56am replied:

Desura detects Steam installation path of Amnesia.

You can download custom stories from ModDB/IndieDB and wherever, they work with every version of Amnesia. (As long as you have the Justine expansion pack.)

+1 vote     reply to comment
The_Assassin
The_Assassin Jun 27 2012, 6:22pm says:

How Do i even download Custom stories without desura?

+2 votes     reply to comment
Deathtoy123
Deathtoy123 Jun 30 2012, 5:30pm replied:

You can extract the folder in the .zip file you downloaded to the custom_stories folder inyour amnesia folder.

+2 votes     reply to comment
SebastianMRM
SebastianMRM Jun 27 2012, 5:58pm says:

Excelent demo! I really enjoyed it :) Great design & atmosphere. The story seems nice as well ^^

I didn't encounter any bugs, but there where some billboards that looked really weird. I don't know. Maybe it was just me x)

Looking forward for the full version! :D

+2 votes     reply to comment
jamesclarke555
jamesclarke555 Jul 2 2012, 3:42am replied:

Thank you very much, glad you enjoyed it :-)

Do you mean the window billboards? I tried to emulate how FG did theirs in the archives level (square windows).

+2 votes     reply to comment
goldenblade80
goldenblade80 Jun 26 2012, 12:27am says:

i know how to install custom stores just drag the folder into the custom story folder you get when you open amniesa launcher but how do you get amniesa conversation mod to work? is it just people talking in your head to any game you attach it to probably not but that what the name sounds like

+2 votes     reply to comment
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Icon
Amnesia: The Dark Descent Icon
Platform
Windows
Developed By
jamesclarke555
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Release Date
Released Jun 17, 2012
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9.2

69 votes submitted.

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Highest Rated (3 agree) 10/10

Excellent work put in to voice acting, story, and map design (besides the low FPS supposedly due to shadows), and the best part - No jump scares!

Jun 24 2012, 8:36pm by Stalyn

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